Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Codex Review RPG Codex Retrospective Review: Pillars of Eternity Revisited

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Jul 4, 2017.

  1. Janise Unwanted

    Unwanted
    Joined:
    May 14, 2017
    Messages:
    727
    [​IMG]

    [​IMG]
     
    • Funny Funny x 16
    • incline incline x 2
    • Brofist Brofist x 1
    ^ Top  
  2. Brancaleone Savant

    Brancaleone
    Joined:
    Apr 28, 2015
    Messages:
    656
    Location:
    Norcia
    So what are the conclusions about it?

    Is it more "Exercise in Minutiae: The Saga", or "Icewind Dale 3, With Extra Equality of Outcome"?
     
    • Yes Yes x 1
    ^ Top  
  3. Jim the Dinosaur Arcane

    Jim the Dinosaur
    Joined:
    Nov 19, 2009
    Messages:
    3,056
    For all of AD&D's mechanical faults, at least it tended to encourage some kind of consistency between gameplay and setting. A paladin was inherently non-squishy; kobolds were inherently weak scavengers. You didn't need loredumps to tell you that, it came forward in simply playing it. Sawyer's philosophy of making each portion of a game as functionally sound as it can possibly be seems to inevitably undermine the way these portions interact (a pure DPS-stat suddenly is treated like physical strength in text adventures, etc.).

    talking about sawyerism again feels nice, we should have a review like this again in a couple of years, feels like a reunion of sorts
     
    • Brofist Brofist x 2
    • Agree Agree x 1
    • Salute Salute x 1
    ^ Top  
  4. Azarkon Arcane

    Azarkon
    Joined:
    Oct 7, 2005
    Messages:
    2,967
    Stat distribution wasn't supposed to be a form of character progression in Advanced Dungeons and Dragons. It was supposed to model the intrinsic capabilities of your character. The goal of the system was to allow for a variety of basic ability profiles, not to min/max your super hero. It was part of the strategic matrix - you adapted to your character's limitations and did the best you could with the cards you were given, just like in life. The whole idea of rolling the dice until you had 18/18/18 is considered munchkin behavior and strictly a product of poor Infinity Engine implementation.

    The arrogance of thinking that the designers of table top games were that stupid... It gets me every time.
     
    • Brofist Brofist x 9
    • Agree Agree x 2
    • Thanks! Thanks! x 1
    ^ Top  
  5. ga♥ Liturgist

    ga♥
    Joined:
    Feb 3, 2017
    Messages:
    1,637
    Could we have a futurespective neutral positive review of PoE2 based on the kickstarter updates please? I already have the title "Did Sawyer surpass Leonardo da Vinci, the answer is yes!" by Roqua
     
    Last edited: Jul 6, 2017
    • Funny Funny x 4
    ^ Top  
  6. Ulfhednar Learned

    Ulfhednar
    Joined:
    Apr 29, 2017
    Messages:
    687
    Location:
    Valhalla
    No one is saying they are stupid, just that in twenty years of iteration, we have learned some things.
     
    ^ Top  
  7. FreeKaner Prophet of the Dumpsterfire

    FreeKaner
    Joined:
    Mar 28, 2015
    Messages:
    4,576
    Location:
    Devlet-i ʿAlīye-i ʿErdogānīye
    By the time Deadfire is released, Sawyer will already be canonised and you will be referring to him as St. Sawyer.
     
    • Balanced Balanced x 1
    ^ Top  
  8. Azarkon Arcane

    Azarkon
    Joined:
    Oct 7, 2005
    Messages:
    2,967
    This is an important concept, but one that is often missed or dismissed by people who are mesmerized by Sawyer's intellectualizing. Advanced Dungeons and Dragons gets bashed for having certain unintuitive rules, but there is nothing more unintuitive than Pillars of Eternity's system where you have classes with well-defined roles at creation, but the talents can make the class completely unrecognizable. Why make it class-based, then? Why not just make it skill-based? Sawyer's only explanation has been that he wants to capture the old Infinity Engine feel and so the game must have classes; but in that case he failed completely because the game doesn't capture the old Infinity Engine feel because of the very fundamental changes he made to the system.

