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Red Dead Redemption 2 - now available on PC

Discussion in 'General Gaming' started by Morgoth, Oct 16, 2016.

  1. Steezus Learned Patron

    Steezus
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    I remember those mission too, just not for the gameplay. Basically all memorable missions have really good character moments or developments, (RDR, Jim Milton, St. Denis bank robbery, getting shitfaced with Lenny) and/or are shot really well and are oozing atmosphere (oil company raid, Braithwaithe mansion shootout, some of the chapter 5 stuff). All in all I like those missions, some I even really like, but the basic gameplay design ideas and very rigid scripting take them down a notch.
    Remember the mission where you chase Mary's brother on horseback? You need to capture him alive, but the climax takes place on some railroad tracks, which means that a) the game won't let you catch up to him before you reach the location b) it's impossible to lasso the kid and shooting his horse results in a game over.
    And I don't think that the gameplay sucks elephant dick or anything like that, it's at least servicable while being a bit clunky. I get that it's hard to come up with neat mission ideas for a game set in the wild west, but so many of them revert back to shooting a bunch of dudes or are weirdly limited and that's really noticeable since the game is not only set in 1899, but is also 1899 years long.


    It's still easily the best AAA game I have played this year.
     
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  2. Zep Zepo Titties and Beer Patron Dumbfuck Repressed Homosexual

    Zep Zepo
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    Divinity: Original Sin
    I'm in the 2nd Epilogue, there's really nothing going on. Not much to do unless you are a completionest collection whore, which I am not.

    Time to put this one on the shelf until I decided to replay it again.

    Zep--
     
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  3. Clockwork Knight Arcane

    Clockwork Knight
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    It's just a new direction, usually Codex likes its men hairless.

    :codexisforindividualswithgenderidentityissues:
     
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  4. Abhay Savant

    Abhay
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    Loved watching it. Really good analysis. Absolutely spot on. Even the open world isn't as free as their past games. Their (modern) open worlds are also restrictive in many ways that the story missions make the player feel the same.

    Also, I think I know why certain features don't make sense or really don't matter in terms of story progression simply because these systems are mainly introduced for the multiplayer. Its like just added to fit in the single player campaign in irord to get those features into the game. Had there been no multiplayer then I guess they would have made them a lot complex, and interesting as well.
     
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  5. Barbarian Arcane

    Barbarian
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    I'm liking the game a lot. I always loved western settings and this pulls a good number. No faggotry, sjw or feminism is also a big plus. Curious that the only two rockstar games I played(this and LA noire) were both strong in that regard and highly enjoyable. Maybe I should try the GTA games eventually?

    I hate prequels as much as the next guy, but since I never played the first game... I'm basically indifferent to this game being one. I'm playing it having no idea about what happens to Dutch's gang, my knowledge is limited to the fact that John is the protagonist of the first game and will survive this one because of it.
     
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  6. Rahdulan Arcane Patron

    Rahdulan
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    He's not wrong. It goes with what I talked about at some point about how true open world games have to finally go beyond "there's mission A and mission B - you must do them in sequence, but you're free to screw around in-between and do whatever in the world because the story is on indefinite hold until you've had your unrelated fun". Problem is the "open world" part is fluff where occasionally you get brilliance when game systems interact instead of being the meat of the game. Even good side quests aren't really what I'm talking about because it's still a mission, you just have more freedom in choosing whether you tackle it or not.

    Basically, Avellone was right once again.

    [​IMG]
     
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  7. Machocruz Arcane

    Machocruz
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    #TeamAvellone
     
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  8. Machocruz Arcane

    Machocruz
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    Dis nigga gettin' all da ol west thots.
     
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  9. sullynathan Arcane

    sullynathan
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    Just got teh game, we'll see what it's about.
     
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  10. aweigh Arcane

    aweigh
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    All of this technology just to render the bearded face of the patriarchy!!!

    #TimesUpForGaming
     
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  11. sullynathan Arcane

    sullynathan
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    Got both

    [​IMG]
     
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  12. ColonelTeacup Liturgist

    ColonelTeacup
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    I hope Rockstar adds in a trapper in the northern, mountainous area, where it is snowy, or at least a small village or town with a butcher or shop, to sell pelts and make the area a viable place to hunt and relax. It is easily the best place to get lost in and relax.
    Though it's possible the inclusion of a town will attract people who are unwilling to deal with the travel distance for pelts and ruin the peace and immersion of being in such a solitary place. It's hard to decide.
     
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  13. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    Well having reached the epilogue now, it seems completely stupid to have killed off Arthur in such a slapdash and unsatisfying manner (really, it seems the Pinkerton grande armée just decided that they were bored and went home, you have an incredibly shitty and poorly realized "bossfight" with Micah, and then cut to Marston and his goddamn family). Arthur's a better character anyway than Marston, and if we spent the epilogue as he's turning over a new leaf it'd also work a whole lot better (and we wouldn't have to endure Marston's goddamn family). Not to mention I don't take too kindly to a game pulling the sequel-take-your-stuff-away (okay it didn't take my guns away, maybe it will give my cash and satchel back too) after most of it is done.

