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Resident Evil 2 Remake

Discussion in 'General Gaming' started by TheHeroOfTime, Jun 12, 2018.

  1. Ed123 Arcane Patron

    Ed123
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    Serpent in the Staglands Wasteland 2
    I had some porn made for it on hentai Foundry so it's canon now.
     
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  2. DayofBlow Novice

    DayofBlow
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    Already forgotten. They should instead focus on forgetting RE6, Rev1 and the CG movies.
     
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  3. TheRedSnifit Educated

    TheRedSnifit
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    It says it's his debut.
     
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  4. TheHeroOfTime Arcane

    TheHeroOfTime
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    A random Umbrella forces minion soldier killed by Birkin.
     
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  5. Ed123 Arcane Patron

    Ed123
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    Crapcom have used "debut" for returning characters in the past tho
     
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  6. Ed123 Arcane Patron

    Ed123
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    Alright I was making pretty good progress in leon B but fuck the gator insta-death run sequence. Uninstalled :argh:

    Glad I didn't pay for this :smug:
     
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  7. RapineDel Learned

    RapineDel
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    The sequence is stupid because you have to press W on the keyboard despite the change of camera angle making S make more sense. It's also not really obvious because even though you're pressing the wrong button you're still running, when you press the right button you just run 'faster'.
     
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  8. Ed123 Arcane Patron

    Ed123
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    Oh it's not even a big deal, could probably have passed it within 5m if I'd retried a few more times. I was just at the end of my patience having already played Claire's campaign and then doing 90% the same shit just for some minor variations. If it was my first run I would've toughed it out but it would've lowered my overall opinion of the game, Claire's G2 fight notwithstanding.
     
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  9. TheRedSnifit Educated

    TheRedSnifit
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    For the alligator fight you literally just run left or right based on its really obvious cues. Leon runs automatically, you don't have to hold W.

    It's a set pattern - left, then right, then center, then shoot the gas pipe. Kind of surprised anybody had difficulty there.
     
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  10. TheHeroOfTime Arcane

    TheHeroOfTime
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    Yep, the giant croco is pretty lame, probably my biggest complain about the game besides the lack of differentiation between the campaings and the little presence of the soundtrack (Specially after hearing such good pieces like this). I liked the new bosses design in terms of gameplay, but the alligator just feels taken directly from RE6. A fucking scripted Crash bandicoot sequence

    RIP Croco 1998-2019

    You born and died being a lacklustre in all your appearances and wasting your potential.
     
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  11. TheRedSnifit Educated

    TheRedSnifit
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    Yeah, I recall that in the original to beat the alligator you just ran in a straight line down a hallway and hit a button, more or less.

    The remake improves on it but there's only so much you can do with something that wasn't very good in the first place.
     
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  12. sullynathan Magister

    sullynathan
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    Slight improvements are apparently worse than keeping things the same.
     
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  13. Ed123 Arcane Patron

    Ed123
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    Oh I assumed it was randomized and was trying to react to it's movements. Anyway idc
     
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  14. TheHeroOfTime Arcane

    TheHeroOfTime
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    I don't think the new crocodile is a slight improvement. On the contrary, I actually think is is worse. In the original it was a normal boss fight, you ran away from him while shooting it. If you make enough damage to him, he brokes a wall and leaves (And reappears in the B scenario to the other character). Sure, you can kill him with the drum, but usually you don't realize that in the first playthrough. But keep all this in mind, he was a boss fight. A poor one, maybe. But with options. What did we got in the remake? A scripted running sequence. Go left, go right, go left again and shoot the gas pipe. He's done, that's all. He also doesn't appears in Claire's story. It's pretty obvious that he has been included in the latest moments of the game's development, just to meet people's expectations.

    He could have been something like the worm boss from Silent hill 3, with the crocodile trying to bite you from sewer openings while you avoid his instant kill bite, forcing you to move and constant reubicate yourself (The core of RE combat), or something like that. But the thing we got? Nope. Not even a game's fanboy like me can defend it.
     
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  15. TheRedSnifit Educated

    TheRedSnifit
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    I think it was fairly obvious from the big glowing orange button next to the obviously explosive tank how you were supposed to go about killing the gator. The hapless gator wasn't really a true bossfight, and (for some or most players) goes down in the same as he does in the remake, minus the Crash Bandicoot sequence.

    But the gator isn't really a hill I'm willing to die on lol. It was bad in the original, it's bad in the remake, "alligator chases you down narrow hallway and gets instakilled" was unfortunately one moment they decided to remain relatively faithful to instead of really expanding on.

    I remember reading that when making the remake the gator was something they debated on for a long time because they couldn’t figure out how to fit him in the game without it detracting from the tone of the game. I believe they said this was one of the better options they came up with, for what that's worth.
     
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  16. RapineDel Learned

    RapineDel
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    Are you sure? I specifically remember dying a couple of times, then when I pressed W Leon went faster and I didn't have any trouble. Seems odd that Leon's running animation would speed up and yet it makes no difference?
     
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  17. Wunderbar Magister

    Wunderbar
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    Btw, on hardcore you'll have to dodge him three times instead of two (left - right - left again - then center and shoot the gas pipe).

    movement speed is irrelevant during this section, cuz alligator is tied to you no matter what.
     
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  18. Ezekiel Savant

    Ezekiel
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    I've never played the original, but I switched to the classic soundtrack and stayed on it after the Ada chapter. I wish I had used it from the start. The new soundtrack is just so bland. Almost finished my first campaign, Leon's.
     
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  19. Wunderbar Magister

    Wunderbar
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    The only remake track i liked more than original was the Leon's final fight with mr X.

     
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  20. Machocruz Arcane

    Machocruz
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    What a load of shit. And these are professional creatives. The tone of the game is monsters trying to kill you, a giant, carnivorous reptile should slot in there real easily as a non-scripted encounter. No, I think it's their level design that limits the available options they had. Even then, not hard to come up with something better than either games delivered.
     
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  21. Momock Learned

    Momock
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    Well in my case I found out how to kill him immediately and didn't waste a single bullet on it (I mean... you just have to push a button... it's not rocket science). What I didn't kwow is that it reappears in the B route if you didn't understand how to kill it in the A route (it gives me a reason to replay the game I guess!). So from my point of view the new crocodile wasn't so bad (it still was because it's a scripted sequence, and it reminded me of the levels where you're chased by something in Crash Bandicoot, which is not exactly the feeling that a horror game is supposed to give me).
     
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  22. RapineDel Learned

    RapineDel
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    Was the remake soundtrack purposely crap to get people to buy the DLC?
     
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  23. fork Savant

    fork
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    I don't think so.
    Most soundtracks nowadays are bland, unimaginative crap lacking any character.
     
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  24. DayofBlow Novice

    DayofBlow
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  25. Ed123 Arcane Patron

    Ed123
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    The original OST didn't really work for me, it felt like a mod tacked on to the game. The soundtrack was built around each room as a distinct "scene" clearly delineated by the door animation as a transition between them, so that the player felt a completely different sense of place and atmosphere depending on which room they were currently exploring. It doesn't quite fit with the remake where you can barrel through multiple "scenes" in one go.
     
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