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I'd estimate that the demo is about 10% of the game's game-play time. It's a pretty big demo, but there's still A LOT to go, and the hardest parts are still to come! There are some hard puzzles that I hope will take you some thinking to get past.
Looking forward to sharing the full game with you guys!
By the way, how do I get rid of the need for my posts to be approved by mods? Is it a certain # of posts?
I'd estimate that the demo is about 10% of the game's game-play time. It's a pretty big demo, but there's still A LOT to go, and the hardest parts are still to come! There are some hard puzzles that I hope will take you some thinking to get past.
Looking forward to sharing the full game with you guys!
By the way, how do I get rid of the need for my posts to be approved by mods? Is it a certain # of posts?
I'd estimate that the demo is about 10% of the game's game-play time. It's a pretty big demo, but there's still A LOT to go, and the hardest parts are still to come! There are some hard puzzles that I hope will take you some thinking to get past.
Have you considered using the Wintermute engine? If yes, why didn't you go with it?
Note that I'm not criticizing you for using AGS, I'm really curious. I've played a bit with AGS lately and I also found Wintermute which I haven't tried yet, but looks to be more advanced than AGS.
Hey guys, have I mentioned about this great place online to buy [insert medicine name here]? Oh... I should probably save that until after I'm an authorized poster...
I have considered Wintermute. I started Resonance over five years ago and Wintermute didn't have near the amount of support, stability, or community around it at the time. Wintermute's advantages over AGS, primarily 2.5d support, weren't interesting to me as I knew I wanted a hand-pixeled aesthetic for the game. 320x240 resolution was always the right choice for the game because that was the only way I would ever get it done while having a wife, two kids, and full-time job outside of working on Resonance.
Plus, I had made four freeware games in AGS before starting on Resonance, so "stick with what you know"!
BTW, for those who missed it, there are two ways to enter the lab (after you fix the electrified water). The one through the metal door is a quite fiendish puzzle. I haven't found the solution to that one yet.
Just played the first three parts (or clocks)... so far so excellent...the puzzles aren't hard yet but they aren't exactly hand-holding either... they're logical.
The dialogue is pretty good... and I've laughed a couple of times.
The part in the girl's bedroom was scarier than anything any survival horror have served up recently.
-1 for the penis enlarge e-mail spam joke. Done too many times already...
Can someone tell me if I screwed something up in the game?
I finally figured out how to distract the two cops to re-calibrate the archive arm but the damn thing is off-line. Is it possible to bring it back online? Or is this one of those things where I now have to find a different means of extracting the blue prints?
Please note I am not looking for the entire answer just a slight nudge in the right direction. Thanks.
You were given something to actually access the machine (which normally would require the thumb print of a cop). Just use it!
By the way, the game is amazing! I mean, I would have liked a bit more of focus on making the puzzles hard to figure out, maybe having the game not funnel you so much later one, but I really liked the storytelling in this one. Thanks for the great game, Vince Twelve.
By the way, guys, which endings have you gotten? I've seen two of then, and I think I ignored one, but I am wondering if there is any way to come with a peaceful solution to the final standoff.
You were given something to actually access the machine (which normally would require the thumb print of a cop). Just use it!
By the way, the game is amazing! I mean, I would have liked a bit more of focus on making the puzzles hard to figure out, maybe having the game not funnel you so much later one, but I really liked the storytelling in this one. Thanks for the great game, Vince Twelve.
By the way, guys, which endings have you gotten? I've seen two of then, and I think I ignored one, but I am wondering if there is any way to come with a peaceful solution to the final standoff.
The red herring in the archive bit had me stumped for quite a while (until I figured out you need to do other stuff first before continuing that bit) as did figuring out the thermal puzzle.
The story was okay, I found Anna's childhood sequences to be more of a hindrance than adding much to it, and while the twist wasn't completely out of the blue the death felt a bit contrived.
Puzzling wasn't as easy as it tends to be nowadays without descending into full-out Schizm-style headbanging frustration which felt like a good change of pace.
Minor complaints with bits of the story aside it turned out to be a fun game that was well worth the time spent.
I know about the card that the Turtle security guy gives me. I already pointed the machine towards the drawer I want, R12 IIRC, but the question is: how do I get the archive machine to cough up the document? The reason I am asking if I screwed up is because I can't seem to get it to do anything after the "recalibration". Thanks for your time
One thing that might not be that clear is that the machine never gives you the original document, but a copy of it. Still need another hint? Is so...
Check your memories! Memories are a pretty cool feature of this game, making the game less straightforward in a way similar to what a parser could do. If you are still lost, next hint is the answer...
Bring up you long term memory you have of the will to the clerk so he can set up the system to request the thumb print.
Thanks again, I'll do as you described. One more question: is that long-term memory you describe something you pick up along the way or do I have to go out of my way to look for it? Sorry for the dumb question :D
Again, no problem. Long term memories are all given to you at point plots (well, the ones I found were, at least), whereas short term ones are the ones you need to drag from the room yourself.
Which endings did you get? I saw you can either get Ed killed or Bennet killed at the showdown, though the former kinda seems to imply there was a pacific solution as well. Getting Ed killed subsequently offers you two choices, and choosing to publish is as upbeat of an ending as you could hope, given all that happened. The bad guys are hunted and Bennet and Ray become celebrities.