Lockkaliber
Magister
- Joined
- Apr 27, 2009
- Messages
- 2,542
He might be able to tell us something about working at Obsidian though?
Maybe a kind of post mortem on PoE even though he didn't work on it a lot. Like, what does he feel are its strengths and weaknesses? What should the sequel try to do that the original didn't?
Other than that, I think the question someone else brought up about how he would feel about being the lead of a major game again, could get some interesting answers. This question could maybe be followed up with a question if it's been his own decision to work more on smaller projects and specific characters for games, or if its a matter of circumstance or something else. This could tell us something indirectly about what his role at Obsidian has been.
Also, is he still a co owner of Obsidian, or did he sell his shares?
He has in the recent past hinted that he thinks the talking head model of RPG dialogue is outdated or something like that. While it is obvious from almost all of his interviews that he now thinks that "show, don't tell" is the preferred way to go, how does he actually envision a system like that would work for stat heavy role playing games? Or does it mean he personally feels tired with this way of presenting exposition or interacting with characters. If that is the case, would he rather be working on other genres than cRPG's from now on? ( )
Maybe a kind of post mortem on PoE even though he didn't work on it a lot. Like, what does he feel are its strengths and weaknesses? What should the sequel try to do that the original didn't?
Other than that, I think the question someone else brought up about how he would feel about being the lead of a major game again, could get some interesting answers. This question could maybe be followed up with a question if it's been his own decision to work more on smaller projects and specific characters for games, or if its a matter of circumstance or something else. This could tell us something indirectly about what his role at Obsidian has been.
Also, is he still a co owner of Obsidian, or did he sell his shares?
He has in the recent past hinted that he thinks the talking head model of RPG dialogue is outdated or something like that. While it is obvious from almost all of his interviews that he now thinks that "show, don't tell" is the preferred way to go, how does he actually envision a system like that would work for stat heavy role playing games? Or does it mean he personally feels tired with this way of presenting exposition or interacting with characters. If that is the case, would he rather be working on other genres than cRPG's from now on? ( )