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1eyedking Rift / Vive / VR General

Discussion in 'General Gaming' started by Jigawatt, Jun 21, 2016.

  1. Venser Savant

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  2. Dexter Arcane

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    Paper Beast from Eric Chahi (Another World, Heart of Darkness, From Dust) for PSVR:


    A new game narrated by Captain Picard for the Oculus, called "Shadow Point". I'm assuming this will also release on the "Oculus Quest", so expecting a lot of the new releases from Oculus here-on out to have low-polygon Mobile graphics, since that is the path Facebook wants to go:


     
    Last edited: Apr 13, 2019
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  3. Dexter Arcane

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    This shit looks rather dope:
     
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  4. Dexter Arcane

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    https://www.businessinsider.de/facebook-weird-messages-oculus-touch-controllers-2019-4
    What clever hijinx to include in hardware that ships with what are essentially 5 Webcams attached to them providing almost 360° coverage and a Live microphone. Maybe the developers are trying to tell people something? :lol:



    A German site interviewed Polish Superhot developer Tomasz Kaczmarczyk and he said that the VR version of his game apparently sold over 800k units cross-platform and it made more money than the desktop/console version: https://mixed.de/superhot-vr-ableger-macht-mehr-umsatz-als-pc-version/

    This is funny, since they didn't even want to invest into VR at first at all, before they got extra funding: https://www.roadtovr.com/superhot-v...for-oculus-touch-free-to-kickstarter-backers/
     
    Last edited: Apr 13, 2019
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    https://www.roadtovr.com/superhot-vr-outsells-superhot-pc/
     
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  6. Dexter Arcane

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    Some Aussie Cyberpunk/Sci-Fi game:


     
    Last edited: Apr 17, 2019
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  10. Chaotic_Heretic Dumbfuck! Dumbfuck

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    VR is shit as it gives me serious headaches.
     
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  11. Dexter Arcane

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    Last edited: Apr 23, 2019
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  13. Dexter Arcane

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    Pretty cool Modular VR UI concept for Space Sims:
     
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  14. Dexter Arcane

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    The pages for the Valve Index are apparently Live: https://store.steampowered.com/valveindex
    And welp, they're pricing it outside the competition of Rift or WMR.

    The full package with the Headset, Controllers and two Base Stations comes in at $999. For people that already own a Vive or Vive Pro and have Base Stations there's a bundle for the Headset and Controllers for $749 and the single pricing for the Headset is $499 with the Controllers at $279:
    [​IMG]

    You can check for more Details here, famously it comes with 2x 1440x1600 RGB LCDs (for a total of 2880x1600), which is the Vive Pro resolution, they have Double-element Optics to improve FoV and clarity. The Headset apparently works at 120Hz and even has an Experimental 144Hz Mode which nobody really expected and they've announced that it will have 20° increased FoV in comparison with the HTC Vive: https://www.valvesoftware.com/en/index
    Show Spoiler
    [​IMG]

    [​IMG]

    More about the Controllers here: https://www.valvesoftware.com/en/index/controllers



    Pre-Orders start tomorrow (May 1st) and June 28 are apparently the first shipping dates. We'll likely learn more about it and the planned software support tomorrow.
     
    Last edited: May 1, 2019
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  15. Spectacle Arcane

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    The apparent lack of wireless in the Valve Index is a deal breaker for me. I'm not going back to tethered VR after experiencing HTC's wireless offering. Apart from that the specs seem really good, glad to see VR advancing!
     
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  16. Venser Savant

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    YES, 120+ Hz. Index is pretty much all I hoped it would be. I wonder how the no contact headphones feel and the front expansion slot could make things pretty interesting.
     
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  17. Dexter Arcane

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    23 minutes into the Pre-Ordering period they apparently sold out of stock in the US and the shipping dates slipped into July 31:
    [​IMG]

    Sold out in the EU now too after 1 hour 30.

    Updated Shipping dates now August 31 across regions.
     
    Last edited: May 1, 2019
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  18. Venser Savant

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    Apparently it has significant god-rays. Others reported they were worse than on Vive.

    "While Valve’s dual-element optics might be focused on a wide field of view and large sweet spot, it seems to have come at the cost of an increase in internal reflections (god rays). Moderately high contrast scenes cause significant glare which unfortunately detracts from the other benefits in clarity."

    https://www.roadtovr.com/valve-index-hands-on-preview-valve-vr-headset/
     
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  19. Perkel Arcane

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    It uses fresnel lenses so it must have godrays.
    I still wonder why they use them where PSVR doesn't and has no issue with godrays.
     
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  20. Tweed Learned

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    No Windows 7 no buy.
     
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  21. anvi Liturgist Village Idiot

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    Win7 dies in less than a year anyway.

    Specs of this seem quite good but I am not gonna buy VR until there are some good games for it.
     
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  22. Jigawatt Arcane

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    Never even went on sale in NZ :negative:
     
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  23. Venser Savant

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    So they could achieve higher FOV? PSVR has tiny FOV.
     
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  24. Perkel Arcane

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    Nope. PSVR has almost the same FOV. Difference is in vertical fov which vive has higher a bit due to squarish displays. On other hand Pimax has about 200fov and doesn't use Fresnel lenses.

    Whole point of using Fresnel lenses was to avoid using "expensive" lenses but PSVR kind of shows this is a bull.
    Or just anyone else can't do it when they do not produce things at mass scale.

    source: i owned psvr twice and vive for a few months.

    the first thing i noticed after changing from psvr to Vive is that vive doesn't actually have better technology than psvr and is about 4 times more expensive. Vive hand controllers are better though, though i don't like motion gaming in first place.
     
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