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Codex Review RPG Codex Review: Divinity: Original Sin 2

Discussion in 'RPG News & Content' started by Infinitron, Mar 6, 2018.

  1. J_C One Bit Studio Patron Developer

    J_C
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    :love:
     
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  2. Shilandra Learned

    Shilandra
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    I'm glad persuasion isn't rock paper scissors in this game considering that was one of the things I absolutely despised about div1 and my love of diplomatic solutions. Seeing as how persuasion is tied to different stats now are there multiple ways to persuade people within single dialogues? Like a guy wants your money but you can choose to intimidate or diplomacy or lying? Or does it mostly happen like you're only given one type of persuasion at a time?
     
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  3. thesheeep Arcane

    thesheeep
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    :slamdunkride:
     
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  4. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    Yes, but it's typically the same choice repeated with different attributes.

    [Persuasion + stranf] I order you to do as I say!
    [Persuasion + wits] Come on, you want to do as I say!
    [Persuasion + intelligence] Doesn't it make sense to do as I say?

    etc.
     
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  5. Shilandra Learned

    Shilandra
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    Honestly, I'm pretty fine with that. At least it allows me to define the kind of person I'm playing more or less.
     
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  6. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Ah, yes, that one. I didn't pass it this way, but saw my wife solve it without combat.

    BTW, regarding what you wrote about people playing it on autopilot - she said she liked the game because she was able to play it with the morning coffee or while keeping one eye on the baby. She didn't even remember the initiative issue.
     
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  7. Kyl Von Kull Arcane Patron

    Kyl Von Kull
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    Much like Roxor’s playthrough of DOS:2, I stopped reading his prolix review in the middle. Although if you ask me, 40 hours is about 25-30 too many.

    I can’t think of a Divinity game that finishes stronger than it starts, although I couldn’t make myself finish the last quarter of D:OS. But that kind of illustrates my point. They frontload the best content.

    I’ve never really understood the appeal of Larian; DD was decent, BD was underwhelming, DD2 was okay but becomes kind of boring once you get used to turning into a dragon. D:OS does many things right, but it never really gets any better than Cyseal. Even D:OS2’s biggest fans usually concede that the fort joy map is the best part.


    Hey, at least they’re using the stats for something!

    It’s like they took the Sawyerization of skills and attributes to its logical conclusion: casuals hate making these character build decisions, and they really hate the risk of creating a non-viable character, so let’s create a system where all builds are viable because none of the stats have much of an impact. You can’t screw up a meaningless decision!
     
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  8. AwesomeButton Cut a deal with the authorities Patron

    AwesomeButton
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    PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
    Yep, my estimate is the same. Larian has the creativity and systems design abilities to provide for 1/4 to 1/3 of the content of what's considered a full game. I think I wrote some time ago, that D:OS2 would have been a great decent game if it ended with the escape from the prison isle. This would have been before the stat bloat has developed into the ridiculous levels of the later stages, before items had scaled 20 times, before all the quest and ambush combat gimmicks had worn off, and with fewer iterations of the "animal is hurt, use perk" oh-so-original-encounter.

    And it would have still been a no small game at all, if judged by the amount of content, replayability and time needed to finish it.
     
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  9. Shilandra Learned

    Shilandra
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    Maybe game companies can start working together to make multiple beginnings to games and mash them all together to make the perfect game that's fully engaging from start to finish?

    Also you can use perks to help out the animals that get hurt? That's actually really good to know!
     
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  10. Jimmious Arcane Patron

    Jimmious
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    Obviously biased and completely focused on any possible negative issue of the game, as expected.
    Still though well written and these things need to be told. Even if they won't be taken into account. Gj Darth Roxor
     
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  11. Volrath Arcane Patron

    Volrath
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    Still game of the year.

    Suck it (elex) faggots

    :smug:
     
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  12. vivec Self-Ejected

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    That's called LARPing around here. The game does not acknowledge your inner monologue.
     
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  13. Mortmal Arcane

    Mortmal
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    Most certainly or if i were them i would completely ignore the codex from now on.
     
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  14. Mark Richard Prophet

    Mark Richard
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    I don't think the persuasion options are equal though because there were times when a lower attribute score would achieve success, while the highest score with the same PC would not. It seems to depend on the situation. If you're talking to someone who's acting like a snivelling coward for example, a 20 strength check might loosen their tongue while a 30 dex check would not.
     
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  15. Van-d-all Learned

    Van-d-all
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    Into the Breach:
    Divinity Orginal Sin 2:
    Oh, the consistency...

    INB4 Yes, I know those were reviewed by two different people, but come the fuck on. At least try to work out a consensus as to what is incline and what isn't.

    Still, a good read, because I think it's important to acknowledge and point out all of the game's issues, and damn it has a lot of those. At the same time, perception of their severity seems quite varied, and personally I didn't find many of them so staggering, to the point of actually liking the game, but indeed, it's hard to argue any of the points isn't true. That being said, one can only hope for a similarly honest review of Kindgom Come Deliverance...
     
    Last edited: Mar 7, 2018
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  16. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Roxor has a thing for generalizing his own preference, but saying that determinist system are somehow inherently worse than variance-based ones is one of the more absurd and obvious examples of this.

    That said, I agree with most of his review.

    You change gear constantly. From a few hours into the game and forward, you will never be excited to see an item again, because you know it's up for replacement very soon.
     
    Last edited: Mar 7, 2018
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  17. Blakemoreland Hybrid Boss Magister Patron

    Blakemoreland Hybrid Boss
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    Grab the Codex by the pussy
    Someone please post this excellent review on Larian forums, please. I’m getting a kick out of this. These deluded and irrational players defending this mainstream game are hilarious!
     
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  18. J_C One Bit Studio Patron Developer

    J_C
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    What is interesting is that according to this review this is a bad game, yet it won the GOTY poll with a landslide. What does this tell of the Codex?
     
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  19. vivec Self-Ejected

    Self-Ejected
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    Maybe it says that 2017 was bland and terrible overall?
     
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  20. markec Twitterbot Patron

    markec
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    Codex 2012 Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
    I assume that Infinitron will now hire a Larian fanboy to write a positive review.
     
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  21. Pequod Unwanted

    Unwanted
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    That its populated by trash like you.
     
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  22. Darth Roxor Prestigious Gentleman Wielder of the Huegpenis

    Darth Roxor
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    first we must define what is an rpg

    it's no secret that the codex likes bad games

    in an rpg: rng >>>>>>>>>>>>> determinism

    however it has to be said that the way crpgs implement rng is usually tarded; there's a reason why you have fate points in most pnp systems - although a lot of this also stems from the st00p3d ways in which crpgs are structured
     
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  23. Grunker RPG Codex Ghost Patron

    Grunker
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    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    if popularity = quality Transformers would be this generation's strongest intellectual achievement
     
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  24. Volrath Arcane Patron

    Volrath
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    Haven't received a PM yet so far.

    :smug:
     
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  25. vivec Self-Ejected

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    I would agree in general except I don't think deterministic is worse than RNG. They serve different playstyles. Deterministic mechanics are good for complex games where a small number of moves can give rise to a *very* large number of consequence i.e. good branching and spreading a la Chess.
     
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