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Rainbow 6 Siege - Now with 60 years old Sam Fisher

Valestein

Arcane
Patron
Vatnik
Joined
Dec 31, 2011
Messages
5,204
Location
Haliask, North Ambria
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Strap Yourselves In
From my understanding, Clash isn't a shield op like any of the attacker shield ops, she's intended as a sort of static one that plugs up holes in walls or some such..
 
Self-Ejected

unfairlight

Self-Ejected
Joined
Aug 20, 2017
Messages
4,092
This game is so fucking cucked. Censoring the game world wide because they want to bend over to the Chinese government.
https://rainbow6.ubisoft.com/siege/en-us/news/152-337194-16/aesthetic-changes-in-y3s4
1GrlB23.jpg
 

mck

Cipher
Joined
Nov 1, 2011
Messages
599
i don't care about any of the changes except blood spatter. cmon what the fuck is this shit
 

Durandal

Arcane
Joined
May 13, 2015
Messages
2,117
Location
New Eden
My team has the sexiest and deadliest waifus you can recruit.
Kind of reminds me how Hollywood only really started caring about diversity hires once they realized the potential of the Chinese market
 

Durandal

Arcane
Joined
May 13, 2015
Messages
2,117
Location
New Eden
My team has the sexiest and deadliest waifus you can recruit.

New operator reveal. Basically:

Attacker - NOMAD:
- 2armor/2speed
- Primary: AK-74, ARX-210
- Secondary: AutoMag .44 with magnifying scope
- Gadgets: Breaching Charges/Stun Grenades
- Ability: Primary weapon features an attachment which can launch Air Jabs. Air Jabs are non-lethal proximity concussion mines which can be attached to any surface, and appears as muted yellow dots to players when armed. Defenders who walk into it's range will get knocked on their asses for a second or two, leaving them immobile until they get up. Air Jabs do not deal any damage or inflict any hearing/sight/aim turn speed debilitations like Ela mines do, they just knock you down and prevent you from moving for a small while.
- The first attacker to be able to set traps, notwithstanding claymores which are insta-kills and have obvious red lines on the ground signifying them when placed.

Defender - KAID:
- 3armor/1speed
- Primary: AUG/ TCSG12 (semi-automatic 10-round shotgun)
- Secondary: AutoMag .44 with magnifying scope
- Gadgets: Impact Grenades/Barbed Wire
- Ability: Kaid can throw up to three Electroclaws which are planted much like Ela mines. Electroclaws electrify all metal surfaces in a small range, so a single one can be used to electrify multiple barbed wires at once. Electroclaws are also smaller and cloaked after arming, and can't be shot out as easily. Moreover, Electroclaws can also be thrown to electrify reinforced hatches, denying hard breachers from uncontested ceiling breaches.
- Basically what if Bandit's batteries were actually useful. Though Electroclaws have a comparatively long arming time and can't be used for Bandit tricking reinforced walls. It balances out since most people pick Bandit for the 3speed and nitro cell anyways, who much like Jager has a gadget you place in the objective in prep phase and forget about it for the rest of the round.
 

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