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Game News Project Eternity Kickstarter Update #44: On Melee Engagement

Discussion in 'RPG Codex News & Content Comments' started by VentilatorOfDoom, Feb 27, 2013.

  1. Zeriel Arcane

    Zeriel
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    The combat/game systems were what I was intensely worried about with Project Eternity (i.e they've never done good combat, either in Infinity Engine or since), and it seems like my worries were perfectly justified.
     
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  2. MicoSelva Prestigious Gentleman Monstroterratum Furiosum Patron

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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
  3. hiver Guest

    hiver
    Hey... this is great. Upgrading the Real Time with some cool Turn Based mechanics.
    About time.

    By the description it looks like it will play very, very nicely indeed and upgrade that whole section of combat tactics requirements.
    :thumbsup:




    Everything except that grimoire bash thing, of course... but then again, as soon as there are any sort of magic "books" in the process, magic system cant be that good anyway.
     
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  4. Tytus Arcane

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    When it comes to books, maybe they will have a Vogon-poetry-read-attack too. It would clear the entire screen after a couple of verses.
     
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  5. Zeriel Arcane

    Zeriel
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    A great rebuttal to that whole update about melee engagement would be, "Hey, you know what would completely fix this problem and all the kludgy game balance pretzels you twist into to try to solve it? TURN BASED COMBAT." It really is sad that we're going to be saddled with all these dilemmas that wouldn't exist at all if they just, you know, took the D&D they're copying whole-sale anyway and ported it over as exactly what it is, turn-based combat.
     
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  6. Excidium P. banal

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    Welcome to Sawyer's design school.
     
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  7. Gozma Prestigious Gentleman Arcane

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    Respect for worthless late '90s compromise designs intended wholly to draw in Diabloheads must be maintained for nostalgia purposes
     
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  8. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Darklands
     
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  9. DwarvenFood Arcane Patron

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    Cool to see that the Grimoire demo has made an impression big enough for them to already incluede a reference. :thumbsup:
     
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  10. Excidium P. banal

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    wut
     
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  11. tuluse Prestigious Gentleman Arcane

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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    I like the term diablohead.
     
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  12. tindrli Arcane

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  13. Lancehead Liturgist

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    Does turn based combat give me simultaneous movement/combat? Because that's the whole point of RTwP.
     
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  14. Lancehead Liturgist

    Lancehead
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    That's exactly what Sawyer's doing. Don't you keep go on about how P:E is MMO/DOTA/Diablo combat?

    Engagement mechanics are really the first details that had problems in historically (read: NWN2) in RTwP. But that doesn't say it can only in work TB. Much will depend on feedback.
     
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  15. Zeriel Arcane

    Zeriel
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    Not really grasping what you're saying, here. Could you explain? Typically the way it works is you move around in real time until you get into combat. I'm completely fine with a setup like XCOM where combat maps are distinct from other types of gameplay, though I can't say I ever expect to see that in a full-fledged PC RPG.
     
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  16. Zeriel Arcane

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    Trying to be as awesome as Darklands is way beyond Obsidian or any modern developer, though. Come to think of it, Darklands is the only game I've _ever_ played where shit combat doesn't bother me in the slightest because the rest of the game is just that much better. Torment comes to the closest, but lacks Darklands autistic rich attention to detail.
     
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  17. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    I was just trolling really, but hey, let's say RTwP did originate as a compromise. So what? From compromises and limitations new disciplines are born.

    Wolfenstein 3D was John Carmack's compromise, trying to create a first person game that was faster and cheaper than Ultima Underworld. He ended up creating an entire genre.

    RTwP games have their place, if you approach them as "squad-level RTSes" rather than as nerfed turn-based games.
     
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  18. This is really not entirely true. Squad based RTS would not really work unless it works like in Drakensang games, where the combat pace is slowed down quite a bit. Even DA:O did that to make the problem manageable. If P:E does that it might actually save the combat.
     
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  19. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    JRPGs

    :troll:
     
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  20. Lancehead Liturgist

    Lancehead
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    I mean in-combat. Turn based is sequential actions, RT is simultaneous (or asynchronous, whichever is more accurate) actions. You don't fix problems of RTwP by going TB, you fundamentally alter the combat and encounters.
     
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  21. Cynic Cipher

    Cynic
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    So, AoOs in RTwP.

    Combat confirmed as clusterfuck.
     
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  22. Zeriel Arcane

    Zeriel
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    Fair enough, I guess what I was trying to say is that in the real world, you either go real time (which is not strategic, it's either shooters or trolly-as-fuck ARPGs) or turn-based if you expect to have combat that isn't garbage. You can theorycraft whatever you want, but seeing as no one has ever made RTwP combat that isn't ass, I'm not expecting Obsidian of all people to manage it.
     
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  23. Lancehead Liturgist

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    RTwP didn't stop BG games from having great combat, and TB didn't make ToEE combat whole lot of fun. If you talk purely about the mechanics in how they control, I'd agree RTwP can be (and mostly is) more frustrating than TB, but for the combat itself, TB doesn't have any intrinsic advantage over RTwP.
     
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  24. Zeriel Arcane

    Zeriel
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    Unless you're referring specifically to mage battles in BG2, I think I'm going to just take this opportunity to duck out of this thread before my head explodes from the psychic mindfucking I'm receiving.​
     
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  25. Lancehead Liturgist

    Lancehead
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    With Strategems mod, BG combat is pretty fun and challenging.
     
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