Junmarko
† Cristo è Re †
Eh, kind of understand it - very similar to Valve. Industry giants who aren't complete sellouts, unheard of today.The deification of Rockstar and cloying fanboyism for this game is unbearable
Eh, kind of understand it - very similar to Valve. Industry giants who aren't complete sellouts, unheard of today.The deification of Rockstar and cloying fanboyism for this game is unbearable
If you think about it as of a game, you will be disappointed. Pretty much what I've been saying about Witcher 3, only with RDR2 its interactive movie nature is so much more obvious.
In the past we used to have a game with a story, now we have a story with some game-like elements attached to it.
Eh, kind of understand it - very similar to Valve. Industry giants who aren't complete sellouts, unheard of today.The deification of Rockstar and cloying fanboyism for this game is unbearable
To be fair to the game, the masks do work, but you have to put the mask on while still outside of town, then after the robbery or whatever, get out of town, change your clothes, change your horse, and ofc. remove the mask, in order to not be recognized when you return to town.-The masks don't seem to work and the bounty system is a pain. RDR1 didn't have this problem so it's a downgrade.
So, you like RDR2 and don't like Grimoire?The only thing so far I really, really don't like...is having to constantly hold X while riding the horse solo (yes, you can tap it, but just as annoying). Why oh why didn't they add a toggle like when running on foot.
Well, maybe two things. Didn't RDR 1 have an "auto stay on the path" mechanic?
Sometimes, when you're riding with your group, holding X while close will follow the group leader, other times it forgets and you're running into a tree or falling into a ravine.
Zep--
Red Dead Redemption 2 app buries seeming PC hints
The fervor for this console exclusive to hit desktops keeps growing
Red Dead Redemption 2 is only on PlayStation 4 and Xbox One right now, but Rockstar Games fans say they've found a good sign that a Windows PC version could eventually arrive too. The game's mobile companion app seems to hint that PC and perhaps even VR compatibility are in the works.
Rockstar Intel dug into the RDR2 mobile app to find several strings that include words like "PC" and "Oculus." The fan site's post mostly comprises a dense list of code, but they pulled out the relevant bits for readers.
The most interesting parameters are so:
PARAM_FrameLimit - A framelimiter.
PARAM_DX11Use8BitTargets - Probably due to Xbox One.
PARAM_HDStreamingInFlight - Present in GTA V (PC)
PARAM_Oculus
PARAM_companionAutoConnectIpDurango
PARAM_companionAutoConnectIpOrbis
PARAM_companionAutoConnectIpPC
PARAM_singleThreadedRendererPostFX::g_CheckerBoardEnable
It's possible that the PC references are pointing only to a desktop app for the game alongside the iOS and Android ones, although we're not sure what accounts for the Oculus mention. But Rockstar has a habit of burying its own lede when it comes to PC ports. Despite insisting that Grand Theft Auto 5 would be exclusive to consoles, for example, the studio ended up pushing it to PCs after launch.
Maybe we'll see Red Dead on PC somewhere down the line. We've asked Rockstar to confirm. But we're happy with the beautiful game we've got on console for now.
it's a rockstar game. It will sell gangbusters and make hundreds of millions even not counting online microtransactions.Another popamole trash AAA bubble is boiling to burst?
Another argument for the PC release expectations
You are right, but I don't think this particular thing is a big clue.Another argument for the PC release expectations
In this day and age it'd be very surprising if a triple A game came only on consoles. Have we seen any console-only big budget games in the recent years? Can't remember. Brand exclusives will always be a thing, sure, but if you're making a 100 million triple A game with you can't really ignore a third of the market, even if you're a Rockstar.
I'm talking about something like this:Improving weapons' stats through crafting may be going a bit too far in the gamey direction, purely from realism perspective.Except for there's plenty of crafting now only it's cosmetic (you can pretty up your guns but not improve their functionality even though the guns have stats like damage, accuracy, etc, 5 or 6 stats)
I'm talking about something like this:Improving weapons' stats through crafting may be going a bit too far in the gamey direction, purely from realism perspective.Except for there's plenty of crafting now only it's cosmetic (you can pretty up your guns but not improve their functionality even though the guns have stats like damage, accuracy, etc, 5 or 6 stats)
I'd say that swapping a barrel to improve accuracy would make a lot more sense.This particular example of weapons crafting/enhancement is more on the comedy side. You could argue that you just meant "something in the lines of what the video shows", i.e. more basic modifications in terms of craftsmanship. I guess something like for example wrapping leather around a revolver grip to slightly improve accuracy would be believable.
