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Rage 2 from Just Cause devs

Discussion in 'General Gaming' started by Hines, May 9, 2018.

  1. agentorange Arcane Patron

    agentorange
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    Game looks far too easy. A lot of these modern ability based FPS games (Dishonored comes to mind) have a problem of giving the player far too many powers that the enemy do not have and are unable to to counter effectively. A lot of them seem to think that simply throwing waves of enemies at you is effective but it's a totally banal experience to be cutting through one forgettable pile of enemies after another.
     
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  2. HoboForEternity In every buttons you press Patron

    HoboForEternity
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    maybe the demo was the easiest difficulty to cater to the average game journo's ability to play videogames.
     
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  3. Modron Arcane

    Modron
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    Yeah it looked like the character didn't even have health in the preview clips and the enemies never seemed to hit them. My guess is on god mode so game journos don't have a bad time since they are notoriously bad at vidya.
     
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  4. MotherMachinae Arcane

    MotherMachinae
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    I'm baffled how nonaggressive these mutants and raiders are. People constantly shit on RAGE1 but iirc they got that part right.
    Colorful wasteland post apo is one thing, colorful post apo where everything hesitate to attack you is another.
     
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  5. Kem0sabe Arcane

    Kem0sabe
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    They should have used idtech, shooting looks nowhere near as good as doom or wolfenstein.
     
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  6. PulsatingBrain Arcane Patron

    PulsatingBrain
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    I'm holding my judgement on that until I see a more standard slice of gameplay. This may well be super casual mode. Or just super staged gameplay to make the player chartacter look like an unstoppable death machine. Or both
     
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  7. MotherMachinae Arcane

    MotherMachinae
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    Do you remember any action game where higher difficulty setting = more aggresive enemies? Beside Unreal Tournament games - don't know any at this moment.
    Higher difficulty in the last decade means scarcer ammo and resources to fight more bullet sponge enemies.
     
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  8. sullynathan Magister

    sullynathan
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    Ninja Gaiden 2. Bayonetta. Devil may cry 3, 4.
     
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  9. PulsatingBrain Arcane Patron

    PulsatingBrain
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    Off the top of my head, no, not really. Although I replayed Dead Space recently on impossible and I felt significantly more overwhelmed on a consistant basis. I'm not defending RAGE 2 even, but I'm saying I wouldn't be shocked to see the devs pushing a power fantasy narrative in early release footage, that's maybe not as much of a cakewalk as it looks. We just don't really know yet.
     
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  10. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    That is pretty hard to compare to lower difficulties. You have to play it back to back and still that is hard to observe. Maybe fear game?!
     
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  11. Zenith Savant

    Zenith
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    Killing Floor 2 on higher difficulties has enemies that are more numerous, more varied, faster and more aggressive, use special attacks more frequently and have more of them. Tough enemies regularly spawn in "squads", making them harder to pick off one by one.
    Serious Sam games slightly increase enemy speed on hard modes, which matters immensely in those games.
     
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  12. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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  13. HoboForEternity In every buttons you press Patron

    HoboForEternity
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    • incline incline x 2
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  14. Ivan Arcane

    Ivan
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    [​IMG]
     
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  15. Astral Rag Arcane

    Astral Rag
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    :lol:

    [​IMG]


    That's always a telltale sign that you have a well-designed grind-free AAAA masterpiece incoming. Not to mention the overpowered items, exclusive cheat codes etc.

    And to think I was already enraged when I found out I couldn't start some mission in Rage 1 because it was part of some pre-order DLC.
     
    Last edited: Feb 21, 2019
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  16. rusty_shackleford Arcane

    rusty_shackleford
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    not like games selling items that make the game easier is anything new, games used to effectively do the same thing with strategy guides.
     
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  17. PulsatingBrain Arcane Patron

    PulsatingBrain
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    That's a wild fucking stretch, man.
     
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  18. rusty_shackleford Arcane

    rusty_shackleford
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    you're right
    one tells you how to beat the game without any effort required on your part, and the other just helps you get there faster
     
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  19. Makabb Arcane Shitposter Bethestard

    Makabb
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    • Agree Agree x 3
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  20. PulsatingBrain Arcane Patron

    PulsatingBrain
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    Information about how to do something vs. A boost to experience gained are just different concepts entirely.
     
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  21. vortex Arbiter

    vortex
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  22. Kem0sabe Arcane

    Kem0sabe
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    This neon shit needs to end. Dunno where did this style come from...
     
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  23. vortex Arbiter

    vortex
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    I love that style of neon-futurism-post-apocalypse. Much better than bleak monochromatic.
     
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  24. LESS T_T Prestigious Gentleman Arcane

    LESS T_T
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    And with that... [​IMG][​IMG][​IMG][​IMG]



    Steam page is born:

     
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  25. vortex Arbiter

    vortex
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    Thank you John Carmack.
     
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