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Discussion in 'Strategy and Simulation' started by deadmeme, Aug 15, 2019.

  1. deadmeme Literate

    deadmeme
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    Hi!

    Can you guys recommend me 10 underrated strategy games from any era?
     
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  2. Circuit Self-Ejected

    Self-Ejected
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    1. Birthright: Gorgon Alliance
    2. Birthright: Gorgon Alliance
    3. Birthright: Gorgon Alliance
    4. Birthright: Gorgon Alliance
    5. Birthright: Gorgon Alliance
    6. Birthright: Gorgon Alliance
    7. Birthright: Gorgon Alliance
    8. Birthright: Gorgon Alliance
    9. Birthright: Gorgon Alliance
    10. Show Spoiler
      Birthright: Gorgon Alliance
     
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  3. Circuit Self-Ejected

    Self-Ejected
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    On a more serious note I think warlords series and Hammer of Tthe Gods (HoMM predcessor) are unjustly forgotten
     
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  4. deadmeme Literate

    deadmeme
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    Birthright: Gorgon Alliance, seems insane. I heard of other two but I haven't played them. Thanks :D
     
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  5. Falksi Arcane

    Falksi
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    I don't think I could name you 10 good stratergy games, never mind underrated ones.

    X-Com Apocalypse?
     
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  6. Jacob Hey, it's me, I Patron

    Jacob
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    Grab the Codex by the pussy
    I can name one, it's Sengoku Rance.
     
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  7. Gregz Arcane

    Gregz
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    Master of Magic

    It's not underrated, but it's in danger of being forgotten.
     
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  8. Projas Information Superhighwayman Patron

    Projas
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    Best Republic
    Pillars of Eternity 2: Deadfire
    Original War
     
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  9. tindrli Arcane

    tindrli
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    Dragodol
    North & South
     
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  10. Pretty Prophet Patron

    Pretty
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    Pretty good.
    Pathfinder: Kingmaker
    Unity of Command, Panzer Corps, Decisive Campaigns, Decisive Battles Series, Command Ops, War in the Pacific: Admiral’s Edition, War in the West, War in The East.
     
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  11. deadmeme Literate

    deadmeme
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    I have heard of X-com, North & South and Master of Magic. Original war and the games Pretty mentioned look great. Thank you :eek:
    They will be played when I am done with Wizardry VI.
     
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  12. catfood AGAIN

    catfood
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    Nirvana for mice
    Netstorm
     
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  13. Jimmious Arcane Patron

    Jimmious
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    I had fun with Fantasy Wars. It's pretty hard too, especially if you aim for the "medals"
     
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  14. deadmeme Literate

    deadmeme
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    Netstorm also seems good :D
     
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  15. deadmeme Literate

    deadmeme
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    I have heard of Fantasy wars I haven't played it yet.
     
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  16. tindrli Arcane

    tindrli
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    HoMM 3, 4, 5
     
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  17. Neanderthal Arcane

    Neanderthal
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    Warrior Kings, quite satisfying, consequence laden, and odd for a medieval war game.
     
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  18. luj1 You're all shills

    luj1
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  19. markec Twitterbot Patron

    markec
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    Codex 2012 Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
    Cavewars

    Civil War Generals 2

    Enemy Nations

    War Wind
     
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  20. McPlusle Learned

    McPlusle
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    Talonsoft's Battleground and Campaign series
     
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  21. visions Arcane

    visions
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    Warhammer: Dark Omen

    Seven Kingdoms
     
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  22. The Red Knight Scholar

    The Red Knight
    Joined:
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    Age of Glorantha total conversion for AoW2:SM. Squads instead of the individual units of base game + more interesting use of unit abilities and resistances.

    Clash - old potato turn-based strategy with tactical combat, unit morale affecting their performance, some town logistics (transporting resources between towns in convoys, diseases from overpopulation), Christians vs Pagans and marrying ugly German gold digger princesses. Supposedly there was an English version of it.

    Cultures series - Settlers-like with vikings that will starve if you don't keep them fed.

    Dark Reign - fast-paced RTS with obstacles and terrain affecting line of sight.

    Deadlock 1/2 - suffers from snowballing effect where if you get ahead of the tech race you're bound to win, but it's still fun nonetheless. Has base building on grid map in each sector. The sequel comes with some additions but has low, blurry full screen resolution (vs crispy maximized window of the first game).

