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1eyedking Rift / Vive / VR General

Discussion in 'General Gaming' started by Jigawatt, Jun 21, 2016.

  1. Dexter Arcane

    Dexter
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    Btw. a lot of hardware manufacturers are also working on high resolution/PPI VR panels, I'm not really sure how it's going to run in conjunction with the hardware required though, as high-end cards are already pushing it on current VR panels: https://www.roadtovr.com/inside-samsung-jdis-high-pixel-density-vr-panels/


    https://uploadvr.com/heres-google-lgs-new-1443-ppi-vr-display/
    [​IMG]
    [​IMG]
     
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  2. Perkel Arcane

    Perkel
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    Yeah Gen2 of VR will be great.

    - fovated rendering (to only render in high rest stuff you look on while rest in low res)
    - varifocal displays (to handle proper focus instead of infinite focus like now)
    - amazing displays 4k per eye

    With those 3 it will be leapfrog over what is now available. Fovated rendering will lessen requirements (A LOT), varifocal displays will be able to properly make eyes focus and make most of sickness and eye strain gone, while displays will remove screen door effect and will be able to provide up to 140-150FOV with great PPI.

    It will be difference like between nigh and day.

    With 3rd gen i hope they will reduce weight and size of those headsets and increase fov further to something like 200.
     
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  3. Dexter Arcane

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    I'll believe the first one when I see it (it's a lot harder to actually accomplish than some of the optimistic demos make it actually look), they've built something they called "Fixed Foveated Rendering" into Oculus Go to lower hardware requirements already, although that just means that the generally visible area in the middle is full res, while the resolution gets lower the farther to the margins you get:


    And even if I do I'm not sure I want Facebook to be able to track my pupils movements and micro-movements for them to optimize content and ad placement and build up their psychological profiles.

    The second will be useful, but I'm not sure exactly how useful and how reliable mechanical parts required for constant long-term use might be, they've also kind of cheated showing its effect by adding blur to some of their presentations so far, but objects rendered normally at that distance on today's headsets aren't generally blurred in the way displayed:


    In the context of VR, these are supposed to be the upper bounds of the human visual system and at that point you're going to get diminishing returns, we ain't lizards or fishes with almost 360° all-around view:
    [​IMG]
     
    Last edited: May 30, 2018
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  4. Perkel Arcane

    Perkel
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    210 fov is about what human can see. While everything outside is blurry it still provide you a lot of important information, like space you are in and how fast you are moving. Which is why racing games on monitor feel so slow, because there is nothing from sides taht your eye can keep track and judge how fast you are moving.

    Second part is "presence", with wider FOV you stop feeling like you have helmet on. I already notice huge change when i moved from PSVR to VIVE because i got extra 10 in my horizontal view and a lot in vertical view, i can definitely tell that i get more of that sweet "i am there" feeling.

    In future with light VR headset and about 210 fov it will be very very hard for brain not to be fooled.
     
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  5. Shackleton Arbiter Patron

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    So I got my Rift.

    Holy shit.

    It's a gimmick, but fucking hell what a gimmick. Even just the first intro to the touch controllers with the little robot in the trailer was more enjoyable than POE. Wasn't massively blown away by Google Earth VR, but Robo Recall was amazingly fun. I can see how wave shooters will soon get boring, but it's certainly true that you have to experience it to really 'get it'.

    Definitely a convert to the VR bandwagon. Also pleased I didn't get any nausea at all in a good couple of hours solid.
     
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  6. Perkel Arcane

    Perkel
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    IT depends on games really. Also it is something that your body will adjust after a while IF you will actually get some game that fucks with your head.
    When i started i had issues with Resident Evil 7 but when i finished i could play that game with smooth controls without batting an eye.

    BTW there is ReVive for oculus so that you can enjoy vive stuff.
     
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  7. Puteo Learned

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    What are the top Vive games that aren't on the Oculus store though? The only one I can think of is Pavlov. The Rift has the most market share now so everything decent gets ported to it.

    SteamVR is also a pretty poor experience for Oculus users, bad performance and still has tons of glitches years later. I wouldn't be surprised if Valve was intentionally making the Oculus experience on SteamVR shit.
     
