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Realistic Command & Control

Discussion in 'Strategy and Simulation' started by Awor Szurkrarz, May 3, 2010.

  1. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
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    Does anyone know any games that have it?
     
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  2. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
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    Sometimes I play OFP with a mod that adds ability to command bigger units and to create battle plans on battlefield. It was pretty interesting. Often, it was hard to comprehend the situation on battlefield without going to the front and looking around.

    Is there anything like that in ARMA? Does it have morale, suppression, etc. etc. etc.?
     
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  3. GarfunkeL Racism Expert

    GarfunkeL
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    Old Close Combats. You issued orders to the squad-leader / vehicle commander, who then tried to carry them out as best as possible. Squads could lose members when under fire and the stragglers were able to re-join the squad if they later found it. Squads might get pinned down or they could panic. Basically the game modelled individual moral, so one guy out of a squad might run away, while others are cowering in foxholes and one idiot is standing up and firing happily away.

    Steel Panthers series (some of them) has "command & control" button, which, if turned on, means you can only issue orders to formation leaders and sub-formation leaders if they are in radio contact and units were also only allowed to act towards their "mission goals", though you could change these in the game. So you couldn't take command of an individual tank and re-route them across the map - you had to take the whole platoon and issue them a target etc.

    Hearts of Iron (all 3) have a mechanic where you divisions get "disorganized" after combat, meaning they are unable to receive or carry out orders (depends on the game which one it is). Units out of regular army hierarchy are not operating as efficiently as units in it.

    TOAW series have several levels, where some units are incapable of co-operating because of different service branch or training levels, units could have several different levels of organisation/moral/readiness/cohesion and units could get knocked out of combat so that you could not issue them new orders.

    Very few actually model it that well. Unrealistic C&C is the prime reason why you can win easily even if the historical situation for your force was nearly hopeless. And AI stupidity, of course.
     
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  4. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
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    Well, on the other hand, you magically keep contact with all the squads, know their exact position all the time, magically see all the special effects like bullets and muzzle flashes and bodies of enemies, magically see the precise location of every enemy soldier that they have spotted, you have magical artillery and magical mortars, etc. etc. etc.

    Does it mean that I wouldn't have to babysit every squad?

    Very true.
     
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  5. GarfunkeL Racism Expert

    GarfunkeL
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    Combat Missions provide that other half, at least up to a point. If you'd somehow manage to combine the two... :)

    If I remember correctly and it's been a long time since I don't usually play with it on and it's not on every version to begin with, you command the platoon leader and rest of the platoon follow them. You still have to manually shoot every squad, unless you want to leave all to reaction fire. So it's not very good solution either.
     
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  6. Malakal Arcane

    Malakal
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    HoI3 did try to do this and with very good ideas, unfortunately execution failed as always. Simply because AI is so horribly incompetent. Still since it also means that opponents are also horribly incompetent this might be what You are looking for.

    In HoI3 You can delegate command of certain armies and army groups to AI and give it goals while it tries to complete them.
     
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  7. oscar Prestigious Gentleman Arcane

    oscar
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    http://www.outofeight.info/2010/04/scourge-of-war-gettysburg-review.html

     
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  8. The Barbarian Liturgist

    The Barbarian
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    The Barbarian sees that there are no proper wargaming MEN of worth, here. So he must interject.

    The OP is clearly looking for 'Conquest of the Aegean' and 'La Grande Guerre'.

    They model 'true' CnC quite well, from Conan's experience.
     
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  9. Orgasm Barely Literate

    Orgasm
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    COTA is awesome in multiplayer. Supply, moral, geography, direction. All matter. Feints work. Encirclement. Cutting supply. Line of sight. Day and night cycles. All in all kinda like Starcraft =P
    You can command exclusively the commanders and they will try to achieve your set objective according to their stats.
     
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  10. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
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    I have the first game from the series - Red Devils Over Arnhem.
    I like how I don't have to babysit every single unit.
    I'm not very fond of operational warfare, though.

    I'd prefer to command a battalion or a company.
     
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