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Discussion in 'Choose Your Own Adventure Land' started by Holy Cow, Aug 30, 2015.

  1. Kz3r0 Arcane

    Kz3r0
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    2B
     
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  2. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    We've switched to CI4 here. CI3's status is unknown.
     
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  3. hello friend Arcane

    hello friend
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    2B
     
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  4. archaen Arbiter Patron

    archaen
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  5. Nevill Arcane

    Nevill
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    Shadorwun: Hong Kong
    You know, the more I read about this All-Possibility, the more it resembles a pussified insufferable asshole. Maybe we should have switched CI3 to Flenser's side. :?

    3B. Maintain full secrecy, find out what is happening with CIs of the First Crescent, take over their resourses and stage a surprise assault of epic proportions. If, according to your analysis, the species can't find you on their own, don't give them a chance by making contact first. Don't activate satellite factories, either. Even if they don't have big spacefleet (which we don't know for sure since one of them have FTL travel capacity), they might still be able to detect our actions.
     
    Last edited: Sep 19, 2015
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  6. Azira Arcane Patron

    Azira
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    Yep. Tau and guardsmen.
     
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  7. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Well, you heard the big boss: flenser is no longer top priority, extermination of the life on the world is. The ones without FTL comms pose little threat, they won't be able to call for help. And orbital superiority is always useful.

    Our orbital shipyards are safe from Flenser, or what say you root ?

    2A
     
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  8. Nevill Arcane

    Nevill
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    That's why I liked him hore. It would be a pity to integrate it into this hivemind as something that is not dominant (if CI1 and CI2 are gone there can't be a second opinion).
     
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  9. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Then I fully stand by my 2A.
     
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  10. Nevill Arcane

    Nevill
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    What about calling/warning their FTL-capable partners?

    Edit: I can't read which choice is which. Yeah, makes sense.
     
    Last edited: Sep 19, 2015
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  11. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    I vote 2B before and I vote 2B this time.

    Lets strike and strike hard at the unknown unknowns. Unexplained FTL does not make me rest easy.
     
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  12. Azira Arcane Patron

    Azira
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    3B
     
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  13. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    1A

    The gourdsmen are much more likely to call for big help, so it would be wise to not trip them too soon before we get to T3. And since they are likely to call in big help in the long run anyway, muh orbital infrastructure should definitely be activated.
     
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  14. lightbane Arcane

    lightbane
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    1A. Let's begin the galactic genocide first contact diplomatic protocols!
     
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  15. Grimgravy Augur Patron

    Grimgravy
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    Codex 2016 - The Age of Grimoire
  16. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Do people think we can start genociding tau without the imperials taking notice? I find the votes for 1) pretty baffling.

    And obviously, when they do call for help, it would be pretty cool if we have some space ships to prevent exterminatus.
     
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  17. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    we'll do it all sneaky-loike

    also tau have to be rushed fast before they blob up
     
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  18. Elfberserker Liturgist

    Elfberserker
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  19. asxetos Augur

    asxetos
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    3A.
    We have to assume that the FTL-capable faction is already communicating with their friends. If they suddenly go radio-silent suspicions will be raised. IMO, we should build up our forces first and then begin the extermination campaign.
     
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  20. Excommunicator Arcane

    Excommunicator
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    2. B. Extermination.
     
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  21. hello friend Arcane

    hello friend
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    3A

    How are we doing in terms of getting the archives fixed?
     
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  22. Reject_666_6 Arcane

    Reject_666_6
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    3A because we shouldn't blow our cover before we consolidate our forces. Also, the damn Guardsmen are likely going to call for reinforcements as soon as we go all out, so we should secure orbital facilities as soon as possible to start preparing for that.
     
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  23. Storyfag Arcane

    Storyfag
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    Orb, mantle and sceptre? Crescents? Pyramid-shaped ships? Unable to comprehend the Imperium's psyker communications? We're Necrons allright.

    3A
     
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  24. oscar Tacticular Staff

    oscar
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    3B
     
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