I don't do any maintenance which doesn't seem to affect my shooting. I broke a guy out of jail last night and had to shoot my way out of town. The biggest challenge there was finding the right balance between looting bodies and protecting the guy who was charging ahead (if he dies, the mission is over). Killing was no challenge at all, unfortunately, and I can't think of a game where killing a dozen or so 'ranged' enemies was that easy. No exaggeration.What they have seems to be a system of weapon cleaning - where you can wipe your gun just before going into a fight, and weapon upgrades which slightly improve stats, but how much this effect can be felt, I leave for people who are playing the game to say: https://www.usgamer.net/articles/26...emption-2-guide/how-to-customize-your-weapons
Maintenance of weapons is a tricky mechanic to implement meaningfully - if you make it too noticeable and requiring input too often, it will be annoying. If you make it hardly noticeable, you end up in RDR2's situation.I don't do any maintenance which doesn't seem to affect my shooting. I broke a guy out of jail last night and had to shoot my way out of town. The biggest challenge there was finding the right balance between looting bodies and protecting the guy who was charging ahead (if he dies, the mission is over). Killing was no challenge at all, unfortunately, and I can't think of a game where killing a dozen or so 'ranged' enemies was that easy. No exaggeration.
Eh, kind of understand it - very similar to Valve. Industry giants who aren't complete sellouts, unheard of today.The deification of Rockstar and cloying fanboyism for this game is unbearable
In the past we used to have a game with a story, now we have a story with some game-like elements attached to it.
I've made attempts to play GTA Online, but it was really pointless. The servers are full of dumb kids, when you go on a heist, there is usually some idiot who keeps screwing up the mission and you have to reload at a checkpoint, and the other modes/minigames were pretty dull. The only one I found relatively interesting was the deathmatch, although it was still 3rd person, so I don't know...We will see when the Online mode is released, I suspect we will see something like GTA Online.
Just a tangent, not contradicting your point. Also, I need to make some research before I claim this with full certainty, but I don't think the accuracy of revolvers and pistols was a big concern when choosing how to enhance your weapon. I imagine reliability and stopping power would have taken a higher priority. Firearms training and practical guidelines on behavior and tactics in a firefight were a long way from emerging during RDR2's timeframe. When the majority of firefights were (and still are, in urban environments) occurring at distances of 10-50 feet (3-15m) aiming was predominantly instinctive and the weapon's accuracy was hardly subject to tests, measurements etc. I imagine that for an RDR2 inhabitant, it would have been a bigger concern that his revolver didn't jam than how accurate it is when tested in an improvised shooting range.I'd say that swapping a barrel to improve accuracy would make a lot more sense.
I think it's all down to what kind of modes they will come up with. They could turn it into a big cops vs robbers thing where you are playing a 3rd person CS:GO/CoD, and they will still have great options for how to monetize it.The reason I said that is considering how much money they make with Shark cards in GTA Online and the fact RDR2 multiplayer was delayed I suspect they will try the same thing, this explains why we are in a gang so they can use the system for Robberies. There are a lot of cosmetic options in RDR2 but there are still things missing ... there is the camp but there is no Real Estate, a lot of things are simply missing were in GTA V you can live *the* life in RDR2 you just live *a* life and thats the problem since as a online game it cannot work the same way as GTA Online in terms on monetization.
Its not that its going to make the game better, might give some life so you can play it without having to be "Arthur".
I think with developers like these their design spec starts with "Is open world," then "is story." Mechanics, core gameplay are a secondary concern. Wasn't the world the first point stressed in CDPRs promo material when TW3 was announced? Terrible way to design a "game," imo, but good for designing an "experience." How you start is how you finish, as the saying goes.If you think about it as of a game, you will be disappointed. Pretty much what I've been saying about Witcher 3, only with RDR2 its interactive movie nature is so much more obvious.
In the past we used to have a game with a story, now we have a story with some game-like elements attached to it.
True.Eh, kind of understand it - very similar to Valve. Industry giants who aren't complete sellouts, unheard of today.The deification of Rockstar and cloying fanboyism for this game is unbearable
Not true about Valve. The fanboyism is coming from the casual masses not the fans of their games. Dota 2 and CSGO players don't hold Valve on same level as typical Sony fanboy for example does.
I agree but since accuracy is one of the weapon stats (that changes from pistol to pistol), allowing you to improve accuracy by upgrading the barrel would have been nice and easily fit the existing system.Just a tangent, not contradicting your point. Also, I need to make some research before I claim this with full certainty, but I don't think the accuracy of revolvers and pistols was a big concern when choosing how to enhance your weapon.I'd say that swapping a barrel to improve accuracy would make a lot more sense.
Haven't seen it yet.This reminds me - do we have any info if the game features weapons jamming when not maintained? Enemies' weapons jamming would have also been cool, though I suppose this was not implemented, to save on AI programming resources.
This makes me wonder if it was even a good decision to include accuracy as a stat for handguns. Tells you how much effort they must have put into changes to the shooting mechanics for RDR2. I guess they just went with what they had in place for GTA V.I agree but since accuracy is one of the weapon stats (that changes from pistol to pistol), allowing you to improve accuracy by upgrading the barrel would have been nice and easily fit the existing system.
I agree but since accuracy is one of the weapon stats (that changes from pistol to pistol), allowing you to improve accuracy by upgrading the barrel would have been nice and easily fit the existing system