    Same with the ability scores. Might sounds like it wants to be Strength, but it's not Strength, it's an abstract concept of the ability to project force through the universe. Dungeons and Dragons at least tried to have a semblance of verisimilitude, so that you could make rough analogies to living persons. Pillars of Eternity acts like anime: a wispy wizard who spent his whole life studying magic can kick down a wall just as well as a warrior who body built like Schwarzenegger on drugs, because they both have SOUL MIGHT. A HEALER should pump Might, because being strong makes you ... Heal more. Intelligence increases the area of effect of your abilities because, well shit, IT JUST DOES, OKAY? And why is Resolve the way to increase your ability to deflect attacks? Shouldn't that be Constitution or Might?

    The bottom line is: character definitions are abstract, convoluted, constantly changing, and the only justification for all of it is so that Sawyer could say he accomplished his ideological goal of making ability score choices not obvious and classes not required. What the fuck? Shouldn't the system reward common sense, rather than punish it? This is the central flaw of much of the design behind Pillars of Eternity - it is driven by ideology, rather than sense.
     
    • Brofist x 12
    • Agree x 3
    • Disagree x 1
    • meh x 1
    • WTF am I reading x 1
    ^ Top  
  9. HeatEXTEND Cipher Patron

    HeatEXTEND
    Joined:
    Feb 12, 2017
    Messages:
    2,317
    Location:
    Nedderlent
    "Actually playing Pillars of Eternity: The White March reminds me why I still own a PC. Nothing less."


    [​IMG]
     
    • Funny Funny x 11
    • M'lady M'lady x 1
    ^ Top  
  10. Lady Error █▓▒░ ░▒▓█ Patron Literally Hitler

    Lady Error
    Joined:
    Oct 14, 2012
    Messages:
    1,875,519
    Sensuki's therapist told him to stay away from PoE discussions.
     
    • Funny Funny x 2
    • hopw roewur ne hopw roewur ne x 1
    • Doggy Doggy x 1
    ^ Top  
  11. ga♥ Liturgist

    ga♥
    Joined:
    Feb 3, 2017
    Messages:
    1,637
    So when PoE2 comes out for tablet, ps4, and blahblah all the cucks will just use their PC Mac to post pics of their cuckbeards on instagram, I guess.
     
    • Funny Funny x 3
    ^ Top  
  12. Janise Unwanted

    Unwanted
    Joined:
    May 14, 2017
    Messages:
    727
    POS2 has
    -less chars
    -unvancian mmo casting
    -instant retargeting
    -resting gone
    -scrapped injuries
    -same linear graze mechanics on erything

    Guys! Lets practice our cocksucking arguments for the future neutal positive reviews of an offline feminist anime mmo!
     
    • Funny Funny x 5
    • retadred retadred x 1
    ^ Top  
  13. ga♥ Liturgist

    ga♥
    Joined:
    Feb 3, 2017
    Messages:
    1,637
    Better than Baldur's gate! woohoo!
     
    ^ Top  
  14. TheSentinel Arcane

    TheSentinel
    Joined:
    Nov 18, 2015
    Messages:
    4,977
    Location:
    Ommadawn
    what's bad about this
    false
    false
    what does this mean
     
    • Brofist Brofist x 1
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
    • retadred retadred x 1
    ^ Top  
  15. Crispy Who's really in charge here? Undisputed Queen of Faggotry

    Crispy
    Joined:
    Feb 16, 2008
    Messages:
    1,868,444
    Location:
    Future Wasteland
    Why? Why, Josh?

    Why do you have such an aversion to placing even somewhat realistic limitations on seemingly minor details like this? A thousand of these little cuts are what killed any joy for me playing PoE. Unlimited stash, for example. Basically meaningless rest. Inconsequential time between quests/traveling. So many things abstracted all in the name of "fun". Why?

    In contrast, things done the opposite way are what make Underrail incredible for me. Tightly controlled economy, for example. Very hard to find the best items. Monstrous difficulty spikes (but fairly distributed). Attention to detail in ways that made the player plan, think about his approach, plot revenge on the last encounter that wiped the floor with him. None of that exists in PoE. Not even with the adra dragon fight which had to be ultra-cheesed to beat.

    Stop playing it so safe, Josh. Take some chances and throw some all-or-nothing components in there. Give us the equivalent of a Disintegrate spell. Force us to limit our supplies. Those little details are what keep us coming back night after night, playing until 2AM.

    PoE never did that for me even once.
     
    • Agree Agree x 4
    • Brofist Brofist x 1
    ^ Top  
  16. Roguey Arcane Sawyerite

    Roguey
    Joined:
    May 29, 2010
    Messages:
    27,231
    There was a limitation on how many camping supplies you could carry and guess what, people kept using them all up after every battle and backtracking. Josh does not want people doing that, period.
     
