Manjuice Nutella
Arcane
Red Dead Redemption 2 has the best out of any Rockstar game yet, precisely because the story missions are so curated and (most) are controlled by a specific vision. You still have the space outside the missions to fuck around with, and it's not like it was sacrificed for the main story either. When I say "story", I mean all aspects that involve it, particularly music. RDR2's use of music rivals Nier Automata as the best ever.
It definitely has one of the best stories and writing in a game I've seen that's not an RPG. Despite the fact that it has some usual Rockstar's one-dimensionally bad characters, like those hostile gangs or others, I was contemplating this story for a couple of days actually, due to all the ambiguity and things left for player's interpretation and intelligence to figure out, like i.e:
While Dutch was certainly an egocentrist, was he really a well-meaning father figure before all the hell broke loose, or simply a manipulative asshole to begin with, gradually losing all pretences? There are hints or characters' rapport for many different interpretations, even incredibly subtle cues or random encounters at certain story stages that depending on player's playstyle may or may not be seen. And while it's obvious he slides further and further into insanity, was it caused by some outward factors, such as that failed train heist in Saint Denis where he hit his head hard enough to loosen enough screws in his mind? Or was it losing Hosea, who was his arguably bi-curious bromance, as well as the voice of reason in the leadership, keeping him in reins?