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  8. Dexter Arcane

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    It's actually the other way around to what Perkel stated, Revive is for Vive users to play Oculus "Exclusive" games as I said a few posts ago: https://github.com/LibreVR/Revive
    You can find out which those are here e.g. Lone Echo, Edge of Nowhere, Chronos, The Climb, Lucky's Tale, ARKTIKA.1, Robo Recall, From Other Suns, Wilson's Heart, Red Matter, Echo Arena, DiRT Rally, The Unspoken, Brass Tactics, Feral Rites, Defense Grid 2 VR, Dragon Front, Landfall, Dead and Buried, Rock Band VR: https://www.reddit.com//r/oculus/wiki/major_vr_games

    As for the other way around, there are various games that you won't find on the Oculus Store, although Valve is committed to make most VR games work with every available HMD via SteamVR, but some games designed mainly with the Vive in mind and not available on the Oculus store would be Skyrim VR, Fallout 4 VR, Doom VFR, all the Serious Sam games, The Solus Project, The Talos Principle, GORN, Hover Junkers, Audioshield, H3VR, Pavlov and various other smaller games that Oculus won't let on their Store for various reasons e.g. obvious examples would be stuff like VR Kanojo or Together VR since they don't want anything "porny" on their Store.

    There are also various games that are available on the Oculus Store by now, but were mainly designed with the Vive and Roomscale in mind before the Oculus Touch existed and would generally play better with one e.g. The Lab is Valve's basic Minigame collection, Arizona Sunshine, Space Pirate Trainer, Duck Season, Onward, Batman: Arkham VR, Cloudlands, Job Simulator, The Vanishing of Ethan Carter, The Assembly, Star Trek: Bridge Crew, Tethered etc.
    Just check Steam for the "Roomscale" as opposed to the "Seated" or "Standing" VR tags, although they're not always properly applied since there are devs that just add all of them for better discoverability: https://store.steampowered.com/search/?vrsupport=303
     
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  9. Perkel Arcane

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    Yeah Wilson Hearth looks amazing. Resident Evil 7 was and still is my favorite VR game so WH should tople that no problem, It remind me a lot of old thriller adventure games just in VR.



    -------------

    Played today Doom VFR.

    Mixed feelings. At one hand it is nudoom which i liked but it is completely separate campaign which i don't like.
    Secondly while understand slowmo locomotion thing i don't like it. It doesn't fit doom at all.

    Fallout 4 VR is surprisingly works great on my rig, because i heard that it worked like shit.
    And it also feels awesome that i can finally shoot my favorite gun from Fallout 2 .223 pistol while having it in my VR hands. If only that FNV coversion would be release i would be in heaven. I played FNV before in VR but having gun in hand is different feeling.
     
    Last edited: Jun 1, 2018
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  10. Perkel Arcane

    Perkel
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    Also payday 2 in VR seems fun:

     
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  11. Shackleton Arbiter Patron

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    Yeah, so turns out I'm certainly not immune to VR nausea. Subnautica made me want to hurl after a very short time, although the fact my controller wouldn't work properly in it may have contributed. Project Cars was excellent and some mild discomfort but nothing major. Overload, which I was really looking forward to in VR, is awesome but quite vomit-inducing. The buttons that rotate the ship 90 degrees in particular send me very peculiar.

    The two freebies Oculus give you, Robo Recall and Dead and Buried, were chosen very wisely. No nausea from them at all, as movement is so limited. Entertaining as well, in a filthy casual way.
     
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  12. Perkel Arcane

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    It takes time to adjust. I also at start had little problems (especially with RE7 smooth camera) but after a while it didn't cause problems.

    VR muscle is something you train and you later don't have problems.
     
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  13. Puteo Learned

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    Yeah, it doesn't help that overload looks pretty extreme for movement as far as VR games go.
     
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  14. Dexter Arcane

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  15. Perkel Arcane

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    I played demo of Moss on PS4 with PSVR and it was great.
     
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  16. Shackleton Arbiter Patron

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    Had to refund Overload, VR legs couldn't take it yet and didn't want to risk trying to 'play though' the nausea. Used the cash to buy The Mage's Tale as it's on offer and I had a 25% off voucher from somewhere. Really enjoying it so far and I seem to be able to play with the locomotion in that without feeling queasy.

    I'm still at the stage where I'm playing more or less everything with my mouth agape in amazement so not the best critic of the games so far. The Mage's Tale looks like it's going to be simplistic and unchallenging, but the feeling of 'being there' in the dungeon really ups the interest level. Fucking hell, don't let me buy Skyrim VR for heaven's sake!
     
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  17. Perkel Arcane

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    You are in honeymoon period and it will pass. As someone who is about a year with VR i still love it but i can easily see that with slightly different taste of games i would probably have hard to justify VR headset with my wallet as choice of games is pretty limited.

    Some recomendations:

    First off get:
    REC
    VRChat
    The Lab
    Accounting

    Because they are completely free and ton of fun. Accounting is hilarious.