    • Agree Agree x 2
    • Rage Rage x 1
    ^ Top  
  17. Barnabas Self-Ejected Patron Shitposter

    Self-Ejected
    Joined:
    Dec 12, 2016
    Messages:
    718
    Location:
    USA
    Poe is a good game.
     
    • Agree x 2
    • Shit x 2
    • Button x 1
    • Up Yours x 1
    • Disagree x 1
    • No x 1
    • Friendly x 1
    • Bad Spelling x 1
    ^ Top  
  18. Crispy Who's really in charge here? Undisputed Queen of Faggotry

    Crispy
    Joined:
    Feb 16, 2008
    Messages:
    1,868,444
    Location:
    Future Wasteland
    Yeah, that example of a limitation is one that I just found rather bizarre when I first started playing the game. Here you have this magic chest that can hold thousands of pounds of hundreds of weapons and armor and God knows what else but you're only allowed two camping supply sets?

    And where one is safely able to camp has always been a point of contention in RPG design discussion. The best solution I've ever seen is the random encounter chance while sleeping. Is that even possible in PoE?

    I guess it just boils down to what Josh says is what goes at Obsidian. It's a shame, because these types of games should be what us fantasy nerds die for. Ironic that what he brings back to us repels us (some of us? Most of us?) so.
     
    • Agree Agree x 2
    • Brofist Brofist x 1
    ^ Top  
  19. Roguey Arcane Sawyerite

    Roguey
    Joined:
    May 29, 2010
    Messages:
    27,231
    The intent was that it was supposed to be a gamey convention to discourage you from going too crazy with per-rest spells in dungeons and wilderness areas.

    No, because people will just keep reloading until they don't get one.
     
    • Agree Agree x 2
    • hopw roewur ne hopw roewur ne x 1
    • retadred retadred x 1
    ^ Top  
  20. Harg Harfardarssen Cipher Patron

    Harg Harfardarssen
    Joined:
    Aug 28, 2012
    Messages:
    997
    Location:
    Dreams, where I'm a viking.
    Project: Eternity Torment: Tides of Numenera
    Fixed seed yo.
     
    ^ Top  
  21. Roguey Arcane Sawyerite

    Roguey
    Joined:
    May 29, 2010
    Messages:
    27,231
    Backtrack to an inn it is then.
     
    • Agree Agree x 1
    ^ Top  
  22. almondblight Arcane

    almondblight
    Joined:
    Aug 10, 2004
    Messages:
    2,328
    That's the worst solution; if it incentivizes anything, it incentivizes constant resting. Either the random encounters are easy, in which case they don't make a difference either way and are just a waste of time, or they are difficult, in which case you're better off facing them with 75% health and spells than with 25% health and spells.
     
    • Agree Agree x 1
    • Disagree Disagree x 1
    ^ Top  
  23. Harg Harfardarssen Cipher Patron

    Harg Harfardarssen
    Joined:
    Aug 28, 2012
    Messages:
    997
    Location:
    Dreams, where I'm a viking.
    Project: Eternity Torment: Tides of Numenera
    Monster respawn with no xp for second kills.

    ETA:

    The punishment isn't the encounter, it's that you don't complete your rest and have some additional resource depletion. So resting is a risk in that you may have even fewer resources than when you started (Just don't give xp for the encounter.)

    Or hell, just disable resting and respawn monsters with no xp. What do I care.
     
    Last edited: Jul 7, 2017
    ^ Top  
  24. Delterius Prestigious Gentleman Arcane

    Delterius
    Joined:
    Dec 12, 2012
    Messages:
    10,475
    Location:
    Entre a serra e o mar.
    Whatever retards say they do in SA is not representative of reality.
     
    • Brofist Brofist x 7
    • Funny Funny x 1
    ^ Top  
  25. Rivmusique Arcane Patron

    Rivmusique
    Joined:
    Mar 14, 2011
    Messages:
    3,437
    Location:
    Kangarooland
    Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
    In the run up to PoE's launch, Sawyer had said that "Hard" was his ideal difficulty (they designed Hard first, removed tough enemies and replaced with weaker ones for easy/normal and bumped things up for Path of the Damned). Has there been anything from Obs to suggest this changed to PotD at any stage during development?

    How about for PoE2? Anything been said to suggest that an attempt has been made to bring Hard closer to what PotD is for PoE? Or are those that vastly prefer PotD in the original best off jumping straight in to PotD2?
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)