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1eyedking Rift / Vive / VR General

Discussion in 'General Gaming' started by Jigawatt, Jun 21, 2016.

  1. Dexter Arcane

    Dexter
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    VR THIAF:



    Vertigo Games Shooter:


     
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  2. Dexter Arcane

    Dexter
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    Last edited: Jun 10, 2019
    • decline decline x 1
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  3. Dexter Arcane

    Dexter
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    • hopw roewur ne hopw roewur ne x 1
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  4. anvi Liturgist Village Idiot

    anvi
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    VR games are so lame.
     
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  5. anvi Liturgist Village Idiot

    anvi
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    Why the fuck are they making VR games for toddlers? No parent is spending a grand on VR for a baby.
     
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  6. Dexter Arcane

    Dexter
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    Why have the "Village Idiot"'s and "Dumbfuck"'s found their way to this thread?
     
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  7. anvi Liturgist Village Idiot

    anvi
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    I was passing by, thought I would help out.
     
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  8. Phaserlight Novice

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    • Friendly Friendly x 1
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  9. anvi Liturgist Village Idiot

    anvi
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    Check this out:

     
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  10. Venser Savant

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  11. anvi Liturgist Village Idiot

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    What's with doing a 'launch party' in some noisy warehouse?
     
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  12. Venser Savant

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    All he had to do was take the fucking mic but no he wants to shout and ruin the whole video. Couldn't hear shit.
     
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  13. Venser Savant

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    https://www.roadtovr.com/displayport-2-4k-vr/

     
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  14. Venser Savant

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  15. Doktor Best Arcane

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    If you like swinging around like spiderman in VR then i can recommend Windlands 1 and 2. They are openworld puzzle platformers with basic quests and bow combat. A bit short but theyre on sale as bundle for 16 bucks which makes it a ok to good price/game hours ratio.

    Oh and Blade and Sorcery is a nice murder simulator with impressive melee combat. Still very much WIP though.
     
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  16. Venser Savant

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    That Spider-Man game would be awesome if there were some web swinging physics but it's pretty much like old Quake 2 grappling hook that sticks to a surface and brings you toward it instead of letting you swing.
     
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  17. Venser Savant

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    So the Index doesn't seem to be that great :negative:

     
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  18. Dexter Arcane

    Dexter
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    I tried Windlands back in DK2 days when it was just a Prototype and played the first one for a bit a few years ago (it's 90% Off btw.), but it always seemed a bit... rudimentary looking:


    Haven't tried the 2nd part yet. Regarding Blade & Sorcery I usually like to wait till these kind of games are out of Early Access or at least somewhat more Feature Complete and only make few exceptions like with Townsmen VR because I'd really like some more "God Games" in VR or Pavlov since it seems really far along, often praised and I'd like to try something like Counter Strike in VR and see how it is.
     
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  19. Jigawatt Arcane

    Jigawatt
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    This is something I'd quite like too, but haven't really looked into. Any title you recommend to either buy now or keep an eye on?
     
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  20. Dexter Arcane

    Dexter
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    https://rpgcodex.net/forums/index.php?threads/rift-vive-vr-general.109448/page-2#post-5557394

    Tethered is still the most "Feature Complete" option with 10+ Levels:


    Townsmen VR and Deisim seem to still be in Early Access, but they have developers that are still actively working on them as of last month:



    "Super Island God" has been discontinued and is what it is:


    Here's a short Overview from earlier this year:
     
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  21. anvi Liturgist Village Idiot

    anvi
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    • retadred retadred x 1
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  22. Jigawatt Arcane

    Jigawatt
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    Take everything you read in that article with a beach worth of salt. Even basic factual things, like what date it was published. Why?

    First of all that awful description of Neuroplasticity
    Just read the summary here https://en.wikipedia.org/wiki/Neuroplasticity and try to figure out how that in any way relates to the analogy given. It's a complete mess, so wrong I don't even know where to begin.

    Then you've got this

    What we have for humans was significantly better 25 years ago, see https://en.wikipedia.org/wiki/Cave_automatic_virtual_environment . This is basically the system described, but with tracked head position and shutter glasses for stereo. It would be nice if EG's VR correspondent would know that but I am unsurprised they never heard of anything before the Rift.

    This assertion is just wild, and it's no surprise he says "we believe" and not "it has been proven":

    What on Earth could make someone conclude this? Of course different animals reason about space and time in extremely different ways. Animals that use sonar don't "visualise" the results in some human-compatible way, they simply navigate using a model derived from the information they have. And are animals that are only alive for a day or two really perceiving time at the same rate as people? Somehow I doubt it. This premise comes from rat researchers and the media around them desperate to turn easy to study results into meaningful conclusions for people, but it just doesn't work that way.


    But the real kicker is there's already prior studies on this. At risk of doxxing oneself I worked on a study where we actively tried to rewire people's brains via VR taking advantage of neuroplasticity and let me tell you, it ain't easy. Even when you have willing participants dedicating hours to the task each day. VR stimuli isn't significantly more able to rewire brains than real-world stimulus, it simply allows us to play tricks with reality in a new way. In sum, don't believe games journalists, don't believe rat researchers
     
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