    That does bring to another overall massive problem with the game, while the game lacks narrative focus in general beyond Arthur's character arc (since it just hops around without a clear goal besides it) it's also much worse in regards to never wanting to give the player any sense of satisfaction in anything. The one time Milton doesn't teleport out of a gunfight, Abigail shoots him. You finally get to kick Micah's ass, and on top of it being done in such a shitty manner you don't even get to beat the fucker, etc and etc. The only times it dares give you that is with throwaway sideshows like Bronte, Catherine, and Favours. The big payoff never happens. The final fate of Micah is just the final slap in the player's face.

    Both of these would have just been fixed by Arthur not dying from TB (it's not absolute 100% mortality), have him stand up after "dying" (just toss Micah over the mountain into the river or whatever, geez), music swells, and have him punch in some of Dutch's teeth and kick him in the balls for good measure like the pretentious jackass has had it coming (really, it's rather annoying how enamoured Rockstar seems with Dutch), and then have the epilogue showdown with Micah years later. You already did that protagonist-dies thing in the first game, and at least had the courtesy to do it at the end of the game, no need to redo the same mistake twice.
     
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  14. Falksi Prestigious Gentleman Arcane Undisputed Queen of Faggotry Dumbfuck Douchebag! Illiterate Sychophantic Noob Village Idiot Weasel Zionist Agent Repressed Homosexual Pretty Princess Possibly Retarded White Knight Übermensch Fargo Fanboy The Real Fanboy Beg Auditor Trigger Warning Sawyerite Sawyerist Sawyer's Bride Edgy Typical Modder No Fun Allowed Shitposter Vatnik Virgin Queen Cuck Developer Bethestard Manlet In My Safe Space Literally Hitler Batshit Crazy

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    Just started the game, around 3 hours in and struggled to stay awak through the ultra-dull & lifeless Chapter 1. "Press X to move cart for 10min" Yawn.

    Finding it hard to get in to as it tries to be realistic, yet doesn't adhere to any real laws of reality. For example, I was in the Sherrif's office, and had unknowingly trapped him in a corner with where I was stood. He got aggressive & shot me. I mean WTF? The lawman who's meant to hold things together shoots someone after 5 seconds coz they're stood somewhere awkward for him.

    So far very poor.
     
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  15. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    Trust me, you're going to be REALLY fed up with how oversized the gameworld is before third-way point of the game.
     
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  16. TheSentinel Arcane

    TheSentinel
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    Was I the only one that saw Agent Milton shot in the head and his boss too?
    How do you not realize what Arthur's goal was? He explicitly says it multiple times and it's even in the game's fucking name.
    At what point in the epilogue are you in? Something tells me you haven't finished it
     
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  17. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    I know how it ends, and it ends with the grandest fucking whimper imaginable. Fucking Dutch ruins everything again by his mere dumbass presence, it extends even to meta levels.

    And Milton getting shot in the head was a case example of how the game actively denies narrative satisfaction. Arthur is forced into chump mode so someone else can AGAIN do things for you and save you. Cornwall was another. These are people that get shot by SOMEONE ELSE, you are basically just there as a bystander. This should not happen constantly, it just deflates things more and more.

    There is no satisfaction in RDR2, it's one of the many ways in which the game is inferior to average Yakuza (hint: It's inferior in every way, except amount of money spent on graphics, including the ones that Yakuza doesn't even do like morality bars because it's smarter not to have them).
     
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  18. TheSentinel Arcane

    TheSentinel
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    I guess if you wanted to put a cap in all the bad guys it can leave a sour taste in your mouth. I didn't mind it. Although I was mad that Micah wins against Arthur no matter what, at least it made sense since Arthur was on the verge of death both in the Milton and Micah encounters and he just ran out of steam really fast.

    Cornwall - Dutch doesn't save anyone, he starts hostilities completely unprovoked. It'd make no sense for Arthur to be the one shooting Cornwall since he has no qualms with him and Arthur knew it was a stupid idea, hence him berating Dutch immediately after (and it's one of the key moments that makes Arthur decide it's not worth following Dutch anymore because he's fucking lost it).

    Regarding Dutch's appearance in the last scene - what was so bad about it? Micah dies betrayed just like the rat he is, shot by the only man he looked up to, and Dutch avenges and figuratively apologizes to Arthur by killing Micah. He was there to kill Micah before John even got there.

    It's consistent with RDR1. That game literally ends with the bad guy turning your entire body into red jelly by firing squad.
     
