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Vapourware Realms Beyond: Ashes of the Fallen - Chaos Chronicles reborn and dead again

Feyd Rautha

Arcane
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Apr 17, 2009
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1,958
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Nestled atop the cliffs
Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Yeah those maps are to die for

images
 

Haba

Harbinger of Decline
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Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Stretchgoal of 5,000 € for something that costs 250 €

Francesca Baerald, exceptionally talented artist and cartographer from Italy, will create the map of our world. Her artful rendition of Argea will be included in the game box on high quality cotton paper

:nocountryforshitposters:

That does not sound like 250€ to me. If anything, this stretch goal will cost them money.

You owe Hobknoblin an apology.
 

PrettyDeadman

Guest
Art komission is like 2.5k - 10k+ euros per piece. At least thats what I would've asked.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,163
Location
Bulgaria
The maps feel very unnatural,they look like a WoW map. Four island continents on the four sides,far too balanced and non of them have a land connection like in real life. Still the art is very good.
 

JarlFrank

I like Thief THIS much
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Last time I checked her commission prices were about 500 bucks for a full color map.

Keep in mind that additional money above the base goal and stretch goals means the devs can take more time to polish, fix bugs, playtest etc. So it's not just "pocketing the money".

Of course she's not going to draw every map that goes into the boxes by hand. Wtf, that would be insane :lol:
 

Fowyr

Arcane
Vatnik
Joined
Mar 29, 2009
Messages
7,671
Of course she's not going to draw every map that goes into the boxes by hand. Wtf, that would be insane :lol:
Still, color printing is pretty costly, depends on number of copies and the paper itself. It's not too expensive, though.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,381
Location
Flowery Land
Will the game have children or will there be an entire world of nobody younger than 16 except 15 year old half-orcs?
 

BEvers

I'm forever blowing
Joined
Aug 14, 2018
Messages
808
The campaign seems to be in hibernation now, minimal discussion and no new coverage. The devs should do something to grab attention again, like a live stream, Q&A, AMA, written interview, whatever.
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,437
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Prepare for DEEP LORE: https://www.kickstarter.com/projects/ceresgames/realms-beyond-ashes-of-the-fallen/posts/2325048

A Glimpse of Our World, Part 1: Pyrrhenia

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Many centuries ago, the city states of Pyrrhenia ruled over a massive empire. Their settlers had colonized new shores all along the coast, and their ships had even crossed the ocean to find a strange new world in the west, of which now only memories remain. In the years before the Great Cataclysm, however, Pyrrhenia had been a subject of the Kingdom of Cormac, the zenith of its power long past and now a mere shadow of its former glory.

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But in the chaos of the Great Cataclysm, the Pyrrhenian cities declared independence and became free once more. Pyrrhenian lands were largely spared by the catastrophe, and the newly autonomous city states became the centers of a Pyrrhenian renaissance, foremost of all the city of Villenia.

Even though on paper the Pyrrhenian Empire has been restored, with an emperor and a senate made up of representatives of each city state seated in the ancient capital of Tregara, in truth the city states act as independent entities and are in fierce competition with each other.

In Realms Beyond, the player will visit the city state of Villenia, heart of the Pyrrhenian rebirth, where – as High Oracle Andraste told us above – everything conforms to the divine order of the cosmos.

The society of Villenia is divided into three distinct social classes: the craftsmen, the seafarers, and the soldiers. This division is reflected in Villenia’s government, as it is not ruled by a single entity, but by three so-called Tutharchs who each rule over their respective social class. The Tutharch of craftsmen inherits his position from his predecessor; the Tutharch of soldiers is elected by his subjects; and the Tutharch of the seafarers is determined by a contest of wits, skill, and physical fitness.

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In the eyes of every proud Villenian, this system embodies the divine order of the cosmos, where every man and woman is at the place the gods have decreed for them. But some voices of criticism can also be heard, claiming the lack of social mobility between the three classes is unfair… but such voices speak folly, as what could be more just than the order decreed by the gods?


In Pyrrhenia, you will find many ruined temples and palaces in the wilderness, the remains of settlements abandoned centuries ago. During the Cormacian occupation, many old monuments fell into disrepair. Now they serve as hideouts for bandits and sinister cults operating in secret, far from the prying eyes of the populated cities. Artifacts of Pyrrhenia’s glory days can still be found in some of the ruins and fetch a high price in the newly independent city states, where the people adore their ancient culture.


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In the cities, you will find many well-maintained temples where priests and priestesses hold regular service to the gods. Marble floors, pillars, and plenty of statues decorate these sacred places. Similar to the temples is the architecture of the palaces of nobles and rich merchants: roofs supported by pillars, statues of the resident’s ancestors, beautiful murals on the walls.


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When you visit the great city of Villenia, you will be able to experience Pyrrhenian culture at its greatest. You can go to the theater and watch skilled actors play out ancient dramas written by Pyrrhenia’s greatest poets. You can visit one of the many taverns and watch girls dressed in gowns of flowing silk dance to the tune of the lute as you drink a cup of mulled wine. Or you can relax in one of the city’s public bathhouses, where the water is kept warm by an elaborate system of pipes beneath the floor.


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As an adventurer, many opportunities await you in the realm of Pyrrhenia. Explore ancient ruins from a legendary past in the hopes of finding artifacts that once belonged to mythic heroes. Assist intrepid explorers and merchants in their dangerous journeys across sea and land. And finally, spend your hard-earned coin on the luxuries offered by glorious Villenia, heart of the Pyrrhenian rebirth!
 
Self-Ejected

Lilura

RPG Codex Dragon Lady
Joined
Feb 13, 2013
Messages
5,274
Isometric + turn-based + hexgrid + OGL 3.5 + FPC of 6 + toolset + OLM.

The art assets and OST are solid. Looks like the engine will have better performance than Unity, too (loadtimes + framerate).

There is no faggotry or decline in sight here.
 
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Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,871,781
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
I'm getting sort of disappointed by 'Dex reception to this incline.

Incline that is
Incline that will be
Incline that could be
Incline that won't be <= Current temperature
Incline that is not

Oh gee I wonder why. A game with tons of complicated features, no money in the bank, asking for 100k€. Developers live in Munich.
 

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