I have hope this will be good, but honestly, based on that last blog post, it sounds like it will be an Avadon Redux, only you are serving the Queen, rather than Redbeard, and there's a fort building mechanic tacked on. In fact, given everything he's said thus far, it seems like the queen, as a character, will be more or less indistinguishable from Redbeard, if not in portrayal, at least in the sorts of quests, moral dilemmas, and choices she will set up.
Hopefully he comes up with something to make each faction's issues immediately discernible and, more importantly, something to make you care about what happens to them. Avadon had shit tons of factions, but I can't recall a single one off-hand, couldn't tell most of them apart even when playing the games, and never gave two fucks about any of them. This is one area where the Avadon series definitely suffered from Vogel's insistence on reusing assets. If all of the characters and realms in your games are using the same exact sprites you need to make extra effort to distinguish them. Regardless, I don't think the conflicts in the Avadon games were clear enough to generate much interest from the player. Vogel never gave you much reason to support one over another, so at its worst it was a bit like playing a game where 10 different fantasy countries go to war over differing readings of zoning permits. Unless the central conflict is tied to something that is attention grabbing in the real world, why would anyone care?
The brilliant thing about the Geneforge series was that the main conflict was incredibly well defined, drew the player in emotionally, and despite being fairly simple, lent itself to a more complex exploration of the issues via the games' factions. At this point, I'm beginning to feel like Geneforge was lightning in a bottle for Vogel. He created them, but I've never seen him say anything that would indicate he even understands what makes them so good from a design and world building standpoint.