felicity
Scholar
- Joined
- Dec 16, 2008
- Messages
- 339
I would stay off from Wizardry 8 if you find SMT combat too tedious. Encounter in Wizardry 8 are less frequent but they take ten times longer to finish even with the wizfast patch. Most SMT's combat can be finished in less than 30 sec, and most can be avoided by fleeing (which takes about 3-5 secs) or casting a certain spell that keeps you safe from random encounter unless it's higher level than you. Overall SMT combat is a lot less tedious than Wizardry.
The really bad thing about SMT is, you need to grind to recruit demons, and without a faq demon fusion is a hit-or-miss thing because the fusion rule is fucking convoluted (there's only fusion rule for race anyway, no stats/skills which make it pointless). So don't expect to have the same party customization like you have in Wizardry. Also demons don't grow, no level advancement or anything. Once your demons are out-leveled, you have to grind for replacement. There is skill inheritage but the rules are, surprise, even more convoluted. Demons can't use or equip items either, so less inventory management for you.
Another problem is the dungeon design, or the lack of. There are very few interesting puzzles in SMT's dungeons, most "puzzles" are teleporter, holes that drop you to another floor and the like. The dungeons in SMT serve mostly to disorientate than being interesting itself.
Wizardry is guilty of this at times but believe me SMT is ten times worse. It almost seems like creating boring dungeons is their motto.
The really bad thing about SMT is, you need to grind to recruit demons, and without a faq demon fusion is a hit-or-miss thing because the fusion rule is fucking convoluted (there's only fusion rule for race anyway, no stats/skills which make it pointless). So don't expect to have the same party customization like you have in Wizardry. Also demons don't grow, no level advancement or anything. Once your demons are out-leveled, you have to grind for replacement. There is skill inheritage but the rules are, surprise, even more convoluted. Demons can't use or equip items either, so less inventory management for you.
Another problem is the dungeon design, or the lack of. There are very few interesting puzzles in SMT's dungeons, most "puzzles" are teleporter, holes that drop you to another floor and the like. The dungeons in SMT serve mostly to disorientate than being interesting itself.
Wizardry is guilty of this at times but believe me SMT is ten times worse. It almost seems like creating boring dungeons is their motto.