    Paid games:
    SuperHot. This is VIVE at its best with controlers room scale and everything. Get it because it is worth it.
    Thumper. Amazing music rythm game with amazing atmosphere:


    some Thumper gameplay:

     
    Last edited: Jun 7, 2018
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  18. Perkel Arcane

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    I think second gen VR headsets will completely fix VR issues.
    I just saw YT video of Pimax8K VR headset through the lenses.

    Absolutely no screen door effect, 200 field of view (humans can see about 220) which means basically covering everything you normally would see. IT is LIGHER than Vive a bit.

    Only - right now it is that this is 60hz not 90hz but imo since i played a lot in 60hz vr via PSVR on pc it is not huge issue but imho it will upgraded when new connectors will be released (hdmi 2.1) because all of current ones can't do better than 4k @ 60hz on one cable.

    Just look at lenses (that is camera looking at sense showing no screen door effect and it can't cover 200 field of view at that):

     
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  19. Shackleton Arbiter Patron

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    Yeah the Pimax is really making a massive point about the higher resolution of it's screens, which is not a surprise as all the early reports are it has really bad latency and lens distortion.

    If they can get it as smooth as the current gen headsets I'm sure it'll sell bucketloads, (well in VR terms anyway), but if they can't there's going to be a lot of wailing and gnashing of teeth.
     
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  20. Perkel Arcane

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    8k is still not released. Linus tested v2 version and people who tested v5 version which was sent to some youtubers claim problem is mostly fixed. v5 also isn't the end.

    Resolution is one thing. FIELD OF VIEW is completely bonkers. AS you know full well with Vive you get 110. Now image TWICE of that in PiMaX8.

    Not resolution but 200 fov is the real gamechanger.
     
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  21. Dexter Arcane

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    Frodo's E3 VR game:


    FROMSOFT WANT TO MAKE YOU A FAIRY:


    Elder Scrolls Blades:



     
    Last edited: Jun 12, 2018
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  22. Dexter Arcane

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    News about the Steam Knuckles, it has a thumbstick now and looks a lot more like the Oculus Touch Controllers (which I overall regard as good news, since they are ergonomically awesome) with various additional features, but it seems they still ain't ready to ship yet: https://steamcommunity.com/sharedfiles/filedetails/?id=1411984190
     
    Last edited: Jun 22, 2018
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  23. Dexter Arcane

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  24. Dexter Arcane

    Dexter
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    Btw. if you're disappointed with DOOM VFR, remember there are always Mods for some other games on PC that add full Vive/Oculus support including Controller and hand/weapon movement like for DOOM3: BFG and Alien: Isolation:




    https://github.com/KozGit/DOOM-3-BFG-VR
    https://github.com/Nibre/MotherVR/releases/



    There's also apparently a group of Modders still working on a Half Life VR Mod to overhaul the game, although there's not been any news for quite a while on that front, wouldn't be surprised if the devs possibly got free Knuckles Controllers and might be working towards its release though: https://steamcommunity.com/sharedfiles/filedetails/?id=923491647 https://www.reddit.com/r/hlvr/

    And the more I browse Steam and other places for interesting VR games, the more I realize that Steam Discovery for games is FUBAR. You only/mainly get to see the popular ones if you browse the VR category by Top Sales or What's Being Experienced: https://store.steampowered.com/vr/#p=0&tab=TopSellers
    https://store.steampowered.com/sale/vrsummersale/

    When I go through the "Discovery Queue" there's a seemingly untold amount of complete garbage that Steam can show to me, but none of the even slightly interesting seeming VR games like In Death, SACRALITH: Archer's Tale (Archer games), FORM (Sci-Fi Puzzle), Unknightly (Thief clone), Apex Construct, Karnage Chronicles (RPG), EVERSPACE (Space Rogue-like), House of the Dying Sun (Space Sim), End Space, VR "Megapack" (Darknet, Cosmic Trip, Balsters of the Universe), Kartong - Death by Cardboard!, Downward Spiral: Horus Station, Marshmallow Melee, The American Dream, Alice Mystery Garden, Phantasma VR, Scanner Sombre (by Introversion), Sublevel Zero (Descent clone), IronWolf VR (Submarine game), Primordian, Heroes of the Seven Seas VR, Interkosmos, Combat Tested, A-Tech Cybernetic VR, NeverBound, Ghost Town Mine Ride, Horror of the Deep (Horror games), Ultrawings, Luna etc.

    Many of them have high ratings, and a bunch of them look intriguing or at least interesting, but you'll never stumble upon any of them using Steam's Discovery since not many people apparently played them.
     
    Last edited: Jul 4, 2018
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  25. Matticus Educated

    Matticus
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    I know it's a while off, but I just want a jurassic park VR game with elements of trespasser and alien isolation.
     
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