Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Revisiting VtM: Bloodlines

Black

Arcane
Joined
May 8, 2007
Messages
1,872,592
Wesp could something be done to balance out the sewers and endgame enemies there? If you don’t have at least a mid tier combat skill (let alone firearms) your chatty vamp gets owned there...
Well, there's a shortcut through the sewers.
 

Prime Junta

Guest
Wesp could something be done to balance out the sewers and endgame enemies there? If you don’t have at least a mid tier combat skill (let alone firearms) your chatty vamp gets owned there...

Sucks to be a chatty vamp.

srsly... as games go, VtM:B is piss-easy. If you've managed to screw up your build that bad, start over. You can very easily make a chatty vamp who also pwns at combat.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,755
Wesp could something be done to balance out the sewers and endgame enemies there? If you don’t have at least a mid tier combat skill (let alone firearms) your chatty vamp gets owned there...
Well, there's a shortcut through the sewers.

... and I recently added shortcuts for all major endgame areas in the plus patch too. Just check the walkthrough that is included with the patch.
 
Joined
May 31, 2018
Messages
2,509
Location
The Present
I liked how skills doubled in use. I played Ventrue. The Dominate power was incredibly useful. Dialogue, combat, and even allowed me to beat most stealth missions pacifistically without any investment in the stealth skill. Presence was good for dialogue and very powerful in combat. I really felt like these powers were fleshed out the way it should be. I didn’t invest in any combat skills/stats/powers until like mid-game. By late game I might as well have been Cain himself.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,144
Location
Searching for my kidnapped sister
I just finished VtmB for the first time a couple weeks ago. Used the patch, but none of the restored or added content. Played as a Malkavian hottie.

This game is an absolute gem. The feeling I got playing it reminded me of when I played Deus Ex for the first time, which is pretty high praise since Deus Ex might be the best game ever made. I've never played a game this atmospheric and immersive before, to the point that when I finished I just wanted to start over immediately with a different clan. A vampire underworld RPG set in modern L.A. seemed like kind of a faggy idea but they crushed the delivery.

The funny thing is the combat in this game is terrible, the sewer sequence getting to the Nosferatu lair dragged and generally sucked balls, and obv the endgame was shit pure shit. Despite its glaring flaws (maybe because of them) this was a masterpiece of game design. I'm honestly a little pissed off how good it was, because it doesn't feel like anyone is interested in making games like this anymore. Hopefully they don't rape the sequel too badly.

Should I replay it with Clan Quest mod? If so, which clan to play next?

I suggest playing next run as Nosferatu. The feel is pretty different what with everyone being horrified of you.

If you hate that Nos look (like me), you can add a few command line to change your model into another clan look.

Tremere is like playing a mage, so the difference is actually not as strong as Nos compared to Malk.
 

Bester

⚰️☠️⚱️
Patron
Vatnik
Joined
Sep 28, 2014
Messages
11,003
Location
USSR
I loved the Nosferatu dialogues more than any gameplay changes (which are minimal).
 

Arthandas

Liturgist
Joined
Apr 21, 2015
Messages
1,371
How do you force MSAA? Back in the day all I had to do was set it in the nvidia control panel but now I can't force it even through nvidia inspector (AF works fine though).
 
Joined
Mar 18, 2009
Messages
7,308
How do you force MSAA? Back in the day all I had to do was set it in the nvidia control panel but now I can't force it even through nvidia inspector (AF works fine though).

You can force it just fine. And if you are using Nvidia Inspector you should go for superior option like "16xS [Combined: 2x2 SS + 4x MS]". Just make sure "Antialiasing - Mode" is set to "Override" and "Antialiasing - Behaviour Flags" is set to "None".
I've been forcing that stuff on pretty much every older game that I can, and even some later DX9 games that don't officially support proper AA can have it forced on them via compatibility flags. Nvidia Inspector is just that awesome.
 

