Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

KickStarter Queen's Wish: The Conqueror - the Jeff Vogel Kickstarter

Discussion in 'General RPG Discussion' started by oasis789, May 23, 2018.

  1. JarlFrank I like Thief THIS much Patron

    JarlFrank
    Joined:
    Jan 4, 2007
    Messages:
    25,137
    Location:
    Secret Lab of the Warrior-Magus of Esoteric RPGism
    Jeff is old and tired and lost his creative spark. He's just phoning it in at this point.
     
    • Agree Agree x 15
    • Despair Despair x 3
    • Cheers!! Cheers!! x 1
    ^ Top  
  2. thesecret1 Scholar

    thesecret1
    Joined:
    Jun 30, 2019
    Messages:
    668
    Nothing's missing, it just all severely downgraded. Past games featured simplistic, but functional level design, here it's like babby's first dungeon. Interesting NPCs are mostly gone, story is garbage, the overmap is actually insulting in just how low effort it is (just look at that fucking map. What the actual fuck is that, even a middle schooler could draw something more interesting than three rectangles joined in the middle), combat is RPGmaker-tier, lol at gear, the base building feels tacked on and is ridiculously shit... there's no end to the decline. This game is the definition of a cash grab.
     
    • Agree Agree x 8
    • Despair Despair x 1
    • Salute Salute x 1
    ^ Top  
  3. Agesilaus Antiquity Studio Patron Developer

    Agesilaus
    Joined:
    Aug 24, 2013
    Messages:
    3,632
    Grab the Codex by the pussy Codex USB, 2014
    After backing Queen's Wish, there was no possibility of me backing the Geneforge kickstarter. I will be very hesitant to buy anything new from Spiderweb, even though I am a huge fan of the original Geneforges and Nethergate: Resurrection, and I quite enjoyed the first Avernum remake.
     
    • Despair Despair x 2
    • Brofist Brofist x 1
    • Agree Agree x 1
    ^ Top  
  4. Modron Arcane

    Modron
    Joined:
    May 5, 2012
    Messages:
    4,392
    Jeff is like ten years younger than crispy, the only reason you think he is old is he has been doing his old man routine for 20 years. Hopefully the decline is just growing pains and he follows the pattern of Avadon series with the first entry being kind of trash and the second and beyond being a better return to form.
     
    • Fabulously Optimistic Fabulously Optimistic x 6
    • Cheers!! Cheers!! x 1
    • Creative Creative x 1
    ^ Top  
  5. somewhatgiggly Educated

    somewhatgiggly
    Joined:
    May 31, 2018
    Messages:
    51
    Does this game count as a X-com lite game?

    Hah but nah. I think the problem is both a lack of polish (the dude was what, 2k away from a fucking score?) and trying to mash things together that didn't work out well. It's more enjoyable than most normie trash out there but as I said before, I literally stumbled across the fae from the Hippie Kingdom entrance and beat them in one go in the underworld...really underwhelming.

    If it was JUST a CRPG where you're the royal squad getting shit done in this long lost colony and the upgrades happen after you do some quests and if the world was a bit more dynamic, it would had been above-average. Not great, but better than this which is...average or somewhat below average. Was it a waste of time? Eh, I had fun, but again I had fun the most when it was just me and the three others retaking the continent piece by piece like any other spiderweb game.
     
    • decline decline x 2
    • Despair Despair x 1
    • Salute Salute x 1
    ^ Top  
  6. Unorus Janco Lurker

    Unorus Janco
    Joined:
    Dec 29, 2011
    Messages:
    1,175
    Location:
    Santa María del Buen Ayre
    It reminds me of the old Wizard of Oz maps.

    [​IMG]

    Not exactly Arda.
     
    • nice nice x 1
    • Informative Informative x 1
    ^ Top  
  7. somewhatgiggly Educated

    somewhatgiggly
    Joined:
    May 31, 2018
    Messages:
    51
    [​IMG]

    Oh yea it is three rectangles.

    Still, does it say something that it's still enjoyable compared to other maps or no? Or are other maps way better? How does it compare, to say, BOTW,, which is a square?

    Also speaking of The Vol just sounds like the Voe or 'men' in Gerudoese.
     
    • Funny Funny x 4
    • not sure if serious not sure if serious x 1
    ^ Top  
  8. Aemar Magister

    Aemar
    Joined:
    Aug 18, 2018
    Messages:
    1,124
    This is some lazy shit that looks to have been put together in less than 10 minutes or something, just like every other aspect in the game. It must have taken 2 minutes to come up with those random locations and gibberish names. Less and less fucks are given with each release.