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  19. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    The point is more that the entire Cornwall subplot is a dud, it doesn't really do anything than reinforce that Arthur is far too passive at everything, and how Cornwall is basically just a deflated balloon of a plot thread that gets solved like it could have been solved at Valentine. It's the same with everything really, there's no focus or payoff to anything in RDR2, you just bumble around aimlessly to more and more characters who flash by and then are forgotten or make a late cameo. It needed focus, Cornwall appears so sparsely and is then unceremoniously and flatly disposed of to no consequence to any trajectory that even if you capped him there is no satisfaction. In case of Milton it is indeed worse because this is basically just giving you a fake-out QTE to have an NPC take care of it, just as the case with Eagle Flies (though you get to shoot your freebies at Favours, but with Favours it doesn't matter because he's even more of a deflated thread than Cornwall because he has even *less* lines). There's only the bare minimum introduction, and then no build up, followed up by an unsatisfying and/or abrupt conclusion. And let's not even get into Guarma, the island of pointless bullshit interludes and bizarre timelines. It reflects the overall design of RDR2's gameworld: Vast stretches of road to minimum detail. It really should have been a smaller, more focused gameworld than RDR1's, the size is actively a main detriment of the game. There's a reason why Kamurocho is the best open world of them all, despite being so small in scale. Just like the world, the narrative of RDR2 lacks that intimacy and detail to give it satisfaction, despite how much it has on paper in characters, cutscenes, etc.


    The problem with Dutch is that Rockstar is too enamoured with the character and thinks he's in some fashion likeable as someone you'd root for rather than someone you'd root getting his well-earned comeuppance. Even his death in RDR1 has this same sort of bullshit to it. Letting him steal your thunder at the final showdown or even daring to show up in it (again, the problem is that you play with John at the end) is just more of the same shit. Two games of waiting to see him get his just desserts, and never delivered. The only thing to do with Dutch would really be just to have Arthur beat him to the inch of life and leave him to crawl to his hole in RDR1 because Arthur is a better man than any of Dutch's pretentions could possibly amount to even if realized. Arthur could have killed Dutch for all I care, he was the weakest part in RDR1 as well and would deserve a less of an end he got there (even if he as a character is distinctly better in RDR2, it's still annoying how much the guy gets hoisted up by someone saying he's awesome and deserves loyalty when he never demonstrates earning this, in RDR1 it's even more jarring how John just lets the pretentious asshat go in the bank). Same with Micah, he doesn't deserve to be betrayed, he deserves to be bested even if he stacks the odds in his favour. All that this amounts to in the end is Rockstar making the same mistake in pursuit of being "gritty" with Dying of the West tropes (to at the same time less and more disastrous results, since while John is a better substitute than Jack we still have to put up with the jarringly substandard epilogue which Jack did not have), and this time it just leads to poor Arthur being the most mistreated-by-their-idiot-creators superb protagonist in games history, or at least one of the most mistreated. Having Arthur die of TB the way he does is nothing but a 100% waste.


    PS: The gameplay tho is just kinda shitty and antiquated, though that's the Rockstar standard since they haven't really evolved that side since San Andreas (arguably since Vice City).
     
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  20. TheSentinel Arcane

    TheSentinel
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    You manage to fundamentally misunderstand every single character in the game. Congratulations. That is some incredible anime powered autism.
     
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  21. sullynathan Arcane

    sullynathan
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    God damn this game is slow as shit. Just hold x and listen to dialogue
     
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  22. Falksi Prestigious Gentleman Arcane Undisputed Queen of Faggotry Dumbfuck Douchebag! Illiterate Sychophantic Noob Village Idiot Weasel Zionist Agent Repressed Homosexual Pretty Princess Possibly Retarded White Knight Übermensch Fargo Fanboy The Real Fanboy Beg Auditor Trigger Warning Sawyerite Sawyerist Sawyer's Bride Edgy Typical Modder No Fun Allowed Shitposter Vatnik Virgin Queen Cuck Developer Bethestard Manlet In My Safe Space Literally Hitler Batshit Crazy

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    I'm totally with sullynathan, around 12% into the story now and it plays like absolute fucking dog-wank. Arthur moves like a fucking slug, gunplay is all over the place with the "press 'deadeye to win" system, and the game is just shit. I got so bored of the missions that I decided to rob the backroom of a drug store, and all that happened was wave after wave of lawmen chasing me for ages. What's the point in killing them if the second you do all you get is another 4 on your tail?

    The most fun I've had is playing Texas Hold-em & finding smart outfits for Arthur. Pretty much everything else has been like trudging through mud.

    You've got to be a fucking retard to love games like these. You may as well not play them they're so hand-holdy, it's alike a 40 hour movie in which you're asked to start each chapter by completing a QTE with a shit remote control low on batteries.
     
    Last edited: Dec 29, 2018
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  23. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
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    40 hours AFTER you cut out all the fucking time you spend just plodding from place to place too...

    Really, you eventually start cheering whenever a "and they get there" transition happens when someone says "yea we gotta go all the fucking way there."
     
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  24. Tehdagah Arcane

    Tehdagah
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    Not surprising, the first game sucked too.
     
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  25. Clockwork Knight Arcane

    Clockwork Knight
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    Arthur "Beats sick man to death" Morgan isn't a nice person, he only gets his...redemption at the very end. And even that may not happen with low honor rating, for which you're given the image of an ominous black wolf as symbolism.

    Well you do kill like 50 guys to get to Milton/Micah so I wouldn't call the PCs "chumps", but it does happen often enough that it gets a little predictabru. I knew the result of the mexican standoff as soon as they raised their guns.
     
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