ikarius
Novice
- Joined
- Feb 25, 2003
- Messages
- 10
Ok, so this all sort of stems from my current issue, which is that I'm currently no longer able to progress on the main quest in kellen.
*spoiler*
The little girl who witnessed the murder does not like my 8 charisma fighter brute guy, so she will not take the potion I'm offering her.
*end spoiler*
So, I'm curious. I thought people reacted to my "party leader", and I have a high-charisma bard as my party leader. However, when I offer her the potion, the game says expressly that she does not trust my fighter, and she turns away. Perhaps I can give the potion to her parents, but this brings up a couple of questions. How badly is having a fighter with 8 charisma going to affect my interactions with *other* folks in the game? Is this an exception to the leader's charisma and speech being used for the interaction, or am I going to run into this constantly?
Also, one of the controls is "gather party", and it says that it forces everyone to gather to the leader. This implies that I can separate the characters, but I havent figured out any way to tell one character to walk somewhere without the others following right on his heels. Am I missing something here?
Thanks
--Ikarius
*spoiler*
The little girl who witnessed the murder does not like my 8 charisma fighter brute guy, so she will not take the potion I'm offering her.
*end spoiler*
So, I'm curious. I thought people reacted to my "party leader", and I have a high-charisma bard as my party leader. However, when I offer her the potion, the game says expressly that she does not trust my fighter, and she turns away. Perhaps I can give the potion to her parents, but this brings up a couple of questions. How badly is having a fighter with 8 charisma going to affect my interactions with *other* folks in the game? Is this an exception to the leader's charisma and speech being used for the interaction, or am I going to run into this constantly?
Also, one of the controls is "gather party", and it says that it forces everyone to gather to the leader. This implies that I can separate the characters, but I havent figured out any way to tell one character to walk somewhere without the others following right on his heels. Am I missing something here?
Thanks
--Ikarius