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Resident Evil 3 Remake - Nemesis has a nose now!!!

Discussion in 'General Gaming' started by karoliner, Nov 22, 2019.

  1. Daedalos Arcane The Real Fanboy

    Daedalos
    Joined:
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    This post has so much severe autism in it, that no known object on earth in 2020 can measure it. Congrats.
     
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  2. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
    Joined:
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    Jersey for now
    I thought the original RE3 was an excellent move for RE in general. The difficulty, length, 'HOLYFUCKWHATTHEFUCKNEM-', multiple story paths, ammo crafting. All of it was really a great direction to take the game, kind of reinvigorating the game really.

    I mean, the next step would be more open world type or something similar, more choices that have meaning, etc. Instead of following that path, they go the easy route and simply do graphics above all else.

    Man, I played the fuck out of RE4, and enjoyed the 2 player experience on RE5 though me and my friends fully acknowledged it wasn't a RE game. Since then, I haven't touched one. Just moved in the wrong direction I think.
     
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  3. Wunderbar Arcane

    Wunderbar
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    Revelations 2 is a pretty good RE game.
     
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  4. Tarantulos-Eduardo-Sanchez Arcane

    Tarantulos-Eduardo-Sanchez
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    You never killed Yawn, you never dealt with Plant 42, you never braved Black Tiger.

    You're a phony. You're just another RE2 lover to me. You ain't about this.
     
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  5. TheHeroOfTime Arcane

    TheHeroOfTime
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    Chad Neptune section >>>>> Virgin and bland Black tiger. Change my mind.
     
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  6. Ivan Arcane

    Ivan
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    5,213
     
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  7. TheHeroOfTime Arcane

    TheHeroOfTime
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  8. flyingjohn Arcane

    flyingjohn
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    They will probably remove the jiggle in a coming update.
     
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  9. Drakortha Learned

    Drakortha
    Joined:
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    Messages:
    224
    We got jiggle physics, but not zombie physics.

    What was their reasoning again for nerfing Jills original outfit?
     
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  10. Ezekiel Savant

    Ezekiel
    Joined:
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    682
    Does Capcom not understand how claymores work or do I not? I thought Metal Gear Solid just had the red lasers for the player's sake. Why would you show those in a cutscene? The one where Nemesis gets blasted by one. It seems hilariously inaccurate. A highly concentrated laser doesn't just stop after two feet, and having it so visible defeats the purpose of the mine.
     
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  11. Swigen Savant

    Swigen
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    Dec 15, 2018
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    998
    [​IMG] [​IMG] [​IMG]
     
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  12. Steezus Learned Patron

    Steezus
    Joined:
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    Same thing here, otherwise you would complain how a bomb just happened to explode right when Nemesis ran past it.
     
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  13. Ezekiel Savant

    Ezekiel
    Joined:
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    682
    Every gamer knows what a claymore is. All you had to do was give a focused shot on the claymore before the explosion. This way just looks silly.
     
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  14. SumDrunkGuy Arbiter

    SumDrunkGuy
    Joined:
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    909
    Autism, folks.
     
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  15. TheHeroOfTime Arcane

    TheHeroOfTime
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  16. SumDrunkGuy Arbiter

    SumDrunkGuy
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    That is actually huge incline if true. You may have just single-handedly restored my faith in this game.
     
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  17. mogwaimon Learned

    mogwaimon
    Joined:
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    zombies are a bit easier to kill than RE2, i'll give it that. it was fucked up how you can shoot a zombie like 6-10 times in the head and it's still getting up. on the other hand if you try to shoot the legs off they jiggle like jello puddin pops so there's a bit of a tradeoff here
     
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  18. Adon Arcane

    Adon
    Joined:
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    583


    I have my gripes about this game, but the dodge is pretty nice.
     
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  19. oldbonebrown Arbiter

    oldbonebrown
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    The dodge felt and looked out of place to me when trying the demo, like it didn't quite match how you moved around normally. But I'm sure I'll get over it after playing for a while
    Show Spoiler
    in a couple of years when the game costs it's rightful >20€
     
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  20. oldbonebrown Arbiter

    oldbonebrown
    Joined:
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    Did anyone else feel like REmake2 was a bunch of top quality resources at the hands of someone who didn't quite know what they were doing or lacked the vision to seal the deal? Like a good director could have made an amazing game with what was there with just a little effort, but that didn't happen and instead it constantly feels like it's falling short when you play it.
     
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  21. agentorange Arcane Patron

    agentorange
    Joined:
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    Codex 2012
    the original RE3 already had a dodge mechanic btw you retards are probably too fucking stupid to have figured it out though, if you even played the original re3 to begin with
     
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  22. oldbonebrown Arbiter

    oldbonebrown
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    I wish I had known that as a kid, RE3 really whooped my little ass and I remember no dodge. Certified too-dumb-to-figure-it-out reporting in.
     
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  23. Wunderbar Arcane

    Wunderbar
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    dunno how you could miss it, i've been dodging by accident more often than by intent.
     
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  24. oldbonebrown Arbiter

    oldbonebrown
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    I only really remember how my faulty disc made the game freeze every twenty minutes and how much the game scared me. So for all I know I could have been dodging like crazy - I kinda just wanted to be the poster that was that dumb after AO went so hard. You take the shots that you get.
     
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  25. Terra Learned

    Terra
    Joined:
    Sep 4, 2016
    Messages:
    438
    I recall the dodge mechanic could be easily abused in mercenaries mode once you got the timing down to extend the timer as much as you wanted. Hell, even in the main game, it was fairly easy to accidentally dodge an incoming punch from nemesis by tapping R1.
     
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