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Discussion in 'Choose Your Own Adventure Land' started by Holy Cow, Aug 30, 2015.

  1. Reject_666_6 Arcane

    Reject_666_6
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    Location:
    Transylvania
    We gotta collapse the tunne1s, bros. If the humans realise they got got by an orbital strike, you know shit's gonna escalate. Also, you know how mindless Necron invasions turn out ([PER] they fail).
     
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  2. Baltika9 Arcane

    Baltika9
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    To be fair, the humans might blame the Tau for the bombardment. Distance fighting is their thing, after all.
     
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  3. archaen Arbiter Patron

    archaen
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  4. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    I vote any thing but 4, any of the others seem ok. I'd say since we've been so cautious so far, we should probably go 1 and stay consistent, but idk w/e.
     
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  5. Ranselknulf Arcane Patron

    Ranselknulf
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy
    3 seems like the best choice.
     
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  6. Storyfag Arcane

    Storyfag
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    Location:
    A Dark Place
    1
    A
    KW
     
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  7. hello friend Arcane

    hello friend
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    Location:
    I'm on an actual spaceship. No joke.
    3AEXY
     
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  8. Ranselknulf Arcane Patron

    Ranselknulf
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    PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy
    Enough thinking, time to murder some soft skins.

    1 AC KX
     
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  9. Nevill Arcane

    Nevill
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    Shadorwun: Hong Kong
    I am going into a full isolation mode.

    Let Flenser's troops run amok on the surface and keep humans and tau busy for a while. Meanwhile try to identify the unknown threat - those are the most dangerous to an analytical mind like ours.

    Use the time Flenser gave you to prepare for tau and human annihilation once they are done with Flenser. We still have MASS ships if we ever need to get all serious.

    Town Gate is the most powerful spell in HoMM. No wonder why. It allows us to protect any of the CIs with a single dedicated and deadly squad. It might get relevant once our undeveloped outposts are attacked by the natives who will come baying for Flenser's 'blood'.

    Alternatively, defend the outposts (and the Second Crescent) the old-fashioned way. We have retaken the rogue CIs for some purpose, did we not?

    3 AE KY
    Tally (open)
    Storyfag 1 A K W
    hello friend 3 A E X Y
    Flunklesnarkin 1 A C K X
    Nevill 3 A E K Y
    asxetos 3D E X Y
    Azira 3 A D K X
    Jaedar 3 A E K W
    lightbane 3 A B Z
    Grimgravy 3 A E K Y >Z
    oscar 3 A B K Y >Z
    GreyViper 2 A E Y W
    Jester 3 B E Z
    Reject_666_6 3 D E Y W
    Elfberserker 3 A D K Y
    archaen 3 D E Y W

    1)
    1 - 2
    2 - 1
    3 - 11

    2)
    A - 11
    B - 3
    D - 5
    E - 9

    3)
    K - 8
    W - 5
    X - 4
    Y - 9
    Z - 2, potentially 4

    Alternatively,
    KX - 2
    KY - 4
    KW - 2
    XY - 2
    YW - 3
    Z - 2, potentially 4
     
    Last edited: Oct 12, 2015
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  10. asxetos Augur

    asxetos
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    Location:
    Greece
    3
    AE
    XY

    Improve now while Flenser is keeping the other factions occupied.
     
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  11. Azira Arcane Patron

    Azira
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    Nov 3, 2004
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    7,814
    Location:
    Copenhagen, Denmark
    Codex 2012
    3
    AD
    KX
     
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  12. Jaedar Arcane Patron

    Jaedar
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    5,832
    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    We know that human/tau tech is inferior to ours. As such, attempting to subvert it seems like a bad tactical option, even if it might be fun from a research perspective. But we can research their tech when its wielders are dead. Except for their FTL stuff.... obv I know its psykerisms, but IC figuring out humies FTL comm capabilities seems a top priority.
    Knowing where the exclusion zones are will likely prove essential to future logistical manoeuvres.

    3
    AE
    KW
     
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  13. lightbane Arcane

    lightbane
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    Well, that settles any doubts. We're old-school necrons who are simply puppets for eldritch gods, having just a little more personality than the average Tyranid drone. On the plus side, this means we won't have to waste any xp on improving our diplomacy skills, right? Unless we wish to briefly ally with some space marines in order to deal with a worse threat. :M

    I vote for: 3-AB-Z
     
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  14. Grimgravy Augur Patron

    Grimgravy
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    Codex 2016 - The Age of Grimoire
  15. oscar Tacticular Staff

    oscar
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    Aug 30, 2008
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    7,404
    Location:
    NZ
    3
    AB
    KY
     
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  16. GreyViper Arbiter

    GreyViper
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    Jan 10, 2011
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    1,232
    Location:
    Estonia
    3 Wonder if, its a warp gate or a chaos object?
    AE
    YW
     
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  17. Jester Arbiter

    Jester
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    Mar 24, 2013
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    1,493
  18. Reject_666_6 Arcane

    Reject_666_6
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    Location:
    Transylvania
    3 DE YW

    Was gonna go for 2 but it's DOOMED at this point.
     
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  19. Elfberserker Liturgist

    Elfberserker
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    Oct 25, 2013
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    1,540
  20. archaen Arbiter Patron

    archaen
    Joined:
    Mar 10, 2014
    Messages:
    607
  21. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    10,656
    Shadorwun: Hong Kong
    It depends on how you count it. If you count choices separately, most people seem to want to repair the CIs now that we have taken them, and the rest (mostly different people) want to fix the tunnels. The combination of KY occurs only thrice.

    If you count it as combinations, with my flop Z is tied with KY at 3 votes each. I will remove my conditional to let KY win and continue, but we probably should come up with a better system to count these weighted choices.
     
    Last edited: Oct 12, 2015
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  22. Nevill Arcane

    Nevill
    Joined:
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    Shadorwun: Hong Kong
    No.
    Two potential Z votes come from KY folk. If KY wins, they never flop, and Z never gets its 4 votes.
     
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  23. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
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    10,656
    Shadorwun: Hong Kong
    I have edited the post.

    Before it was:
    With multiple ties at 3 votes - and that's before counting the flops, which cause different ties.

    Since someone has to flop to continue (unless new votes come in), I flop to KY and it is now:
    With a clear winner.
     
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  24. Baltika9 Arcane

    Baltika9
    Joined:
    Jun 27, 2012
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    8,765
    Voting for 2 DE Z
    It's probably too late for arguments, but we can pit the Huamns and the Tau against one another and use our superior IT skills to confuse them. The thing with Humans is that they have Inquisitoial support, so I want to trim their forces a bit now, so that they won't roll the Tau over immediately once the =][= and Grey Knights arrive.
     
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