    [​IMG]

    I'll leave this map here for comparison, to add some much needed prestige to this thread.
     
    • Brofist x 5
    • Prestigious x 2
    • Excited! x 2
    • nice x 1
    • incline x 1
    • Creative x 1
    ^ Top  
  9. V_K Arcane

    V_K
    Joined:
    Nov 3, 2013
    Messages:
    5,471
    Location:
    at a Nowhere near you
    Funny thing is, it's basic shape is nearly identical to the Queen's Wish one - three square-ish areas joined at the center square. It's just more embellished.
     
    • Funny x 4
    • Agree x 3
    • not sure if serious x 2
    • /facepalm/ x 1
    • WTF am I reading x 1
    ^ Top  
  10. Aemar Magister

    Aemar
    Joined:
    Aug 18, 2018
    Messages:
    1,124
    Now that you've mentioned, it does look similar when it comes to the general layout... However, Realms Beyond's map layout predates Vogel's masterpiece, they posted bits of it even before comissioning a graphic artist to do the current version.
     
    ^ Top  
  11. newtmonkey Arcane

    newtmonkey
    Joined:
    Aug 22, 2013
    Messages:
    1,221
    They do look similar in shape, but the problem with the Queen's Wish (god what a horrible title) map is that it's an island, so it makes it look comical. It looks like someone tried to make a cookie of Yoshi from Mario and failed miserably.
     
    Last edited: May 15, 2020
    • Funny Funny x 7
    ^ Top  
  12. HoboForEternity sunset tequila Patron

    HoboForEternity
    Joined:
    Mar 27, 2016
    Messages:
    6,834
    Location:
    Disco Elysium
    Trust me, the game have tons of worse problems than ugly map.
     
    • Agree Agree x 3
    ^ Top  
  13. Haba Harbinger of Decline Patron

    Haba
    Joined:
    Dec 24, 2008
    Messages:
    1,868,602
    Location:
    Land of Rape & Honey ❤️
    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    [​IMG]

    :philosoraptor:
     
    • Funny x 14
    • rolleyes x 1
    • Makes you think... x 1
    • Racist x 1
    • Old x 1
    ^ Top  
  14. V_K Arcane

    V_K
    Joined:
    Nov 3, 2013
    Messages:
    5,471
    Location:
    at a Nowhere near you
    I had to google that.
    You could have just said "a raptor".

    :philosoraptor:
     
    • Agree Agree x 1
    • Yes Yes x 1
    • WTF am I reading WTF am I reading x 1
    ^ Top  
  15. Drowed Arcane

    Drowed
    Joined:
    Dec 28, 2011
    Messages:
    1,313
    Location:
    Core City
    [​IMG]

    Nah, I don't see it. Even forcing a bit and turning the map into straight lines to try and define its main contours, structurally, it is still extremely different from Vogel's map.

    It actually looks a lot like the meeting of South America with North America if you "erase" Central America from the map. It seems that two "blocks" of land collided, with a continental plate coming from south to north - this even justifies the mountain chain that cuts the map in a horizontal direction near the center. Which makes perfect sense, even if it wasn't something intentional, the map is coherent and it's very credible.

    Possibly the fact that this is not a map of the world, but shows only a piece of the continents, helps a bit. I don't know if the map would remain coherent if it showed the whole extent of the world - but one way or another, what matters is the end result.
     
    Last edited: May 14, 2020
    • Brofist Brofist x 1
    • Agree Agree x 1
    • Disagree Disagree x 1
    • meh meh x 1
    ^ Top  
  16. V_K Arcane

    V_K
    Joined:
    Nov 3, 2013
    Messages:
    5,471
    Location:
    at a Nowhere near you
    I mean the general shapes of the lands. Not the coastline, but the way the bulk of the landmass is distributed:
    As you can see, there's very little water inside the four squares I drew (I wouldn't really count the inland sea as such), and very little land that protrudes outside of them. Sure, it doesn't fit as neatly as Vogel's map, mostly because of the left landmass that's a trapeze rather than a rectangle. And sure, it's partly because the edges of the map cut through the continents, in one case even on two sides.
     
    • Agree Agree x 1
    • Yes Yes x 1
    • Friendly Friendly x 1
    ^ Top  
  17. Drowed Arcane

    Drowed
    Joined:
    Dec 28, 2011
    Messages:
    1,313
    Location:
    Core City
    I still don't understand your argument. Yes, if you make rectangles on maps you can find areas where there will be a lot of land and little water, you can do that even on the map of our world, too. I won't waste my time doing this because I don't think you'll argue that this is not the case.

