Captain Shrek
Guest
If you think of games in the western hemisphere industry today, you will find really very few games that come under the label of RPGs a real challenge. I believe that this trend is a response to the Sims, a highly popular game made by EA who realised that they could sell to the audience of that game RPGs since such games are equally vulnerable to BG2 syndrome of unnecessary romances and social interaction. Cue game like KOTOR, NWN, DA:O, DA2 etc. These games are characterized by low difficulty and lack of tactics so as to appease the casual audience of the new RPG genre where people are more interested in party banter and gay-elf porn than in the actual story or the combat.
Somehow this infection spread outside Bioware and we got easy peasy games like Risen, Divinity 2, NWN2, AP etc from developers who were actually good at making hard and tactical games.
So can you think of some really difficult games that come out nowadays?
Please mention games in last 9 years. We all know that 2003 was the last year of good DnD games.
By difficult I do not mean artificially difficult games, where the opposition has massive health and crazy resists for a few or even a single encounter (e.g .Herald of Zehir in SOZ) but genuinely tactical games that required you to find optmum strategies to defeat your foes (e.g. The old Black Isle IE games like BG, or Troika games like TOEE).
Do not mistake difficulty as something you can surpass easily with power builds. We are talking of difficulty that you would face as a a normal NON-cheesy build in the game, but a build that was not entirely retarded.
Also: Please list games that are HARD under the hard setting as well. We have to live on any scraps that are thrown to us today.
Somehow this infection spread outside Bioware and we got easy peasy games like Risen, Divinity 2, NWN2, AP etc from developers who were actually good at making hard and tactical games.
So can you think of some really difficult games that come out nowadays?
Please mention games in last 9 years. We all know that 2003 was the last year of good DnD games.
By difficult I do not mean artificially difficult games, where the opposition has massive health and crazy resists for a few or even a single encounter (e.g .Herald of Zehir in SOZ) but genuinely tactical games that required you to find optmum strategies to defeat your foes (e.g. The old Black Isle IE games like BG, or Troika games like TOEE).
Do not mistake difficulty as something you can surpass easily with power builds. We are talking of difficulty that you would face as a a normal NON-cheesy build in the game, but a build that was not entirely retarded.
Also: Please list games that are HARD under the hard setting as well. We have to live on any scraps that are thrown to us today.