If only Bethesda had fans like you guys, the switch from free mods to sold as actual products would have gone off without a hitch!
First, explain how Ludeon is going to force mods to be dependent on their Royalty mod. Or admit you were talking out your ass.
Then explain how Ludeon is going to start charging for Steam Workshop mods.
Finally, explain how Bethesda's products are even remotely comparable to Rimworld in terms of design quality, attention to detail, commitment to game development, support of the community, etc etc.
I'm not saying forced, but why wouldn't some mods depend on the new stuff he added? It will just split up the modding community. Like it already will with 1.1 patch. Now it's another long wait for mods to make the transition to 1.1 (which was my first thought when 1.1 was announced) but now there is a mod added on top of that to make stuff even more complicated/confusing. And if it has this amazing original content as you guys say, why wouldn't mod makers want to make use of the new content?
As many have commentated on the steam forums and in reviews for the dlc, this just seems like a bunch of polished mods released as payed content, and from what I know that is the policy of Bethesda. Releasing mod content as DLC.
Also. 17 Euros. That is the wildest of it all.
First, Royalty isn't required even if you purchased it. You can switch it off. Second, if anyone makes a mod that's a direct extension of its functionality... then of course you'll need it. But most mods are built off of Core. If the require compatibility with really popular mods, that's taken into consideration. Patches are a thing.
Royalty is nowhere near Combat Extended in terms of scope or depth of changes. There are dozens if not hundreds of mods that conflict with CE... so people release patches. Royalty is no different from any other large mod: if it becomes popular enough, modders can patch their shit if they get enough requests and want to do so.
I think the problem you're having is you think of it as an add-on to Core, as would happen in a lot of other games. But that's not the case.
I also don't think it has amazing original content, as I haven't played it yet. I'm saying look at mods like Save Our Ship, Androids++, Combat Extended, Rimfeller, the gigantic collection of mods that add up to Call of C'thulu experience. The list goes on and on. None of these have split the community or caused catastrophes. People pick and choose what they use, modders pick and choose what adjustments or patches to make for compatibility. Royalty is the same thing.
Rimworld is incredibly versatile in how it can be modded and in how its community mods it.