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Resident Evil 2 Remake finally announced, launches January 25th 2019

Discussion in 'General Gaming' started by TheHeroOfTime, Jun 12, 2018.

  1. TheHeroOfTime Arcane

    TheHeroOfTime
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    Click here and disable ads!




     
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  2. Somberlain Arcane Zionist Agent

    Somberlain
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    Where are muh fixed camera angles? :negative:
     
    Last edited: Jun 12, 2018
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  3. Jokzore Savant

    Jokzore
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    I loved REmaster and REmaster 0, go all the way as far as I'm concerned.
     
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  4. TheHeroOfTime Arcane

    TheHeroOfTime
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    [​IMG]
     
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  5. Ivan Arcane

    Ivan
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    :shredder:
     
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  6. ShadowSpectre Learned

    ShadowSpectre
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    RE2 remake has been long overdue. Going to say tentative incline on this one, at least they are keeping both campaigns as in the original. I'm not too fond of the overly young looking Leon and Claire though.
     
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  7. abnaxus Arcane

    abnaxus
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    Those faces.
     
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  8. agentorange Arcane Patron

    agentorange
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    Codex 2012
    over the shoulder is garbage
     
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  9. Trithne Augur

    Trithne
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    Travolta would be jealous of that triple chin Leon is rocking.
     
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  10. TheHeroOfTime Arcane

    TheHeroOfTime
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    The remake looks partially inspired on this



    [​IMG]

    [​IMG]
     
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  11. Humanity has risen! Arcane Patron Repressed Homosexual

    Humanity has risen!
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    Only the first three games with their excellent tension we're good. All the rest were garbage action games.
     
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  12. Felix Arcane

    Felix
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    Why did they make the characters' faces uglier?
     
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  13. ScrotumBroth Scrotal Projection Patron

    ScrotumBroth
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    Grab the Codex by the pussy
    What is this faggotry with the faces? May as well put two Thai boys locked in a cock suck off on the front cover.

    They vetoed a cool Kickstarter for a frotting simulator...
     
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  14. Daedalos Self-Ejected The Real Fanboy

    Self-Ejected
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    YES YES YES YES

    GEEEEEEEEEEEET HYYYYYYYYPED!

    This gon b GUD

    Graphics top notch, game looks amazing

    Also, im quite certain it will feature, first person mode, 3rd person over the shoulder AND fixed classic camera style.
    in the trailer u can clearly see the different modes in play briefly.

    cant wait for gameplay!
     
    Last edited: Jun 12, 2018
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  15. Tehdagah Arcane

    Tehdagah
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    Superior camera system and improved controls is incline. Now they just need to make the zombies more agressive and have a Mercenaries mode.
     
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  16. CyberWhale Arcane

    CyberWhale
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    Too bad they didn't go with fixed camera angles and prerendered background. That would have looked sick on today's hardware.
    Still, I will probably play through it, always liked this sequel the best.
     
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  17. fork Savant

    fork
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    Modern audiences are too mentally challenged for fixed camera angles.
     
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  18. Ash Arcane

    Ash
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    I like fixed cam angles as much as the next survival horror enthusiast, but I am glad they took this approach as the original was fine as it is. It still looks good, sounds good, and plays relatively well. There wouldn't be much value in a straight remake just as there wasn't with the RE1 remake.
     
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  19. Tehdagah Arcane

    Tehdagah
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    This will probably sell more than RE7 (which underperformed) since it has over-the-shoulder camera and classic characters.
     
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  20. Ash Arcane

    Ash
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    There's also the fact that 7 followed 6. After RE6 I lost faith almost entirely. After 7 (disclaimer: not played it), it seems fans have a little more faith in Crapcom, so that will help the sales of RE2 remake. But so will the reasons you noted too.
     
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  21. Machocruz Arcane

    Machocruz
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    The parts where Leon is positioned in the center of the screen work better. With that ots perspective I always get the feeling the character is dwarfing or dominating the environment instead of the other way around, which is not what you want for horror. It always comes off as purely utilitarian, for the sake of gunplay above all else. Meh.
     
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  22. newtmonkey Arcane

    newtmonkey
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    wtf did they do to my Claire :_;
     
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  23. Tehdagah Arcane

    Tehdagah
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    Nevermind the game looks boring, I watched the gameplay trailer and all the zombies are the same.

    I doubt, RE7 underperformed in its second fiscal year too, even after a price drop and the release of the Gold Edition.
     
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  24. Ash Arcane

    Ash
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    ? Well obv. there's going to be lickers, dogs, spiders. Yeah at the conceptual level zombies don't make for great gameplay compared to the more diverse, intelligent and faster Ganados, but if they balance health and ammo right it should be engaging enough. The whole opening sequence of RE2 was all zombies, many of which looked and behaved the same (that being braindead). But you had fuck all ammo and health vs an army and had to pick your kills while scavenging more resources, so it wasn't a total bore.

    Honestly though, RE2 had the worst gameplay of the first three main games so I don't expect too much. And it will be the gameplay we play this for. The original version of RE2 holds up perfectly well in the art/story/atmosphere etc department if that's what you want, and any remake would only serve to sully those elements. The only reason I may bother with this at all is the opportunities granted by the camera change. I hope for some fun RE4-tier gameplay within. Artistically from what they've shown it looks like shit anyway. If we're talking pure visuals give me classic pre-rendered backgrounds over true 3D any day, but of course that comes with the requirement of fixed cam angles.
     
    Last edited: Jun 12, 2018
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  25. Machocruz Arcane

    Machocruz
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    THe thing with the camera angles in original RE2 is that you could walk into some rooms and trace out a path of how you would weave through the zombies, when you didn't want to expend ammo. I don't know how that's going to pan out in this kind of view where left hand peripheral vision (so to speak) is absent and you have a narrow field of view. I'm thinking and hoping that those shots of Leon placed in the middle of the screen I mentioned before are actually gameplay and what the game is like in wider spaces/rooms. The camera pulled out more, and thus more positional awareness.
     
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