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KickStarter Realms Beyond: Ashes of the Fallen - Chaos Chronicles reborn!

Discussion in 'General RPG Discussion' started by Infinitron, Dec 21, 2017.

  1. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Sawyer would've probably used 4e ogl anyway.
     
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  2. Blakemoreland Hybrid Boss Magister Patron

    Blakemoreland Hybrid Boss
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    Grab the Codex by the pussy
    Besides the fact that Pillars rule system was a huge waste of resources and time? I remember Tim Cain casualy mentioning in a interview that he had to leave the Stronghold behind because he was helping Sawyer flesh out the combat systems with more spells. That is beyond retarded. Retards beyond.

    What is funny is insisting on a trilogy after this flop.
     
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  3. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    Oh yeah, spells from the D&D manuals are all in too, of course.

    You can't use the copyrighted Forgotten Realms names like "Melf's Acid Arrow", but you can just rename it to plain "Acid Arrow" or whatever would fit to your own setting and you're good.
    That's 100+ spells with various effects you can freely use.

    And of course you can also add in your own spells if you need even more variety.
     
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  4. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
    Is there any restrictions for your own stuff you could ad?
     
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  5. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    No. The OGL can be freely used in your game, pen and paper or computer, as you see fit. As long as you don't steal any of the copyrighted materials (anything connected to the worlds of Faerun, Eberron, Planescape, Greyhawk etc etc) you can do with it whatever you want.

    Theoretically you could take the basic ruleset and move it to a scifi setting, replace all magic with psionics, add in rules for space combat, modify the rules for ranged combat to fit better to laser gun battles, etc etc.

    Pathfinder is the biggest and most well-known adaptation of the D&D OGL. They do plenty of unique stuff of their own, but the basic ruleset is based on the OGL. It's a good example on how much you can do with it (which is pretty much: anything you want).
     
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  6. fantadomat Dumbfuck! Dumbfuck Edgy

    fantadomat
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    Now that you have seen the dumpsterfire's masterly crafted romances and the gender fluidity of their companions,when are you going to add it in your game? I would recommend that you make it so that on a first meeting your companions will say their pronoun,gender,sex and sexual preference.....to not have any mistakes and offences. Also they should ask you if you want to have sex with them,no matter what gender you have chosen. I would recommend that even the females to fuck you in the ass with a giant strapon.....you could even itemise it,a few legendary strapons wouldn't be bad.
     
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  7. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    https://www.realms-beyond.com/combat-alpha-first-screenshot/

    [​IMG]
     
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  8. Jack Dandy Arcane

    Jack Dandy
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    Divinity: Original Sin 2
    Very nice! Reminds me of the Expeditions way of handling the battlefield.
    Good and efficient!
     
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  9. AbounI Arcane Patron

    AbounI
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    Another screenshot of the same fight is posted on the Realms Beyond forum.

    [​IMG]
     
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  10. Ivan Arcane

    Ivan
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    Definitely get Expeditions vibes, nice.
     
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  11. Abu Antar Tweet, tweet Patron

    Abu Antar
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    Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
    Ugly as sin. Give me more, please.

    :shredder:
     
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  12. Ninjerk Arcane

    Ninjerk
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    nice
     
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  13. Swampy_Merkin Dumbfuck! Dumbfuck Shitposter

    Swampy_Merkin
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    Screens look fanstastic. Expedtions/Warbanners style hex combat with 3.5 and (hopefully) cool animations all sounds like buttered nipple to me. Godspeed.
     
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  14. vazha Savant

    vazha
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    Been meaning to play that for a while. What would be your advice?
     
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  15. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Play it, stock on potions for your men.
     
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  16. Reinhardt Arcane

    Reinhardt
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    And Pool of Radiance.

    I'm one of those who liked PoR.
     
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  17. Cyberarmy Love fool Patron

    Cyberarmy
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    Divinity: Original Sin 2
     
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  18. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    Pool of Radiance is indeed one of our major inspirations!

    Show Spoiler
    [​IMG]


    We're still tweaking the interface to make it look beautiful and also be as intuitive and clear in its communication to the player as possible.
     
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  19. vazha Savant

    vazha
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    It must be because I'm visually impaired, but I'm really having trouble with the color scheme in the first screen. I can barely make out what's going there, everything is pretty much grey/green. Less so in zoomed second screen. Not a criticism, mind you, just my own limitations. At least it doesn't have bloom.
     
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  20. Brancaleone Learned

    Brancaleone
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    For a moment, I was afraid to click the spoiler button, just in case it showed a screenshot of Myth Drannor.
     
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  21. FeelTheRads Arcane Patron

    FeelTheRads
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    I also think it hard to make out the combatants from the background. Possibly because of the lack of shadows.
     
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  22. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    There will be an alternate color scheme for the arrows and possibly other interface elements, and we've already had a colorblind guy give feedback on the alternate arrow colors. Colorblind mode can be activated in the options menu.

    We're still fiddling with the details, maybe we're going to add slight outlines to characters and creatures in combat to make them easier to make out against the background. Also, in-game every moving entity has an idle animation, which isn't visible in static screenshots of course. The combatants are a lot easier to see against the background when they're moving.

    Now that you mention it, the combatants are a little difficult to spot when you zoom out your view. We haven't noticed that ourselves yet because we are so used to seeing these models in our editor. :D
    We'll try to add some rim lighting and see how that improves it.
     
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  23. FeelTheRads Arcane Patron

    FeelTheRads
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    I think shadows would help a lot. Even just basic round shadows under them.
     
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  24. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    We do have shadows, but you can't see them due to the fog effect on the ground! :D

    Next screenshots we want to release will show off a dungeon, that'll look pretty different due to indoor instead of outdoor lighting and effects.
    Our recent screenshots are set in a morning mist scene to show off our nice environmental effects.

    Here's the same scene without fog effects, with the shadow visible under the combatants:

    [​IMG]
     
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  25. FeelTheRads Arcane Patron

    FeelTheRads
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    That looks much better!
     
    • Yes Yes x 1
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