HoboForEternity
sunset tequila
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Dark Souls but with guns
what part of that is cartoony wtfCartoony co-op third person shooter with randomised diablo-like loot.
Literally nothing in common with dark souls, except that main character can roll.
it at least have the silimar bossfight design to souls games. maybe some of the enemy design and dodge rolling.I don't see anything from the trailer and description on Steam page that points it to being inspired by Soulsborne, and apparently it's going to be 'over-the-shoulder' 3rd person perspective, which is so NOT Soulsborne. Guess youtubers/social media gonna do the thing of comparing anything remotely resembles Soulsborne to Soulsborne.
that's fast . . . .
This is the right combination of buzzword soup to make me cautiously optimistic that this will be shit
Thread title is fake news, it's The Division clone.
The game uses a weighted average to determine your potential power. It searches each slot and finds the highest level item and uses it for that weighted average. So, if you have a +5 gun (so level 6 behind the scenes), a +3 secondary gun, a +2 sword, and +1 armor (all 3 slots) your weighted afterage is probably level 5. Now, each NEW area you go into will be 5+1 (so 6). Your level 6 gun will be doing work, and your armor will be below-par.
Additionally, the resource drops to upgrade your gear is based on the ACTUAL average level. In the above example, using the same gear, your average level is 3.16 (so level 3). It will keep dropping regular Iron until your average is +5. Then it will start dropping Forged. This is to compel you to keep leveling up your weakest gear.
OK, so... If you are level 2 in a level 5 area because you just sprinted ahead and never upgraded, enemies will be doing 30% more dmg than normal (or better said, you wil lbe taking 30 % more dmg than normal). You will also be doing 30% less damage than you should.
If you decide "OK, I clearly need to level up!!!" and get to level 6, that level 5 area REMAINS level 5. It never changes difficulty unless you reroll the entire campaign. This is so that you can absolutely power-up and outlevel the area that was giving you problems. You will now be doing 10% more damage and taking 10% less damage than you would had you been level 5 against level 5 enemies.
Now, if you leveled up to level 21 (+20 all items, the max gearscore), that area that you previously spawned at level 5 would be an absolute joke. You would be doing 150% more damage and you'd basically take almost no damage... because you outlevel them by a massive margin.
Just to be clear, once a zone is spawned at its level, it NEVER levels up again until you reroll the entire campaign. This is so each level starts at a challenging level and allows to you power up and get stronger, thus making it considerably easier should you decide to do so!
EDIT: When I say LEVEL, I mean your GEARSCORE (both weighted average and your actual average). This has nothing to do with Trait Rank. Max gearscore is +20 which equates to Level 21... meaning, the highest the enemies can go is Level 22. Of course, this is all behind the scenes.
When you walk into a zone, ANY ZONE, for the first time, it will calculate your current level and spawn the zone at +1 to your level. This is to make every new zone slightly more challenging. It will never, EVER, under any circumstances, change that level UNLESS you reroll the entire campaign.
If you go into City 1 (first area) at level 2, the zone spawns at level 3, and will be level 3 forever. It will never level up or down.
UNLESS... you reroll the entire campaign. If you get to level 15, then reroll the entire campaign, then go to City 1 again, it will be level 16.
Note: When I mentioned LEVEL, I also mean gearscore level. Not your Trait Rank. Trait Rank does NOT factor into the calculation, only your gear score.
Every area has a minimum level. If you do not upgrade your weapons and armor, you will get destroyed. Example: World Boss for City is level 5 minimum. If you don't uprgade anything and get to the World Boss, they will be level 5, you will be level 1 or 2. You'll be doing way less damage, taking way more damage.
You absolutely have to upgrade.
On top of that, you get Mods, Traits, Armor Skills, Items, etc... which enemies do not. While each time they scale up in a new zone, you overpower them with your combination of gear and traits.
It has souls elements ,some things remind me of dead space... it's not really a looter shooter.So is this more like dark souls or a looter shooter