    What you originally said was that "the basic shape is nearly identical". I then need you to define what "basic shape" is for you. Because as far as I know, when you talk about shapes, you literally talk about edges, borders. Squares, rectangles, triangles are shapes. So obviously if you tell me the basic shape of a map, I'll look at the coastline, borders, the rivers, the layout of the mountains.

    And these basic shapes on this map are extremely different from Vogel's map, especially since we don't see the whole map, it's implied that there's a whole continent that's still outside of what's visible there. I literally don't understand what your point is, I cannot see what the similarity between the two maps is. By that same principle I can say that any map can also looks like Kalimantan's map, because it is a huge block of land without much water. Is that what you're arguing?
     
    • /facepalm/ /facepalm/ x 1
    ^ Top  
  18. V_K Arcane

    V_K
    Joined:
    Nov 3, 2013
    Messages:
    5,471
    Location:
    at a Nowhere near you
    No, you can't really.
    Let's take the map of Ultima 7, for example:
    It's landmasses do not approximate to rectangular areas nearly as well as Realms Beyond do. The top-right one has at least 30% water, and the bottom-left one, something like 60%. Not to mention the whole archipelago on the bottom-right.
    I did that in the original post:
     
    ^ Top  
  19. JarlFrank I like Thief THIS much Patron

    JarlFrank
    Joined:
    Jan 4, 2007
    Messages:
    25,137
    Location:
    Secret Lab of the Warrior-Magus of Esoteric RPGism
    Wow. First some Portugese shovelware devs steal the engine and make a game called Demons Age, then Jeff Vogel steals the map layout!
     
    • Funny Funny x 7
    • Despair Despair x 1
    ^ Top  
  20. V_K Arcane

    V_K
    Joined:
    Nov 3, 2013
    Messages:
    5,471
    Location:
    at a Nowhere near you
    I will. The closest real-world analogue to the Realms Beyond map would be probably Southern Europe:
    You can kinda square off Iberia and France, but then Italy and the Adriatic will give you a lot of problems.
     
    ^ Top  
  21. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
    Messages:
    9,123
    Wow, this is even dumber than the Cyberpunk genitals discussion

    Do you... do you realise that's like arguing Vogelmap doesn't have any rectangles if you focus specifically on one part of the coastline

    Or that you literally picked a segment that contains like 40% water

    Just I cannot even
     
    Last edited: May 14, 2020
    • Funny Funny x 1
    ^ Top  
  22. Drowed Arcane

    Drowed
    Joined:
    Dec 28, 2011
    Messages:
    1,313
    Location:
    Core City
    Then I will too.

    On what principle are you stating this? You're just choosing a random area of the world map without any basis. You don't even know the scale of the map, because the map doesn't show which scale it is using for the distances. Without scale, you can take any random area of the world and use it as a reference. And so, there's no shortage of examples of areas with "rectangles" to be found. What looks like to me is that you're not satisfied with the scale of the map and you wanted a map of the whole world that included different continents, islands and other things.

    Because if it's to find rectangles in the world, I can do it.


    [​IMG]
     
    • Funny Funny x 5
    ^ Top  
  23. 680x0 Literate

    680x0
    Joined:
    Dec 27, 2019
    Messages:
    26
    Please stop posting pics of big black Benin.
     
    ^ Top  
  24. Grauken Arcane Patron

    Grauken
    Joined:
    Mar 22, 2013
    Messages:
    4,782
    Earth is clearly designed by aliens who hide on Mars to watch their experiment from a safe space. But Musk is on to them
     
    • Funny Funny x 1
    ^ Top  
  25. V_K Arcane

    V_K
    Joined:
    Nov 3, 2013
    Messages:
    5,471
    Location:
    at a Nowhere near you
    It has two squar-ish areas (Iberia and France) connected by a comparatively narrow land bridge. There's a third one, Italy, which is also narrowly connected, but not squarish. I couldn't find one with four landmasses meeting in a center, it's not very geologically feasible.
    The first one doesn't work because there's too much land outside of squares, especially the Great Lakes are.
    The rest don't work because the squares are not commensurate with each other.
    Neither is true for Realms Beyond map - it has four roughly rectangular landmasses (ok, three rectangular and one trapezoid) of roughly the same size joined in a Y-shape. It doesn't have major archipelagos, it doesn't have long narrow peninsulas etc. - at least in the area that is shown. And so does Vogel's map. Am I saying that they are the same? No. Am I saying they are the same quality? God no. All I'm saying is that it's ironic to use them as counterexamples because the general shape is so similar.
     
    • coof coof x 1
    • (autism) (autism) x 1
    ^ Top