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Codex Review RPG Codex Review: Disco Elysium

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Nov 5, 2019.

  1. luj1 You're all shills

    luj1
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    Do you know of any CRPGs with no combat? I don't.

    Point taken.
     
    Last edited: Nov 6, 2019
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  2. ScrotumBroth Disco balls Patron

    ScrotumBroth
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    Grab the Codex by the pussy
    There's plenty of combat in DE....with oneself.

    [​IMG]
     
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  3. Prime Junta Arcane Patron

    Prime Junta
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    Also there is combat in DE. I've punched a kid, roundhouse kicked a race theorist in the face, shot two people, and gotten shot.
     
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  4. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    seems to me like it's not bethesda, but bioware level of design

    there was a time when fake choices that all ultimately led to the same outcomes were considered a bad thing, but i suppose once you let them stew a bit in wacky communism everything becomes a-okay
     
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  5. Fairfax Arcane

    Fairfax
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    Nonsense.

    And since you're so fond of appeals to authority, might as well listen to the person who created the RPG instead:
     
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  6. Prime Junta Arcane Patron

    Prime Junta
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    What does any of that have to do with combat?
     
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  7. IHaveHugeNick Arcane

    IHaveHugeNick
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    Maybe the real combat wasn't meant to be in Disco Elysium, but on the forums since everyone tabs out during loading screens every 5 minutes.
     
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  8. Wunderbar Arcane

    Wunderbar
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    The real combat is your videocard fighting Disco's hidden bitcoin miner.
     
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  9. ScrotumBroth Disco balls Patron

    ScrotumBroth
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    Grab the Codex by the pussy
    Hard to let go, innit lads?

    Ofc you'd all rather be playing PoE, NumaNuma and Outter Faghots, except that it's shit, just like anything else coming from California lately.

    You all know DE is 100% pure Columbian, no need for theatrics just coz you enjoyed a line.
     
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  10. Kyl Von Kull The Night Tripper Patron

    Kyl Von Kull
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    You’re usually more meticulous than this. He seems to be saying LARPing does not an RPG make, which I agree with completely. There need to be mechanics, but those mechanics don’t necessarily need to center on combat (incidentally Disco Elysium does have combat mechanics and a couple of instances where you even get to use them). And if you could find a quote where Gygax flat out said RPGs require combat qua combat, I’m sure you would’ve cited it.

    I’ve played Call of Cthulhu modules that had no combat, mostly investigation (some of the Delta Green ones). Was that not an RPG? I have friends who’ve played Burning Wheel campaigns with no combat—is that not an RPG? There’s stat based dispute resolution with dice (also the core mechanic in Disco), not just pure role-playing, which seems to fit the definition you’re citing just fine.
     
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  11. Prime Junta Arcane Patron

    Prime Junta
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    ^
    this.

    The distinguishing characteristic between improv theatre and role-playing games is that role-playing games have rule-based mechanics that define how challenges are resolved. Whether these challenges are combat or non-combat is secondary.

    The same distinction holds for adventure games/visual novels and cRPGs.
     
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  12. luj1 You're all shills

    luj1
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    Pillars, Numenera and TOW are shit CRPGs. No genre veteran should ever play them. Disco is a fairly good adventure game with RPG elements.

    Disco is the better videogame by far.
     
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  13. Haba Harbinger of Decline Patron

    Haba
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    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    A role-playing game can literally be about anything. You could make a hard-core cRPG about ice climbing, if you were so inclined. Or about holding a political debate. It just needs a good rule-set that gives you enough tools to create interesting situations than have be solved in multiple ways.

    The problem is that most of computer role-playing games are not really RPGs. They are simplified tabletop war games in a disguise.

    So now there is a generation of kiddies who have been conditioned into thinking that C&C in a RPG means being able to choose in between a rock and a stick. And the consequence is that as you bash mooks with a rock, a rock related number increases.
     
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  14. Fairfax Arcane

    Fairfax
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    :roll:

    No, he wasn't. He was talking about 'storytelling' systems and diceless games. Look it up if you want.

    His points and their context are self-evident, you're just being disingenuous. But here you go:
    These games have combat systems, and you can enter combat if you will. That's completely different to a game where you're forbidden from doing so.
     
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  15. Prime Junta Arcane Patron

    Prime Junta
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    I guess we just have two competing definitions of RPG then. I disagree with Gygax. Plane tickets bitch
     
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  16. rusty_shackleford Arcane

    rusty_shackleford
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    2019 is such a bad year for RPGs that RPGCodex has to review storybook games :negative:
     
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  17. Prime Junta Arcane Patron

    Prime Junta
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    RPG Codex: policing genre boundaries since 1996
     
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  18. Prime Junta Arcane Patron

    Prime Junta
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    Tell me Fairfax (and others, if so inclined): why is policing genre boundaries so important for you? I don't get it. From where I'm standing the cRPG is inherently a hybrid genre: it's a mashup of stats and role-playing with some type of gameplay basis -- RTS or TBS in one form or another in the 'classics,' brawler or shooter in case of many more modern ones. This one just mashes up stats and role-playing with an adventure/visual novel basis.

    "Pure" RPGs can only exist on tabletop. Ain't no such thing on a computer (other than playing a tabletop RPG online).
     
    Last edited: Nov 6, 2019
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  19. Excommunicator Arcane

    Excommunicator
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    It's all well and good to play a game without getting into any combat if you choose to play that way.

    But when the game outright disallows combat as a valid solution, that is definitely stretching (some would say butchering) what an RPG should be about.

    I'm not passing judgement on this game because I haven't played it but the argument being made that regular combat solutions could or would make it more of an RPG is correct in principle.
     
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  20. Martyr Prophet

    Martyr
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    so you disagree with Gygax, the guy who invented RPGs, on the definition of RPGs?
    :hmmm:
     
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  21. rusty_shackleford Arcane

    rusty_shackleford
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    He's right in that the definition of pnp RPGs has little to do with the definition of computer RPGs.
    The latter is inspired by, not a direct adaptation.
     
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  22. ScrotumBroth Disco balls Patron

    ScrotumBroth
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    Grab the Codex by the pussy
    [​IMG]
     
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  23. Prime Junta Arcane Patron

    Prime Junta
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    I've played a quite a lot of non-combat RPGs. With character sheets, stats, die rolls, the lot. We all agreed that we're playing a RPG. We were members of a RPG association. Some of these games were at official events by the RPG association. If we weren't playing a RPG, then tell us what it was we were doing?

    (And if you say "improv theatre" then you're officially being retarded. Anyone who actually does improv theatre would immediately say "no, that's not improv theatre, that's something different.")
     
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  24. ItsChon Resident Zoomer Patron

    ItsChon
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    All these people talking saying it's not an RPG, but still, not a single fucking person has even bothered to respond to MRY.
    I hate the fucking Codex sometime. We have a real argument right here, delivered coherently and logically, but people would rather cite some random fucking guy that made the first RPG than respond.

    Here's a hint, if you can't think of a good enough response, you might be wrong.
     
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