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Rage 2 from Just Cause devs

Discussion in 'General Gaming' started by Hines, May 9, 2018.

  1. Makabb Arcane Shitposter Bethestard

    Makabb
    Joined:
    Sep 19, 2014
    Messages:
    8,917
    Money talks, they just had to cave in.
     
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  2. Makabb Arcane Shitposter Bethestard

    Makabb
    Joined:
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    Messages:
    8,917
    Anyways, Rage 2 seems like what Fallout 76 should have been.
     
    • [citation needed] [citation needed] x 1
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  3. toro Arcane

    toro
    Joined:
    Apr 14, 2009
    Messages:
    8,119
    He left Id long time ago.

    I just wanted to post this. Bethesda special launcher is DOA thanks to F76 and EpicStore ;)

    Nice turn of events for once.
     
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  4. vortex Arbiter

    vortex
    Joined:
    Mar 25, 2016
    Messages:
    1,489
    Combos
    Shatter ability
    [​IMG]

    Barrier + vortex
    [​IMG]

    eject from the Phoenix and Slam
    [​IMG]
     
    • hopw roewur ne hopw roewur ne x 2
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  5. Venser Savant

    Venser
    Joined:
    Aug 8, 2015
    Messages:
    643
    Location:
    dm6
    Rage predicted that Rage 2 and Doom 5 would come out at the same time

    [​IMG]
     
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  6. Latelistener Cipher

    Latelistener
    Joined:
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    1,729
     
    • Brofist Brofist x 1
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  7. Venser Savant

    Venser
    Joined:
    Aug 8, 2015
    Messages:
    643
    Location:
    dm6
    I thought that was 2GD speaking
     
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  8. Durandal Arcane

    Durandal
    Joined:
    May 13, 2015
    Messages:
    1,906
    Location:
    New Eden

    Looks like Bulletstorm, but without the kill with skill scoring system that gave you a reason to kill creatively
     
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  9. soulburner Savant

    soulburner
    Joined:
    Sep 21, 2013
    Messages:
    292
    I hate the Overgrown Superpower Charged Left Hand type of gameplay... and the visual artifacts on the screen whenever it is used in any way look very distracting and unpleasant.
     
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  10. orcinator Learned

    orcinator
    Joined:
    Jan 23, 2016
    Messages:
    691
    Location:
    Republic of Kongou
    So they have really generic shooter gameplay but they added a bunch of overpowered abilities so maybe people won't notice how there's no level or enemy design.
    Reminds me of SR4 in a way, and that game was only tolerable because of the character creator.
     
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  11. Orma Arcane Patron

    Orma
    Joined:
    Aug 10, 2012
    Messages:
    1,406
    Location:
    Paradise Place
    Torment: Tides of Numenera
     
    • hopw roewur ne hopw roewur ne x 1
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  12. Pretty Prophet

    Pretty
    Joined:
    Nov 15, 2010
    Messages:
    2,259
    Location:
    Pretty good.
    Pathfinder: Kingmaker
    The shill is at it again:
     
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  13. Alienman Arcane Patron

    Alienman
    Joined:
    Sep 10, 2014
    Messages:
    8,765
    Location:
    Mars
    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    I hate hit indicators and this game seem to have the biggest of them all. They also seem to last on the screen for a long time. I feel triggered.
     
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  14. Chad J. Thundercock ヽ(✿゚▽゚)ノ Patron

    Chad J. Thundercock
    Joined:
    Aug 20, 2017
    Messages:
    3,519
    Location:
    Estonia
    I like hit indicators and hitsounds, but only in multiplayer games for feedback and only if it does not compromise gameplay. But yeah, holy shit that stays on for far too long.
     
    • decline decline x 1
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  15. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
    Joined:
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    13,983
    Location:
    Bulgaria
    I dislike that overkill shit,really hope that there is way to disable all that shiny garbage thrown at you.
     
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  16. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
    Joined:
    Oct 5, 2012
    Messages:
    8,956
    Codex 2014
     
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  17. Multi-headed Cow Scholar

    Multi-headed Cow
    Joined:
    Oct 1, 2018
    Messages:
    493
    Location:
    Illinois
    Well THAT'S a fucking non-sequitur.
     
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  18. vortex Arbiter

    vortex
    Joined:
    Mar 25, 2016
    Messages:
    1,489
    This is how you make Dune game. Sand worms confirmed.
    :thumbsup:
     
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  19. Alienman Arcane Patron

    Alienman
    Joined:
    Sep 10, 2014
    Messages:
    8,765
    Location:
    Mars
    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2
    The edgy PR around the game just puts me off it.
     
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  20. toro Arcane

    toro
    Joined:
    Apr 14, 2009
    Messages:
    8,119
    they.edgy.fucks.

    i will pirate this shit.maybe
     
    • Bad Spelling Bad Spelling x 2
    • PIRACY IS WRONG PIRACY IS WRONG x 1
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  21. Ivan Arcane

    Ivan
    Joined:
    Jun 22, 2013
    Messages:
    4,574
    don't bother, toro. There are better things to enjoy in life.
     
    • Agree Agree x 2
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  22. DalekFlay Arcane Patron

    DalekFlay
    Joined:
    Oct 5, 2010
    Messages:
    7,938
    Location:
    New Vegas
    Marketing teams aiming for "gamer bros" have been terrible for many years now, but it usually has very little to do with the actual game. They marketed Dead Space 2 that way, and that game was excellent.
     
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  23. vortex Arbiter

    vortex
    Joined:
    Mar 25, 2016
    Messages:
    1,489
    Edginess is way to gain more attention these days.
     
    • Agree Agree x 1
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  24. Makabb Arcane Shitposter Bethestard

    Makabb
    Joined:
    Sep 19, 2014
    Messages:
    8,917
    [​IMG]
     
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  25. Makabb Arcane Shitposter Bethestard

    Makabb
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    • Whatever shit you posted didn't load Whatever shit you posted didn't load x 1
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