DJOGamer PT
Arcane
snip
What you're failing to realise is that they didn't used a more traditional camera not because they were limited by tech but because they wanted to.
Those games, REmake specially, had every aspect of their design built with the fixed camera in mind. The controls, levels design, enemy design, enemy placement were all carefully considered around those camera placements. To the point that design is so refined that the game never is cheap about.
You don't have pinpoint accuracy in these games? Well shit you're not supposed to. You're not supposed to kill all zombies in the Spencer Mansion and you're not suposed to deal with any them in a confortable manner.
'Herr that's just dumb and artificial design'. No it's actually pretty well thought out design, without any unnecessary elements and a lot of work put into it. It's not by chance REmake is still one of the best games in the genre and the perfect example of a proper remake. The devs had a clear and specific vision of what the game experience should be, what aspects could enchance it and manged to deliver a very well polished gem.
Besides any moron can get properly accustomed to the controls in a couple of hours.
And what do you think that is?
That's a hot, hot list of big profile games bro! Those static camera tank control games are just fuckin' FLYING off the shelves! Can't keep 'em in stock!
By this reasoning then Fallout 4 and Skyrim are undoubtedly the best RPG's ever made and Doom cannot compete to the likes of the CoD games in quality.
Also back in their day they were big profile games that sold extenssively well. Shit RE4 still sells well to this day and it has tank controls.
Fanboys point blank rationalised the shitty bullet sponge zombies in REmake2 as "omg zombos so scurry now that I have to shoot them 12 times".
It's a remake of RE2 not RE4.
Last edited: