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Game News Prometheus Wept is a turn-based RPG set in a post-technology Earth from the creator of Vigilantes

Infinitron

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Tags: Prometheus Wept; Timeslip Softworks

You might remember Vigilantes, the crimefighting turn-based tactical RPG from Daithi McHugh's Timeslip Softworks released back in 2018. We thought it was pretty neat. Daithi has been working on his third game since then and today he's ready to reveal it. Prometheus Wept is a turn-based RPG where you play a "classical technologist" in a near future Earth where technology has been wiped out due to a rather destructive computer virus. The game sounds like it aims to be less combat-focused and more of a "full-scale RPG" than Vigilantes was, and it also touts an advanced crafting system. The first trailer is just a reel with some early pre-alpha footage. I'll post it here along with the announcement post:



Since the release of Vigilantes, I’ve been hard at work on a third game and have made sufficient progress to create a Steam page and share more information. The new game is Prometheus Wept, a turn and party based RPG in a post technology world. While a considerable amount of work remains before a demo will be available, periodic development logs will soon commence to provide you with more info on various aspects of the game. I hope you’ll stick around and join me on the journey.

The Setting

On a near future earth in which digital technology has become more entrenched in our lives and we, even more dependent on technology, everything changes forever when an unstoppable computer virus renders virtually all our technology inoperable in mere hours. Automated transit, agriculture, manufacturing and utility systems all cease to function. Mass communication is disrupted. Even the smart kettle connected to your home network stops working.

In the ensuing chaos, society tears itself apart. Resource shortage, fear, the loss of technology and infrastructure result in widespread death and violence. Governments fall. Nations fragment into insular communities and city states.

The action of Prometheus Wept takes place several generations after the catastrophe, in a world where civilization, knowledge and technical understand have greatly receded from the high watermark of the now mythical mid 21st century. You, the player, assume the role of a wandering C-Tec, or classical technologist, an individual who carries a spark of the old flame of knowledge, technology and civilization. Surviving among the splintered remnants of humanity, you search for and attempt to restore the technological relics of humanity’s mythical golden age.

If you’d like to see some early screenshots and a provisional outline of the features, you can find these on the Steam Page.

The above video shows a flythrough of The Drag, one of the first locations you will visit in Prometheus Wept. It’s an isolated fishing community and a satellite community of Sunny Pines, the primary location in Act 1.

Any way I can help?

As soon as there is a demo, your help with feedback and improving game stability would be greatly appreciated. Until then, it would be a huge help if you added Prometheus Wept to your wishlist on Steam and tell your friends about the game.

How can I stay up to date with development?

Development updates will take the form of blog posts and likely development videos. To be notified of updates, you can sign up to the Steam Community Hub, the newsletter, or follow Prometheus Wept on Indie DB.​

There's no release date for Prometheus Wept yet. We'll see how it develops. I'm told the game will eventually make its way to Kickstarter and Early Access like Vigilantes did.
 

luj1

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I thought Vigilantes was in some ways a fresh concept, so let's see where this goes. I'd like to see some design principles and core goals. The name is cool.
 

Timeslip

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Thanks for sharing the news Infinitron - it's very early in the process so relatively little is tied down, but if anyone has any questions about the game feel free to ask!
 

deuxhero

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Vigilantes had a fixed main character. Will this game star a player created character and, if so, how detailed will the options be?
 

Tigranes

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Not a damn thing to see in that 'trailer', but the concept is a good one and turn-based RPG to boot. Sounds great.

Even the smart kettle connected to your home network stops working.

Good one, we all know that shit probably caused the apocalypse
 

Timeslip

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Vigilantes had a fixed main character. Will this game star a player created character and, if so, how detailed will the options be?

Hey deuxhero. The intention is to have several character models to choose from, which you can name. Visual customisation, if any, is unlikely to go beyond skin tone, but some equippable items, such as armour and helmets will change on the 3d models to reflect the character's loadout.
 

deuxhero

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Vigilantes had a fixed main character. Will this game star a player created character and, if so, how detailed will the options be?

