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Project Warlock - retro inspired FPS, but expanded with character progression and upgrades

Discussion in 'General Gaming' started by LESS T_T, Jul 25, 2017.

  1. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
    Joined:
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    Codex 2014
    :necro:

    A timed exclusive release on GOG in October 18th: https://www.gog.com/game/project_warlock?pp=cb4e5208b4cd87268b208e49452ed6e89a68e0b8



     
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  2. Merlkir Arcane Developer

    Merlkir
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    Well, let's hope GoG paid them a ton of money for the exclusive.
     
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  3. Ivan Arcane

    Ivan
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    Hmm,

    Wonder if Cyberpunk will be a timed exclusive. I guess we'll find out when they eventually roll Thronebreaker onto other storefronts.
     
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  4. DeepOcean Arcane

    DeepOcean
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    Why this looks worse than Doom 1? Is there a law that I don't know that force devs to choose retarded art styles?
     
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  5. Ivan Arcane

    Ivan
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  6. I. B. Ballin quorum plaustra vagas rite trahunt domos Patron

    I. B. Ballin
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    Serpent in the Staglands Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
    I'm allowing myself to have high expectations of this. I'm ready to be disappointed. The codex has jaded me.
     
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  7. newtmonkey Arcane

    newtmonkey
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    [​IMG]
    My game has pixels and muzzle flashes and old school!!!! Rock on bros!
     
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  8. Deadman Prophet Patron

    Deadman
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    Pathfinder: Kingmaker
    this might be not so bad...
     
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  9. Haba Harbinger of Decline Patron

    Haba
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    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Yes, it is called the law of money.

    Wouldn't it be great fun to play yet another game with "pretty" graphics and four weapons and six enemy types?

    No?

    If you have essentially one man making the game, he has made some smart choices. He has visually distinct style that allows him to create assets with low cost so he can focus on having more variety in the game.

    And actually making the game fun to play, hopefully.
     
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  10. soulburner Savant

    soulburner
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    Well, I hope for a few things here:

    a) playable demo
    b) no 'arena kind of gameplay with swarms of enemies and a door allowing to go further opening only at the moment everything is dead' type of gameplay. Give me roaming enemies, which walk around a path and which can be surprised with a shotgun blast in the back... or avoided.
    c) performance. The art style suggests it could use low resources, but we all know things like Unity can kill a moderately powerful PC. I hope this can run on my toaster laptop (Thinkpad X230)

    Additionally, I hope the sequel ( ;) ) can have more complex maps, not just 90 degrees walls - I know it's a design choice right now, but it's too simplistic for my taste, IMO. Add more doomness/quakeness to the design.
     
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  11. Ivan Arcane

    Ivan
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    reminds me of the Reid brothers.
    [​IMG]
     
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  12. lightbane Arcane

    lightbane
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    The guy looks like the part at least, instead of being an asshole with a punchable face.
     
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  13. Sacibengala Savant

    Sacibengala
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    Will there be a demo available? I can't risk to buy this and it simply not work.
     
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  14. Astral Rag Arcane

    Astral Rag
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  15. MotherMachinae Arcane

    MotherMachinae
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    Like Chasm - The Rift it's vertically limited. Would go for highest difficulty but... I don't mind dying over and over but starting without your new fancy toys and abilities? Dunno.
     
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  16. rohand Arbiter

    rohand
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    Meh, another one claiming to be retro and sticking to Zero Tolerance style level design instead of Blood, Doom or Duke inspired.

    Hopefully Ion Maiden will scratch that itch.
     
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  17. Sacibengala Savant

    Sacibengala
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    Bought it. Game is cool.
     
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  18. DraQ Prestigious Gentleman Arcane

    DraQ
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    It looks like someone demaking a Doom engine game using Catacomb Abyss one, then ran the result through a source port but with original assets.

    tl;dr:
    My eyes, they bleed!

    Edit:
    Ok, it looks kind of serviceable in motion (largely to lighting), but why go with textures and sprites this rudimentary if none but the most primitive 90's games (pre Doom, basically) used any like that?


    At least Chasm looked fucking sweet and allowed dismembering monsters (lack of z-axis was its biggest flaw).

    This here?

    Hipstards, hipstards never change.
     
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  19. aweigh Arcane

    aweigh
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    Terrible art style. Looks less fun than playing a Doom wad. Pass.
     
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  20. aweigh Arcane

    aweigh
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    Also, can it really be called character progression if what's happening is that stuff you used to be able to do "for free" previously, now you have to sink points into to "unlock"?

    This also applies to all "modern" RPGs with needless skill trees.

    In previous game Fighter could use all weapons except for unique design restrictions, in later game he can barely swing his sword unless you pump tons of points into sword category, and he still won't be able to use any other weapons. Dumbfucks actually think this is "innovation".

    LOL morons.

    :makesyouthink:
     
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  21. Kruno Liturgist Shitposter

    Kruno
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    This game is a better Planescape Torment. MCA should be proud of his contribution of a single NPC monster to this game.
     
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  22. sser Arcane Cuck Developer

    sser
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    So far it seems more like what sort of bonus points do you want because the skills branch into perks which are not particularly character-defining. My current character has put more stuff into ranged weaponry, but is still capable of chopping down many enemies in melee for example. The game's alright and scratches a particular itch quite well; I have not gotten into the later levels yet, though.
     
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  23. Sacibengala Savant

    Sacibengala
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    The game is actually pretty easy. They need to give us some more difficulty settings. I'm on the world 3 and not died yet.
     
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  24. Astral Rag Arcane

    Astral Rag
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  25. Bought it. Looks pretty fucking fun. Retro aesthetic is a little hamfisted but I don't fucking care.
     
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