Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Project Indiana (AKA The Outer Worlds?) - Obsidian's upcoming RPG by Tim Cain and Leonard Boyarsky

Discussion in 'Obsidian Entertainment' started by DosBuster, Dec 14, 2017.

  1. The Wall Learned

    The Wall
    Joined:
    Jul 19, 2017
    Parrots:
    363
    First look at surprises in 4 days...

    If Cainyarski project is to be shown to the world this year this gotta be second best chance after Game Awards. Ok, third best if Avellone's desire to see Feargus' dreams burn to ashes overwhelms him and he posts all details (including financial) about project sent by his ex colleagues at Obsidian. At this point, we shouldn't rule that one out. In fact, it's the most likely one out of these three
    :M:M:M
    [​IMG]
     
    • Agree Agree x 1
    • Disagree Disagree x 1
    ^ Top  
  2. Morgoth Arcane

    Morgoth
    Joined:
    Nov 30, 2003
    Parrots:
    23,613
    Location:
    Apple Strudel Food Inspection GmbH
    Pretty sure they'd keep a fresh new IP reserved for E3 2019.
     
    ^ Top  
  3. The Wall Learned

    The Wall
    Joined:
    Jul 19, 2017
    Parrots:
    363
    Implying Microsoft doesn't want to distance itself from E3 the same way Avellone wants from Sawyer...
     
    ^ Top  
  4. Latelistener Liturgist

    Latelistener
    Joined:
    May 25, 2016
    Parrots:
    1,545
    I don't think it's the IP they're going to announce.
     
    • Yes Yes x 1
    ^ Top  
  5. Flou Learned

    Flou
    Joined:
    Mar 23, 2016
    Parrots:
    507
    There's like a ton (5 or 6) of new job openings at Obsidian. Either bunch of people left or they got bought.
     
    ^ Top  
  6. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
    Joined:
    Jun 2, 2017
    Parrots:
    10,311
    Location:
    Bulgaria
    [​IMG]Maybe they left because they got bought? I believe that a decent amount of devs there work for the RPG experience are have not much interest in the big AAA conveyor production cycles.
     
    ^ Top  
  7. Flou Learned

    Flou
    Joined:
    Mar 23, 2016
    Parrots:
    507
    It's a possibility. Or Feargus has promoted his 12 year old to head the programming department. Don't know if hitting a certain milestone with Project Indiana would free them the cash to hire people needed to finish the project.
     
    • popamole popamole x 1
    ^ Top  
  8. Latelistener Liturgist

    Latelistener
    Joined:
    May 25, 2016
    Parrots:
    1,545
    I'd say it's quite normal, just a bunch of programmers.

     
    ^ Top  
  9. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
    Joined:
    Jun 2, 2017
    Parrots:
    10,311
    Location:
    Bulgaria
    [​IMG] Maybe they are making a nu engine. You wouldn't need that many programmers late in game development.
     
    ^ Top  
  10. Butter Novice

    Butter
    Joined:
    Oct 1, 2018
    Parrots:
    61
    Why a Network Programmer? Is this a multiplayer game?
     
    • Despair Despair x 1
    ^ Top  
  11. RepHope Learned

    RepHope
    Joined:
    Apr 27, 2017
    Parrots:
    140
    I thought it was the opposite, the people working at Obsidian WANT to make AAA RPGs, they just don’t have the money/talent to do so.
     
    ^ Top  
  12. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
    Joined:
    Jun 2, 2017
    Parrots:
    10,311
    Location:
    Bulgaria
    From what i got the owners want to make a AAA game get famous. While the devs just want to work/make rpgs. They could pretty easy find a better paying job in the field. Obsidain was once famous for good writing and interesting rpgs.
     
    ^ Top  
  13. Latelistener Liturgist

    Latelistener
    Joined:
    May 25, 2016
    Parrots:
    1,545
    It's specified that they need programmers experienced with Unreal Engine.
     
    • Informative Informative x 1
    ^ Top  
  14. Werdna's Revenge Savant

    Werdna's Revenge
    Joined:
    Jan 28, 2015
    Parrots:
    612
    Location:
    Canuckistan
    I don't think those positions for this project, engine and network programmers are the types of guys you take on to build the foundation of a new game. Some online thing in the pipeline for after Indiana, maybe Microsoft driven?
     
    • it is a mystery it is a mystery x 1
    ^ Top  
  15. Flou Learned

    Flou
    Joined:
    Mar 23, 2016
    Parrots:
    507
    Called it. Though to be fair, some of those new positions could be for some project the MS deal allows them to start working on.
     