Hey deuxhero. The intention is to have several character models to choose from, which you can name. Visual customisation, if any, is unlikely to go beyond skin tone, but some equippable items, such as armour and helmets will change on the 3d models to reflect the character's loadout.

When you say several character models, will these differ substantially in body (like one that's short, one that's lanky, one that's huge ect.) or is it closer to different heads?
 

Timeslip

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Great title indeed! Sadly, the emergence of self-publishing means that every title under the sun is already used, in the case in a post-apocalypse survivalist setting to boot: https://www.google.com/books/edition/Prometheus_Wept/G7c_AwAAQBAJ (Found this when checking whether the title alluded to a poem or something I was unaware of.) Might be worth figuring out whether this is obscure or popular.

Hey thanks MRY. I'll look into it.

Development going well?
 

Timeslip

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Vigilantes had a fixed main character. Will this game star a player created character and, if so, how detailed will the options be?

Hey deuxhero. The intention is to have several character models to choose from, which you can name. Visual customisation, if any, is unlikely to go beyond skin tone, but some equippable items, such as armour and helmets will change on the 3d models to reflect the character's loadout.

When you say several character models, will these differ substantially in body (like one that's short, one that's lanky, one that's huge ect.) or is it closer to different heads?

Clothing will be different, likely body shape too. There are some constraints around body size, both height and weight, mostly due to animations.
 

MRY

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Great title indeed! Sadly, the emergence of self-publishing means that every title under the sun is already used, in the case in a post-apocalypse survivalist setting to boot: https://www.google.com/books/edition/Prometheus_Wept/G7c_AwAAQBAJ (Found this when checking whether the title alluded to a poem or something I was unaware of.) Might be worth figuring out whether this is obscure or popular.

Hey thanks MRY. I'll look into it.

Development going well?
Slowly. Watching every franchise add a Norse setting and a dozen games add a name akin to Fallen Gods. Sometimes both at the same time!
 

Timeslip

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I'd love to hear some of your design principles for this game and/or core goals.

High level goals include improving the depth of combat, crafting, character development and focusing more on player choice and narrative. Some of the additions to combat so far include:

- Destructible Cover
- Interactions between water, electricity, fire
- Far more types of interactable objects (not just gas cannisters and oil drums)

Is there a particular area you're interested in?
 

Timeslip

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Great title indeed! Sadly, the emergence of self-publishing means that every title under the sun is already used, in the case in a post-apocalypse survivalist setting to boot: https://www.google.com/books/edition/Prometheus_Wept/G7c_AwAAQBAJ (Found this when checking whether the title alluded to a poem or something I was unaware of.) Might be worth figuring out whether this is obscure or popular.

Hey thanks MRY. I'll look into it.

Development going well?
Slowly. Watching every franchise add a Norse setting and a dozen games add a name akin to Fallen Gods. Sometimes both at the same time!

Yeah, just had a quick search on fallen gods. There appear to be multiple sets of novels with the same name.
 

MRY

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Someone even started on an indie Norse-inspired RPG with the same name before I nudged them! :)

I still get irked every time I see Greg Beick's "Primordia" series of novels, or some itch.io shovelware game of the same name. It's unavoidable -- I just make a calculation as to the harm it'll do in terms of brand confusion and live with it.
 

lightbane

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Yay, more CRPGs! Although, another post-apocalyptic game? Are they the new "zombies" fad? Or perhaps people want the third world war happen already?
 

Timeslip

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Yay, more CRPGs! Although, another post-apocalyptic game? Are they the new "zombies" fad? Or perhaps people want the third world war happen already?

Yep, it's definitely a more crowded setting than that of Vigilantes. That said, it's quite a broad setting (there are a lot of routes to and outcomes from a collapse of civilization) and I think there's scope to do something different and interesting within it.
 

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