Arthandas

Liturgist
Joined
Apr 21, 2015
Messages
1,371
You can force it just fine.
Well, I can't. Neither msaa or ssaa works, only af. I know it should work because I forced it before during my previous playthrough like 2-3 years ago but it just doesn't. I'm not using reshade or any other software, just the unofficial patch...
 
Joined
Mar 18, 2009
Messages
7,308
You can force it just fine.
Well, I can't. Neither msaa or ssaa works, only af. I know it should work because I forced it before during my previous playthrough like 2-3 years ago but it just doesn't. I'm not using reshade or any other software, just the unofficial patch...

Never had this problem. The only thing I can think of is you might be forcing it on wrong executable somehow. Or the path to executable is wrong. Sorry, out of ideas. Guess you can still use downsampling combined with FXAA or SMAA if nothing else works, just add resolutions via Nvidia DSR setting (and lower default "smoothness" setting to something like 18-20%, default one is too soft).
 
Last edited:

Arthandas

Liturgist
Joined
Apr 21, 2015
Messages
1,371
The only thing I can think of is you might be forcing it on wrong executable somehow. Or the path to executable is wrong.
This can't be it because I'm successfully forcing AF.

Guess you can still use downsampling
Yeah, at least this still works as intended.

Btw, do you know any good Reshade presets? I tried some ENB based packs but they look hilariously bad.
 
Joined
Mar 18, 2009
Messages
7,308
I don't know anything about that, the only things from Reshade I ever use is SMAA and sometimes a little bit of Lumasharpen, to counter TAA blur. Never messed around with any presets and I don't know why anyone would.
 
Last edited:
Joined
Feb 19, 2005
Messages
4,566
Strap Yourselves In Codex+ Now Streaming!
Found this puppy in the mailbox today :)

eo38froo.jpg
 

Goral

Arcane
Patron
The Real Fanboy
Joined
May 4, 2008
Messages
3,552
Location
Poland
Today is 15th anniversary of Vampire The Masquerade: Bloodlines:

x0pplRK.jpg

Congrats to Boyarsky and co for creating such timeless masterpiece.

Also thanks to Wesp5 for fixing (and breaking) it.
 

Swigen

Arbiter
Joined
Dec 15, 2018
Messages
1,014
Funny coincidence, I felt like giving this one another go just this morning. I just can not wait to kill peasants and charm the pants off whores with my new CHAD Ventrue!
 

Swigen

Arbiter
Joined
Dec 15, 2018
Messages
1,014
Does the unofficial patch fix the low res textures on the HUD and inventory and whatnot? Playing on steam and that’s the only thing that bugs me.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,755
Does the unofficial patch fix the low res textures on the HUD and inventory and whatnot? Playing on steam and that’s the only thing that bugs me.

The UP fixes the HUD and UI positions to work with widescreen, but I never did anything about the textures and I don't plan to. It looks good enough to me and as far as I know some people are working on AI assisted HR texures, so I'll leave it up to them...
 

Swigen

Arbiter
Joined
Dec 15, 2018
Messages
1,014
Does the unofficial patch fix the low res textures on the HUD and inventory and whatnot? Playing on steam and that’s the only thing that bugs me.

The UP fixes the HUD and UI positions to work with widescreen, but I never did anything about the textures and I don't plan to. It looks good enough to me and as far as I know some people are working on AI assisted HR texures, so I'll leave it up to them...


On my pc the inventory icons are so blurry I can’t tell what they are and stuff on walls like posters or newspapers are the same. Doesn’t really matter to me, just weird is all. I’m downloading your patch now for the Plus content. Thanks for making something like that available!
 

HansDampf

Arcane
Joined
Dec 15, 2015
Messages
1,471
Does the unofficial patch fix the low res textures on the HUD and inventory and whatnot? Playing on steam and that’s the only thing that bugs me.

The UP fixes the HUD and UI positions to work with widescreen, but I never did anything about the textures and I don't plan to. It looks good enough to me and as far as I know some people are working on AI assisted HR texures, so I'll leave it up to them...
I'm talking about this having stretched graphics and icons (text is correctly displayed).
RBuuIsf.jpg

Can you fix that?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom