Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Preview RPG Codex Preview: Blackguards 2

Discussion in 'RPG News & Content' started by Grunker, Dec 11, 2014.

  1. Grunker RPG Codex Ghost Patron

    Grunker
    Joined:
    Oct 19, 2009
    Messages:
    21,524
    Location:
    Copenhagen
    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Tags: Blackguards 2; Daedalic Entertainment; The Dark Eye

    [​IMG]

    We have to admit: we liked Daedalic's 2014 RPG Blackguards a lot. It was a turn-based, tactical, combat-oriented RPG with encounters that made us feel like they were crafted by a passionate GM leading a P&P campaign.

    A lot of Codexers loved Blackguards. Some people from the outside (*shiver*) thought the game's pretty straightforward character system was "insanely complex." Fortunately, Daedalic said "fuck 'em!" and released the game without dumbing it down. In other words, Daedalic were bros. Yes, Blackguards was undocumented as fuck, which might have led more than one popamole casual-fag to stab himself in the eye with frustration. But after RPG Codex user felipepepe wrote an informative guide for the game, everything was just peachy.

    In short: we couldn't wait for Blackguards 2. And now it's almost here! We were bursting at the seams with expectation when Darth Roxor received a preview copy of the game and started writing about the marvels we could expect.

    So, without further ado, let's have a sneak peak into what he has to say:

    Why? For fuck’s sake, WHY?!

    ...uh-oh.

    Read the full article: RPG Codex Preview: Blackguards 2
     
    • Brofist Brofist x 26
    ^ Top  
  2. This is sad to hear. I liked the first game a lot. :(
     
    • Brofist Brofist x 2
    ^ Top  
  3. Diablo169 Arcane

    Diablo169
    Joined:
    Oct 20, 2012
    Messages:
    1,264
    Location:
    Grim Midlands
    Hey Daedalic, i'm so disapointed i'm going to use THIS motherfucker to emphasise my point.

     
    ^ Top  
  4. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
    Joined:
    May 29, 2010
    Messages:
    24,747
    Deterministic RPGs do exist and they can hypothetically be difficult and fun.

    What we have here is typical European cargo cult.
     
    • Brofist Brofist x 2
    ^ Top  
  5. Grunker RPG Codex Ghost Patron

    Grunker
    Joined:
    Oct 19, 2009
    Messages:
    21,524
    Location:
    Copenhagen
    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    The first game was great and actually something you might enjoy, what with your narrow, functionalist, encounter-focused approach to games.
     
    ^ Top  
  6. I had a feeling that this game might be a simple cashgrab, since it was announced so soon. Turned out that it's way worse.
    Guess that's one of the reasons they didn't ask strangers to join the beta team, like it was with the first game.

    But now when you mention it, I can't remember any decent games from Daedalic, apart from Deponia and Blackguards.
     
    ^ Top  
  7. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
    Joined:
    May 29, 2010
    Messages:
    24,747
    Sloggy sections and puzzle-like encounters plus 17 gb = not going to bother.
     
    ^ Top  
  8. Grunker RPG Codex Ghost Patron

    Grunker
    Joined:
    Oct 19, 2009
    Messages:
    21,524
    Location:
    Copenhagen
    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Third-worldian detected?
     
    ^ Top  
  9. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    76,737
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Not third worlder, just petulant.

    But I'm curious - what exactly are they cargo-culting, Roguey? What are they imitating here?

    Roxor will soon be here to tear your balls off
     
    • Brofist Brofist x 1
    ^ Top  
  10. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
    Joined:
    May 29, 2010
    Messages:
    24,747
    No, I just don't want to download that much. I could make an exception for something fantastic, but this isn't it.
     
    • Brofist Brofist x 2
    ^ Top  
  11. Grunker RPG Codex Ghost Patron

    Grunker
    Joined:
    Oct 19, 2009
    Messages:
    21,524
    Location:
    Copenhagen
    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    If it's not about speed, then why? :conspiracy:? I'm quite baffled as to what reason someone might have to not want to download set amounts of data, lol.
     
    • Brofist Brofist x 1
    ^ Top  
  12. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
    Joined:
    May 29, 2010
    Messages:
    24,747
    I'm just really irrational about it.

    They're trying to make it more elegant and failing. Possibly taking inspiration from AAA RPGs, maybe strategy and tabletop games of which I'm completely unaware.
     
    ^ Top  
  13. Grunker RPG Codex Ghost Patron

    Grunker
    Joined:
    Oct 19, 2009
    Messages:
    21,524
    Location:
    Copenhagen
    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    You're really reaching here, man. They're not copying anything, just removing RPG elements and adding some strategy game stuff. Oldest story in the Modern RPG book.

    Anyway, I still have slim hopes that I'll disagree with Roxor on this. Maybe it's just more of a strategy game than an RPG this time around. I don't have high hopes though.
     
    • Brofist Brofist x 2
    ^ Top  
  14. Tramboi Cipher

    Tramboi
    Joined:
    May 4, 2009
    Messages:
    775
    Location:
    Paris by night
    Is randomness really necessary to have an interesting role playing game ?
    Clearly not in P&P and probably not in a CRPG (is DnD as interesting than chess ?), but we'll have to see how Daedalic gets with determinism, fun, and not locking the player in an alpha-beta tree fail branch (Luck + save scumming helps with those).
     
    ^ Top  
  15. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    76,737
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Roxor's association of "randomness" with "character skill" is a little weird. I mean, I know what he means - the randomness is like an abstraction of what your character is doing in the chaos of combat. But when people say "character skill" they're usually referring to their character's stats and their very deterministic effects ON TOP of the random rolls, not the randomness itself.
     
    Last edited: Dec 12, 2014
    • Brofist Brofist x 5
    ^ Top  
  16. Duellist_D Savant Patron

    Duellist_D
    Joined:
    Dec 15, 2013
    Messages:
    383
    Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    You want to hear something really sad?
    It might actually sell a lot better than Blackguards 1 in the Reich.
    The TDE Fandom over here is full with crybabies who can't be arsed to bother with something more complex than tying their shoes and whines all day long how oh-so-complicated the rules are.
    Granted, the fourth installement of the TDE Ruleset had a massive amount of rules and some of them were indeed retarded, but its not more difficult to master than say Shadowrun 4th (which probably has a similar amount of rules and stinkers among them). Only Thing that really sucks is the lack of ORDNUNG among the books and the inability of some writers to write CLEAR rules that don't leave to much space open for Interpretation.


    Soooo...
    Catering to Casualfags might actually win those people over, making this financially more successfull than Part 1, killing another installment of what could have been a revival of "classic" games.
     
    ^ Top  
  17. toro Arcane

    toro
    Joined:
    Apr 14, 2009
    Messages:
    8,155
    Well, I'm not playing this. Thanks.
     
    • Brofist Brofist x 1
    ^ Top  
  18. Tramboi Cipher

    Tramboi
    Joined:
    May 4, 2009
    Messages:
    775
    Location:
    Paris by night
    I'm not sure I see how having determinism in a tactical game makes it storyfag fodder, Duellist_D. Diplomacy or Stratego (for instance) games can be pretty intense. Of course you don't play with an AI and therefore losing is less boring.
     
    ^ Top  
  19. Duellist_D Savant Patron

    Duellist_D
    Joined:
    Dec 15, 2013
    Messages:
    383
    Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    Not talking about determinism, talking about the whole "cutting down on complexity".
     
    ^ Top  
  20. Tramboi Cipher

    Tramboi
    Joined:
    May 4, 2009
    Messages:
    775
    Location:
    Paris by night
    Oh, ok I see what the Ominous Eye of the Infinitron meant, then.
    But was there a real complexity in BG when it was sometimes drowned in the RNG variance ?
    I'm not a minimaxer (when I want to solve interesting mathematic problems, I just do my job) so I tend to be laid back in gamist optimization.
     
    ^ Top  
  21. Duellist_D Savant Patron

    Duellist_D
    Joined:
    Dec 15, 2013
    Messages:
    383
    Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    IMHO yes.

    Overall, your build and chosing a tactic appropriate for it mattered a lot more than the occasional derp in the Dicethrow.
     
    ^ Top  
  22. Tramboi Cipher

    Tramboi
    Joined:
    May 4, 2009
    Messages:
    775
    Location:
    Paris by night
    I should probably play it once more to try different things and have a real opinion but I remember that positioning and AoO were underused.
    Charges and pinning would have been cool, too.
     
    ^ Top  
  23. Kem0sabe Arcane

    Kem0sabe
    Joined:
    Mar 7, 2011
    Messages:
    10,304
    Location:
    The Bosom of the Holy Spirit
    Seems like they got inspired by Bioware's own redesign of the Dragon Age character advancement system, not that the first game's system was any better, being a clusterfuck of stats and skills that made little sense.

    Serves codex right to expect any incline to come from Germany post Gothic 2.
     
    ^ Top  
  24. twincast Learned Patron In My Safe Space

    twincast
    Joined:
    Feb 10, 2013
    Messages:
    232
    I believe you're referring to the New Features video series? That actually has me confused for another reason. While Mháire also likes simple dungeon crawlers and stats-light Numenera in particular, she doesn't strike me as someone who would support streamlining The Dark Eye that much. (I think even TDE5e goes just a little bit too far for her liking, but I ain't stalking her forum activities.) And to be frank, that reaction's written plainly on her face during her site's videos of the Gamescom presentation and their interview with some Daedalic guy right after. So why does she narrate their videos again? I guess she must've made friends at Daedalic over the last couple of years...
     
    ^ Top  
  25. laclongquan Arcane

    laclongquan
    Joined:
    Jan 10, 2007
    Messages:
    1,866,877
    Location:
    Searching for my kidnapped sister
    You know, one reason I think this game will flop so hard is that they ignore the first requirement of casual games

    Sex Sells.

    NO nekkid female anywhere? The female lead, which could be good, got some hideous face... What the fuck?
     
    • Brofist Brofist x 1
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)