    Dominions 4/5 - if you're into autistic micromanaging thousands of units and watching the AI trying to execute your orders given before battles.

    Etherlords - King's Bounty with Magic: the Gathering combat.

    Gruntz is more of a real-time puzzle game, but it had a skirmish mode if I recall correctly.

    Jurassic War - you'll have nightmares involving its lack of pathfinding but other than that it's a nice RTS. Units have several stats and you can select which ones will increase after they get experience from killing things. There are multiple tribes to choose from, each having access to different gimmicks (crafting specific items, having access to powerful magic or dinosaurs), though later on in the campaigns you conquer other tribes and are able to use their buildings and units.

    Majesty - has your usual town/base building but you can't control your units outside of offering them "quests". Don't touch the "sequel"/remake.

    Metal Fatigue - RTS with three map layers (platforms in the sky, surface, drillable underground tunnels) and some customizable mecha units (you can also replace limbs/weapons at any time by stealing them from defeated enemies or using those to unlock mecha techs of other factions)

    Re: Original War, depending on whether you find being able to break scripting/AI in your strategy games "immershun breaking", I think there was a mod fixing abusable scripting parts in the campaigns (but at the same time upping the difficulty a lot and it's not like you know what you can break). Also - despite game's claim, the Russian campaign is actually easier as Russians have better weapons and better breather missions, whereas Americans tend to be pitted against technologically superior opponents; there are some references to the American campaign in it that you may miss though.

    Persian Wars (same engine as Black Moon Chronicles) - a mix of CYOA (on world map level), puzzle-like real-time combat (for most encounter maps there's usually an optimal way of doing things and various scripted events that may drastically affect your chances of winning, or change win conditions) and a bit of resource management (you may end up in an unwinnable situation because you kept losing troops over multiple missions and made poor CYOA choices).

    Power Dolls - turn-based mecha tactics with some loadout customization.

    Praetorians - don't remember much about this one outside of having fun with it and it probably focusing on unit management/combat instead of base-building.

    Robo Rumble - RTS about designing mecha and pitting them against enemy mecha.

    Submarine Titans - underwater RTS with lots of depth.

    The Great Battles of Alexander/Hannibal/Caesar if you don't mind wargames.

    Theocracy - real-time with pause strategy but time (as in, days/months/years) only flows in world map view, with building available in each province and buildings taking time to finish. Resources need to be transported between provinces, too. If I recall correctly, it had several campaigns with quite different goals but the main one is about creating an empire and then repelling Spanish invasion.

    Tzar - cool RTS with a few RPG elements

    War Diary - a forgotten Korean Warcraft clone.
     
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  23. deadmeme Literate

    deadmeme
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    So many cool games, thank you guys :hailcthulhu::eek:
     
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  24. HeatEXTEND Cipher

    HeatEXTEND
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    NEVER. It aged very well, still loads of fun :love:
     
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  25. spectre Arcane

    spectre
    Joined:
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    Off the top of my head, apart from the stuff already mentioned, Fantasy General would qualify as underrated, because it was largely eclipsed by the WW2 games.

    And there's two relatively obscure turn-based warhammer games: Final Liberation and Chaos Gate. The first one is in Epic scale (not often used in games in the setting), meaning there will be lots of tanks and walking giant robots bristling with large-caliber gun barrels.
    The other is a decent squad based game featuring the Space Mariner dudes.

    Disciples 2 was an interesting mix of game mechanics (not sure if such a description is helpful, but it plays a bit like a JRPG version of Master of Magic), setting and art style.
    There's plenty of expansions for number two, so it should take you a bit to go over them. I recommend avoiding Disciples III, they fucked this one pretty bad, one version was actually playable, but I couldn't be bothered to check which one.

    Does Total Annihilation count as underrated these days? It was one of the few RTS I could stomach back in the day.

    Knights and Merchants was another innovative RTS game requiring setting up food production to feed your armies.

    I had great fun with Lords of the Realm II. It was a bit corny, but a pretty cool game overall. Can only vouch for number 2 as I didn't touch 1 and 3.
     
    Last edited: Aug 17, 2019
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