    ^ Top  
  16. Deadass Educated

    Deadass
    Joined:
    Mar 28, 2017
    Parrots:
    92
    so, when are they gonna announce indiana? VGA?
     
    ^ Top  
  17. geno Literate

    geno
    Joined:
    Aug 21, 2018
    Parrots:
    22
    Location:
    Spain
    How bad are exoactations now with the Micrsoft thing? Since it already has partnered with Private Division, how much can affect this to the project?
     
    ^ Top  
  18. Latelistener Liturgist

    Latelistener
    Joined:
    May 25, 2016
    Parrots:
    1,545
    If MS hadn't bought it, it may be close to completion. If they did, that's a different story.
     
    ^ Top  
  19. glass blackbird Learned Patron

    glass blackbird
    Joined:
    Apr 9, 2015
    Parrots:
    248
    PC RPG Website of the Year, 2015
    They would still have obligations to previous partners--ownership doesn't change that. Now, Microsoft could probably afford to pay to cancel any contract if they really wanted to, but I would imagine the game will still get finished since it'd be stupid to throw out all that work for no reason.

    When Microsoft has bought companies in the past they still had them finish up the games they were working on--it's cheaper than starting over from scratch, plus it's faster than an entire new project, meaning it's the fastest and easiest way to start recouping the investment.

    Any potential mac and linux ports might be DOA, but if they were specified by PD then they might not be
     
    • Interesting Interesting x 1
    ^ Top  
  20. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
    Joined:
    Oct 5, 2012
    Parrots:
    7,792
    Codex 2014
    • Brofist Brofist x 8
    • Informative Informative x 2
    ^ Top  
  21. Flou Learned

    Flou
    Joined:
    Mar 23, 2016
    Parrots:
    507
    Few updates on who is working on this game:

    Matthew Lowe - Technical Artist. Was hired back in June this year. Haven't seen his name on any of the Deadfire DLCs so that's leaves Indiana as the only? option. Worked previously on Call of Duty WWII.

    Andrew Bosold - Senior Environment Artist. Joined in September, so again sounds like Indiana hiring, unless there's something else they are making. Has worked on Halo 4&5 and at Wargaming Seattle.

    Jerrick Flores - Technical Audio Designer. Joined last month. Has previously worked on God of War.

    Archye Valdes - 3d Animator. Has been with the company since May'17. Did not work on Deadfire, so Indiana it is.

    Phillip Chiu - Software Engineer. Joined last month, which makes is reasonable to assume that's it's Indiana, especially since he has previous experience with UE4.

    Steven Moret - Programmer. Ex-Troika guy and former Carbine Studios guy. Joined in Jan'17. Did Tools Programming on Deadfire. Did not work on DLCs afaik, so got most likely moved on Indiana.

    Glenn Lattiere - UI Designer. Working on unannounced game. Joined in Nov'17.

    Christopher J Logan - Senior Lighting Artist. Joined June of this year. Has previously worked on RDR2, GTA5 and Angry Birds movie. Most likely the guy that got hired when they were looking for a lighting artist in summer/spring for Indiana.

    Marc Soskin - Level Designer. Hired in March'18. Did not work on Deadfire or the DLCs, so Indiana.

    Jerad Dunn - Senior Software Engineer (AI/Gameplay). Joined in June, has worked on 6 different Madden games before. Indiana, since don't recall seeing his name on Deadfire DLCs.

    Aldo Vicente - 3D Character Artist. Joined in June'17. Again, not credited for Deadfire, so Indiana.

    (I'll update the original list someday)
     
    • Brofist Brofist x 5
    • Informative Informative x 2
    ^ Top  
  22. conan_edw Learned

    conan_edw
    Joined:
    Dec 3, 2017
    Parrots:
    297
    This is some fancy dude, and to think he joined them before the acquisition is kind of surprising
     
    ^ Top  
  23. Latelistener Liturgist

    Latelistener
    Joined:
    May 25, 2016
    Parrots:
    1,545
    At this point, are we 100% sure that there is no Mississippi?
     
    • Funny Funny x 2
    ^ Top  
  24. Flou Learned

    Flou
    Joined:
    Mar 23, 2016
    Parrots:
    507
    If they managed to find a publisher for such game before the Microsoft deal, possible. If not, seems highly unlikely with the Deadfire sales numbers. It usually takes them some time to hand out project a name. Even Parker is not that fast, if anything isn't he supposed to be slow? ;)
     
    ^ Top  
  25. Sailor Woedica Educated The Real Fanboy

    Sailor Woedica
    Joined:
    Oct 8, 2018
    Parrots:
    79
     
    • Fabulously Optimistic Fabulously Optimistic x 3
    • what? what? x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)