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Interview Radios make a richer experience in Space Siege

Discussion in 'RPG Codex News & Content Comments' started by DarkUnderlord, Aug 19, 2008.

  1. DarkUnderlord Bringing that old Raptor magic.

    DarkUnderlord
    Joined:
    Jun 18, 2002
    Messages:
    25,001
    Tags: Space Siege

    <a href="http://play.tm/story/20459">Play.tm have wasted their time by speaking to Chris Taylor about Space Siege</a>. Here's a choice slice:
    <br>
    <blockquote>My thoughts? My thoughts are that the game is already out here in the United States, and I feel like an idiot for blowing $50 on it. It's worth, at most, $15. The best thing about the game is the modeling and animation assets. Everything else, gameplay, story, voice acting, are all just bad. The "horrific choice" isn't horrific at all.
    <br>
    <br>
    See, this is the problem with email interviews: all the responses you get back are designed to be as positive as possible. "HR-V is a robot that specializes in combat. It shoots first and asks questions later."
    <br>
    <br>
    Right....HR-V is a robot that you just come across in one of the earlier stages. He can use 3 different weapons and dies so quickly the game can actually be less of a pain in the ass if you just let him stay dead. And once he does die, you can just build a new one!
    <br>
    <br>
    *sigh*</blockquote>
    <br>
    Oops, I appear to have accidentally copy-pasted the comment rather than the actual interview. Oh well. <a href="http://play.tm/story/20459">Click here</a> to find out about the "horific choice" (u canz b cyborg LULZ) and what they learned from their past RPGs (the aforementioned radios).
    <br>
    <br>
    Spotted @ <a href="http://www.gamebanshee.com">GameBanshee</a>, so Brother None doesn't have to spam the "contact us" form today.
     
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  2. Carrie Underwood Scholar

    Carrie Underwood
    Joined:
    Jul 26, 2008
    Messages:
    355
    I'm sure the bandwidth on this forum could be put to much better use than more newspostings from RPGs by Chris Taylor.
     
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  3. FrancoTAU Liturgist

    FrancoTAU
    Joined:
    Oct 21, 2005
    Messages:
    2,496
    Location:
    Brooklyn, NY
    It's beating a dead horse, but it could lead to some truly epic lulz if anyone here actually played the damned thing. Seems like people aren't even pirating it.
     
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  4. Mantiis Cipher

    Mantiis
    Joined:
    Jan 12, 2006
    Messages:
    1,785
    Im playing it at the moment - it's kinda fun but I would suggest playing System Shock 2 as it is EXACTLY the same story with better gameplay.

    How they can justify $US50 however is beyond me.
     
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  5. Korgan Arbiter

    Korgan
    Joined:
    Apr 13, 2008
    Messages:
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    Location:
    Fahrfromjuden
    I played it for several hours, uninstalling now. It has about as much RPG elements as Shadowgrounds, not much action gameplay, some retarded design and balance decisions (you only regenerate MANA by shooting stuff, while health is only replenished by medpacks and at aid stations, but HR-V is instantly restored for free at manufactories, so you can just keep rebuilding him and let him tank it out)... The story is boring and generic as fuck, so are the enemies (the evil alien warrior race looks and acts EXACTLY as you just imagined, complete with double-bladed energy weapons). The action takes part in moderately lit corridors and moderately lit hallways, though there are also some moderately lit passages. You only gain skill points and new weapons when you get to a certain point - once, I did a "side quest" by going round a corner and getting a sonic blaster, and it was WORSE then the standart weapon. The "upgrades" are uninspiring to say the least - a 2% damage increase? Etc, etc.
    Tl;dr: don't fucking bother.
     
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  6. WholesaleGenocide Liturgist

    WholesaleGenocide
    Joined:
    Aug 17, 2008
    Messages:
    380
    Location:
    Maine, USA
    I don't know what's up with games thinking it's nice to give you pathetically small incremental enhancements (IE: 2%) to stats and/or damage because it's not remotely interesting or fun in the slightest!. I like to think of this as the mmorpg effect, where lame balance decisions trump actual fun in the game, and they (you know, THEY) try to make the game as methodical and streamlined as possible. This ends up removing all fun from the game, because by smoothing everything out completely, nothing is really different or unique. Try to think of an interesting weapon in WoW. You have failed. That's because that's what many developers do to their games now.
     
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  7. Mantiis Cipher

    Mantiis
    Joined:
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    Messages:
    1,785
    It costs metal (the same stuff that you use to upgrafe stuff) to respawn HR-V, about 25 i think
     
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  8. thesheeep Arcane Patron

    thesheeep
    Joined:
    Mar 16, 2007
    Messages:
    8,173
    Location:
    Tampere, Finland
    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Kingmaker
    Krawall.de has just rated it 67%.

    Seriously... the game doesn' offer anything more than the demo does. The game is so boring that I really wonder how the same guy that did the (superior!) Dungeon Siege and Supreme Commander came up with this boring stuff... and why any publisher gave money for it.
     
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  9. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
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