Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Interview Rise of the Argonauts Q&A, part 2

Discussion in 'RPG Codex News & Content Comments' started by Vault Dweller, Aug 9, 2007.

  1. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,522
    Tags: Rise of the Argonauts

    Here is the <a href=http://rpgvault.ign.com/articles/811/811299p1.html>second part</a> of the Rise of the Argonauts interview. If you missed the first part, <a href=http://www.rpgcodex.net/index.php#4809>click here</a>.
    <br>
    <br>
    <blockquote> I think players will really get a kick out of how refreshingly different our combat system is from those in most RPGs, and from action / adventure games in general. First off, <b>our combat is executed in real-time, which in and of itself is a significant departure from the turn-based approach found in many RPGs</b>.</blockquote>You guys are true pioneers of game development. :salute:
    <br>
    <br>
     
    ^ Top  
  2. Twinfalls Erudite

    Twinfalls
    Joined:
    Jan 4, 2005
    Messages:
    3,903
    They're so bold. So brave! Somebody catch me, I'm swooning!
     
    ^ Top  
  3. VonVentrue Cipher Patron

    VonVentrue
    Joined:
    Jul 16, 2007
    Messages:
    813
    Location:
    HPCE
    Divinity: Original Sin Wasteland 2
    Re: Rise of the Argonauts Q&A, part 2

    This game is going to be truly REVOLUTIONARY! The best cRPG EVAH!...
     
    ^ Top  
  4. Globbi Augur

    Globbi
    Joined:
    Jan 28, 2007
    Messages:
    342
    Is there any ARPG without real time combat? None? Looks like we have tons of revolutionary games then, I didn't even know that game developers were so innovative all this time.
     
    ^ Top  
  5. Naked Ninja Arbiter

    Naked Ninja
    Joined:
    Oct 31, 2006
    Messages:
    1,664
    Location:
    South Africa
    Gotta love this line :

    Um, dragonshard? The real time strategy game with some very vague DnD inspirations? Who are they kidding exactly?

    Also :

    Collecting teh ubarest loot counts as a single goal, not multiple goals.

    Wow, I'm overwhelmed by the meaningfulness of the narrative! Bet you it amounts to a cutscene where you meet Adonis, he insults you, then later you get to see him as a boar and go "lol!" before killing him and taking his stuff.

    Which will all no doubt translate into killing your way from one end of an island to the other. You might need to collect an item along the way. Hoorah, I can hardly wait.
     
    ^ Top  
  6. crakkie Arcane

    crakkie
    Joined:
    Nov 20, 2004
    Messages:
    1,433
    Location:
    Louisiana
    I don't get how this is even an action RPG. Because of the "deeds"? I've seen progression systems like that in arcade games. Or is it the little side quests of the kind found in the action-adventure genre?

    I guess it's an action-RPG that removes the last vestiges of RPG-gameplay from Dungeon Siege and just goes ahead and turns into an action game. Hoo-rah.
     
    ^ Top  
  7. max Novice

    max
    Joined:
    Aug 4, 2007
    Messages:
    9
    Why stop in greek mythology?

    Greek mythology has no mass market appeal.

    Here's an idea: I am looking for some folding money to start development on a bible themed TB RPG.
    Just think of it: We could get every church to promote it to its members and their kids.
    Can anyone say GOLDMINE?

    We kill 4 birds with 1 stone:

    1. The CODEX gets a real TB RPG, with a budget!
    2. All the bible-themed carnage and perversion you can eat!
    3. I get rich!
    4. Unlimited sequels and spinoffs! (aka. I can afford to be a degenerate gambler.)

    I think everyone can agree that is a pretty high bird/stone ratio!

    Can anyone give me a reason why this wouldn't work?

    Consider: This strategy got W into the White House.

    Also consider: "Not enough God fearing Christians own computers" is not an reason. We can promote owning a $700 computer for the purpose of playing a bible themed RPG.
     
    ^ Top  
  8. HanoverF Arcane Patron

    HanoverF
    Joined:
    Nov 23, 2002
    Messages:
    5,946
    MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
    At long last a brave innovative game developing David has come to slay the Goliath of turn based combat. :roll:
     
    ^ Top  
  9. Seboss Scholar

    Seboss
    Joined:
    Jan 27, 2006
    Messages:
    947
    Re: Rise of the Argonauts Q&A, part 2

    Was this guy holding his notes upside down or what?
     
    ^ Top  
  10. Erzherzog Magister

    Erzherzog
    Joined:
    Jul 16, 2007
    Messages:
    2,887
    Location:
    Mid-Atlantic
    Did I miss something? All he said was that real-time combat is far different from turn-based.
     
    ^ Top  
  11. cuthbert Novice

    cuthbert
    Joined:
    May 28, 2007
    Messages:
    56
    Location:
    california
    So he's bragging about his real-time button mashing as opposed to turn-based button mashing. Why doesn't this guy say just say it's a god of war clone and leave it at that.
     
    ^ Top  
  12. Edward_R_Murrow Prestigious Gentleman Arcane

    Edward_R_Murrow
    Joined:
    Apr 4, 2007
    Messages:
    3,572
    Location:
    Motherfuckerville
    I thought Adonis got killed by a boar because a bunch of goddesses were fighting over him. But that wouldn't make for a big monster hack, now would it?
     
    ^ Top  
  13. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,522
    Godammit! Stop being so negative! The game offers choices and consequences; what more do you want?

    That's some seriously deep shit right there.
     
    ^ Top  
  14. Erzherzog Magister

    Erzherzog
    Joined:
    Jul 16, 2007
    Messages:
    2,887
    Location:
    Mid-Atlantic
    I'm just saying there were many other statements that were much better to use to prove your point, rather than using one that actually made sense...
     
    ^ Top  
  15. Jora Arcane

    Jora
    Joined:
    Mar 14, 2003
    Messages:
    1,115
    Location:
    Finland
    It doesn't, really. He's saying that most of the RPGs available have turn-based combat and that not having TB is a signifigant departure from them and a refreshingly different take. How many turn-based RPGs have you played recently? ToEE was four years ago and since then only Nival has kept the genre alive with its tactical combat games (SS, H&S, NW, DW).

    This isn't even the first time marketers have tried convince us that TB games dominate the market.
     
    ^ Top  
  16. bozia2012 Arcane Patron

    bozia2012
    Joined:
    Jun 17, 2006
    Messages:
    3,256
    Location:
    Amigara Fault
    Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again!
    Fixed.

    Man, I've had enough... I'm leaving on the next stop.
     
    ^ Top  
  17. chiefnewo Liturgist

    chiefnewo
    Joined:
    Jun 18, 2003
    Messages:
    118
    AAAAAAARGH!

    How can people so stupid learn to run a compiler, let alone remember to breathe continuously?!
     
    ^ Top  
  18. cutterjohn Cipher

    cutterjohn
    Joined:
    Sep 28, 2006
    Messages:
    1,627
    Location:
    Bloom County
    "while removing a lot of the minutiae that can often bog down games in this genre."
    As if ARPGs weren't already dumbed down enough...
     
    ^ Top  
  19. Antagonist Liturgist

    Antagonist
    Joined:
    Jan 6, 2004
    Messages:
    484
    Location:
    Glorious Vaterland
    I would attribute it to the fact that in many game development companies the designers and the software engineers are to separate groups. Apart from that I've not much to say about this game apart from that it's on my WONTBUY list. Yes, I'm aware of it that this must have been a terribly interesting revelation.
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)