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KickStarter Realms Beyond: Ashes of the Fallen - Chaos Chronicles reborn!

Discussion in 'General RPG Discussion' started by Infinitron, Dec 21, 2017.

  1. Infinitron I post news Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    UPDATE - Kickstarter: https://www.kickstarter.com/projects/ceresgames/realms-beyond-ashes-of-the-fallen





    https://www.realms-beyond.com

     
    Last edited: Nov 11, 2018
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  2. Ivan Arcane

    Ivan
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    k
     
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  3. Jaesun Fabulous Moderator Patron

    Jaesun
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    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    Hell yes!! And the composer they have on board for this! :salute:
     
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  4. J_C One Bit Studio Patron Developer

    J_C
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    Project: Eternity Wasteland 2 Shadorwun: Hong Kong
    This looks bloody good..
     
    Last edited by a moderator: Feb 10, 2018
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  5. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    third time's the charm?
     
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  6. Cyberarmy Arcane Patron

    Cyberarmy
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    Divinity: Original Sin 2
    I'm somewhat intrigued. Gonna watch this closely.
     
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  7. Feyd Rautha Cipher Patron

    Feyd Rautha
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    Pillars of Eternity 2: Deadfire
    Can someone give a brief history of chaos chronicles, demons age and this one?
     
    Last edited: Dec 21, 2017
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  8. Infinitron I post news Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    https://www.realms-beyond.com/sound-design-1/

     
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  9. Bester Arcane Patron Vatnik

    Bester
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    Pleasantly surprised. I never even noticed how the sound degenerated in modern rpgs.
     
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  10. Reinhardt Arcane

    Reinhardt
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    If the mine abandoned who lit all torches?
     
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  11. xipenec Self-Ejected

    Self-Ejected
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    The sharpness of the screenshots make it look like there is a filter on them. And as if they are a pixel gfx game ala Nox. Looks very detailed and nice.
    I doubt that they can afford this level of detail throughout but how knows.
     
    Last edited by a moderator: Dec 21, 2017
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  12. Reinhardt Arcane

    Reinhardt
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    I got Divine Divinity vibe from screens. And never released The Lady, the Mage and the Knight.
     
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  13. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Yeah, look up "Why did Sir-tech go bankrupt?"
     
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  14. Infinitron I post news Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    New fan:

     
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  15. MotherMachinae Arcane

    MotherMachinae
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    That's a lot of promises.
    Even if they only make part of them (and they do, that's how the development is, a flood of ideas and cutting limbs and rejections) - they still should end with playable game.
     
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  16. AbounI Arcane Patron

    AbounI
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    [​IMG]

    Wait, pumpkin again?
    Do you guys remember how they were on every screen of CC? Like this one

    [​IMG]

    From an old interview with Michael Hoss (bitComposer) (in French sorry):
     
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  17. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    Since we're not creating pre-rendered 3D environments but instead create levels with a nice level editor that has quite a few varied assets in it, we can certainly afford this level of detail throughout. A good level designer can plop out a level of this detail in an hour or less for a screenshot like this. We're also going to create a couple more assets during development for more environment variety. Even if, towards the end of development, we run into time constraints, it will only take a few minutes to plop down some more environment assets into half-finished levels to give them a little more visual detail.
     
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  18. FeelTheRads Arcane Patron

    FeelTheRads
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    So, are the levels 2D or 3D? I find it hard to tell.

    Also there seems to be a general lack of shadows. What's up with that? Intended or unfinished?
     
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  19. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    We're still in pre-alpha and I think Peter is still working on properly implementing the shadows.

    The levels are 2.5D. The characters are 3D, everything else is technically 2D even though we use 3D models for the objects, but once everything is placed and light and shadow has been calculated, the level is essentially 2D for all practical purposes, but with 3D lighting. This allows for a higher level of detail while draining less GPU power in comparison with full 3D.
     
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  20. Tigranes Prestigious Gentleman Arcane

    Tigranes
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    Serpent in the Staglands Torment: Tides of Numenera
    So roughly in the ballpark of IE-style pre-rendered backgrounds?
     
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  21. FeelTheRads Arcane Patron

    FeelTheRads
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    Ok, I meant in the game if the levels are 3D or made up of 2D renders of 3D objects.
     
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  22. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    More like Ultima VII or Divine Divinity. The creation process is so vastly different to IE's pre-rendered backgrounds. I can create a decent-ish level with the editor within an hour. That wouldn't be possible with pre-rendered backgrounds like those in the IE engine, those require a dedicated graphic artist to create each level rather than just a pure level designer.

    From a creator's standpoint, we can deliver much more levels in a much quicker amount of time than pre-rendered backgrounds would allow us.
     
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  23. Joni Odin von Hassenstein Arcane Patron

    Joni Odin von Hassenstein
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    Pillars of Eternity 2: Deadfire
    Does it have c&c?
     
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  24. AbounI Arcane Patron

    AbounI
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    According to the blog, it seems so
    Now I'm aware choices aren't necessarily a matter of dialogue options, but for that it's too early to discuss : will there a time management to accomplish certain quests, who knows? IE I remember some quests in Eisenwald dit it quite well : save the witch before villagers burn her, and things like that. As a counter exemple, I would say I've always found the meeting with Viconia in BG2 was stupid, as if the citizens are waiting for you to arrive in the right place at any time. What if there was a time management to save her? It could have be written better, with rumors speading over the city that a dark elve will be executed in a few days, so that it's up to the player to arrive at time. Don't come too late (or even too early ) if you want to save her.
     
    Last edited: Dec 22, 2017
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  25. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    I find the scale of indoor areas very weird... look at this:

    [​IMG]

    That tavern doesn't look functional in any way, and you can tell that you're never going to battle there. :/

    Compare that with this alchemy shop, which is like 5 times bigger:

    [​IMG]
     
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