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Development Info Roguelike Updates - Desktop Dungeons, Rogue Survivor

Discussion in 'RPG Codex News & Content Comments' started by Jason, Jun 17, 2010.

  1. Jason chasing a bee

    Jason
    Joined:
    Jun 30, 2005
    Messages:
    10,677
    Location:
    baby arm fantasy island
    Tags: Desktop Dungeons

    <p><a href="http://www.qcfdesign.com/?p=325" target="_blank">Desktop Dungeons at 0.14</a></p>
    <ul>
    <li>- All new religion system where you use earned piety for specific upgrades.</li>
    <li>- Streamlined interface totally still lets you do all that math if you want to. You&rsquo;ll wonder how you ever played it before.</li>
    <li>- 100% gold custom tileset by indie king-maker and all around super nice guy, Derek Yu! (Spelunky, TIGSource)</li>
    <li>- All your old character files will work just fine, but it&rsquo;s more fun to start from scratch again. Trust us.</li>
    <li>- Tweaks: F2 doubles the window, F4 fullscreens, ESC no longer insta-closes and there&rsquo;s even arrow-key navigation if you&rsquo;re that way inclined.</li>
    <li>- Fresh high score lists on which to min-max freely (We may even have balanced the Vampire)</li>
    <li>- Even more content for the super-hardcore endgame players. Seriously, we can&rsquo;t finish this thing&hellip;</li>
    </ul>
    <p><a href="http://roguesurvivor.blogspot.com/2010/06/alpha-31.html" target="_blank">Rogue Survivor Alpha 3.1</a> (partial changelist)</p>
    <ul>
    <li>- Improved AI use of cellphones.</li>
    <li>- Improved AI use of lights.</li>
    <li>- AI make use of the Shout action to wake up nearby sleeping friends when seeing enemies (that includes your followers).</li>
    <li>- Improved AI fight or flee logic (yes again).</li>
    <li>- Improved AI item management (yes again).</li>
    <li>- Changed Cautious vs Courageous directives effects.</li>
    <li>- As a result of changes, Civilians should be more slightly competent in melee fighting and followers more useful as fighters/guards/mules.</li>
    </ul>
    <p><a href="http://asciisector.net/forum/viewtopic.php?t=1372" target="_blank">Privateer: Ascii Sector at v0.6.6.1</a></p>
    <ul>
    <li>- Fixed bug that could cause the game to freeze when using the inventory (the game would think there was a quest being played and check for unexisting trigger events when picking up or dropping items).</li>
    <li>- Fixed issue with the old Quine4000+ not being upgraded to the 5000 model when loading an old game.</li>
    <li>- Fixed bug with a kill from a hand grenade not being registered if nobody saw you throw the grenade.</li>
    <li>- Fixed bug with the weight of a grenade not being subtracted from your total weight when throwing it.</li>
    <li>- Fixed bug with not being able to walk onto a tile with a corpse that was sitting on a chair.</li>
    <li>- Fixed bug with a quest item not being removed correctly after a quest is done if the item is in the player's backpack or locker.</li>
    <li>- Fixed bug with cargo being spawned on a retro Talon.</li>
    <li>- You can now sell stuff from your locker at the equipment shop.</li>
    </ul>
    <p><br /><em>Thanks to Gragt for the shaved ferret pics</em></p>
     
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  2. Dr. Doom Educated

    Dr. Doom
    Joined:
    Sep 19, 2009
    Messages:
    53
    Desktop dungeons at the moment is more a puzzle game than a roguelike. Ascii sector is a sandbox scifi action game. However if it wasn't for the Codex I wouldn't have know this games and one of them is a real time killer.Maybe Rpg Codex should focus the interest even to indie games in general regardless of their gameplay style.
     
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  3. DarkUnderlord Bringing that old Raptor magic.

    DarkUnderlord
    Joined:
    Jun 18, 2002
    Messages:
    24,954
    [​IMG] [​IMG] [​IMG]
     
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  4. Gragt Arcane Patron

    Gragt
    Joined:
    Nov 1, 2007
    Messages:
    1,864,860
    Location:
    Dans Ton Cul
    Serpent in the Staglands Divinity: Original Sin
    I'd do that only if they were overheating.
     
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  5. MisterStone Arcane

    MisterStone
    Joined:
    Apr 1, 2006
    Messages:
    9,422
    I've always wanted to get into Ascii sector... but I just can't summon the patience to figure it all out. And I play other roguelikes, dwarf fortress, etc. Is it in good enough shape right now to be worthwhile?
     
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  6. Azrael the cat Prestigious Gentleman Arcane

    Azrael the cat
    Joined:
    Nov 8, 2007
    Messages:
    6,207
    Location:
    The island of misfit mascots
    You know as well as we do that you'd only have to add a tentacle into any of those pictures and there'd be legions of deranged Codexers demanding the game be given a dedicated forum.
     
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