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Rebel Galaxy Outlaw - hard rock spacing sequel

Discussion in 'Space Games' started by Rahdulan, Aug 31, 2018.

  1. Makabb Arcane Shitposter Bethestard

    Makabb
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    :shredder:


    [​IMG]


    [​IMG]
     
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  2. Makabb Arcane Shitposter Bethestard

    Makabb
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    Beam weapons, they've played freespace


    [​IMG]
     
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  3. Makabb Arcane Shitposter Bethestard

    Makabb
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    Dat cockpit :shredder:


    [​IMG]
     
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  4. Makabb Arcane Shitposter Bethestard

    Makabb
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    They have the best cockpits since old wing commanders if they would be in 3d.
     
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  5. zapotec Novice

    zapotec
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    Those screenshots reminds me of The Feeble Files videogame

    [​IMG]
     
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  6. Makabb Arcane Shitposter Bethestard

    Makabb
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  7. Makabb Arcane Shitposter Bethestard

    Makabb
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  8. Latelistener Liturgist

    Latelistener
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    If someone didn't know there's two co-founders of Runic behind Double Damage Games - Travis Baldree (the creator of Fate and Torchlight) and Erich Schaefer (one of the key people from Blizzard North and Flagship). I think no one has been talking about why they left in 2014, but Rebel Galaxy was actually developed in Runic first for about a year - then something happened and Travis took everything with him to finish the game under a different banner. As we can see Runic didn't last long without him.
     
    Last edited: Oct 14, 2018
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  9. Makabb Arcane Shitposter Bethestard

    Makabb
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    Your point ?
     
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  10. Latelistener Liturgist

    Latelistener
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    Travis is a great dev, a one-man-orchestra from what I read. Did various stuff, including programming, art, sound, design, etc. When he left, Max Schaefer called him irreplaceable. I'm glad he's working on it and I think he'll deliver.
     
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  11. Modron Arcane

    Modron
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    I don't know the Makabb curse is awfully powerful...
     
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  12. orcinator Learned

    orcinator
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    Wonder if the animated trailer was done by the same studio that did the one for Battleborn.
    Irregardless I'm not very optimistic, the first game was pretty shit, thanks to combat that revolved mostly around having enough DPS to outdamage shield regen, making higher level enemies impossible to fight while also making lower level enemies completely trivial since they can't hurt you. The low variety of ships, enemies and mission types didn't help much either.

    The change from cruisers to fighters might avoid the first problem, but I still see the same type of shield indicator so I'm not holding my breath. The other problems are as likely to reappear too.
     
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  13. Makabb Arcane Shitposter Bethestard

    Makabb
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    I'm gonna :d1p: this for sure
     
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  14. Trans-Financial-Man Educated

    Trans-Financial-Man
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    Ugh, OMG, Ramen don't just exist for your sexual fantasy, manbabies. They need to be as ugly as me writing this Buzzfeed propaganda for the soul purpose of making me feel good.

    WHY CAN'T I BE YOUR SEXUAL FANTASY, BIGOT! I'M ONLY SLIGHTY OBESE!
     
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  15. Latelistener Liturgist

    Latelistener
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    From the soundtrack:

     
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  16. Burning Bridges Enviado de meu SM-G3502T usando Tapatalk

    Burning Bridges
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    [​IMG]
     
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  17. Taka-Haradin puolipeikko Arcane

    Taka-Haradin puolipeikko
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
     
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  18. Makabb Arcane Shitposter Bethestard

    Makabb
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    One new thing i heard from the podcast that wasn't done in a game like this, the weapons will lose their % of durability everytime you repair them over and over so at one point you will have to get a new one.
     
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  19. warpig Arcane

    warpig
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    What a fucktarded idea :/
     
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