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Review RPG Codex Review: Expeditions: Conquistador

Discussion in 'RPG News & Content' started by Grunker, Jun 6, 2013.

  1. Kattze Andhaira

    Andhaira
    Andhaira
    Joined:
    Jan 10, 2011
    Messages:
    4,726
    Location:
    Babang Ilalim
    When I lost one of my Hunters (Veteran) and after a slew of poisoned party members, everything went to shit. And before that all was going well. :(
     
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  2. Psquit Arcane

    Psquit
    Joined:
    Sep 18, 2012
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    1,493
    Location:
    Ushuaia
    Gee alot of fucking bitching...
     
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  3. AN4RCHID Arcane

    AN4RCHID
    Joined:
    Jan 24, 2013
    Messages:
    2,996
    Exactly. Some minor screw ups or just bad luck can leave you very boned. [SPOILER for Hispaniola] After the fight with Esteban I had a couple wounded soldiers, but plenty of medicine and rations so I decided to finish the amulet quest while I was in the mountains. On my way to the corpses, I walked into a fight between two rebel groups. I made it through the fight with another wounded or two. No biggy, still should have been able to make it back to town to buy more supplies. At the quest marker I had to fight some natives. Then my fucking slaves turned on me, and at this point basically all my good fighters are out of comission, so I was fucked. Then fucking Esteban ambushed me and kidnapped one of my fucking men >:O I barely limped back to town, one of my soldiers died, another was kidnapped and I assume sacrificed, I had lost all my treasure and I don't think the governor even rewarded me for the quest and the Amulet quest only had a reward of like 800, which was not even enough for medicine to heal my whole party. I shouldn't have taken the detour to finish the Amulet quest, I guess? But shit, I didn't count on being attacked four fucking times on my way home.

    This game has a weird difficulty curve where it gets exponentially harder every time something goes wrong. I think it should have resting in towns, and more significant rewards for quests. It doesn't make sense that you can only heal party members out in the jungle, are there no doctors in town? The governor really won't put me up for the night, he makes me sleep in the snake-infested wilderness? The villages should be a safe place to recover before setting out on the next journey. That would mitigate the death spiral when something gets fucked up, give you a chance to get back on your feet. And quests should have decent rewards at the end of the quest, not just in the middle, because half the time all the gold you find gets stolen or lost before you even have the chance to do anything with it. Or the random events should be less fucking annoying, and give me the chance to mitigate or prevent loss with good planning and/or stat checks.
     
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  4. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
    Messages:
    7,751
    Serpent in the Staglands Torment: Tides of Numenera
    Yeah, resting / healing in town would be good if combined with more difficult battles, so that it's more difficult in general but the death spiral isn't as extreme. I don't know how you'd prevent abuse of town resting, though, except for an equally arbitrary limit like one town rest every couple of weeks.
     
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  5. AN4RCHID Arcane

    AN4RCHID
    Joined:
    Jan 24, 2013
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    2,996
    Yep, The Myth of Sisyphus for game designers.

    I suppose you could go the Dark Souls route, have very forgiving rest areas, but then require the player to travel a really long way between them. With respawning/random events, rest spamming would not accomplish much.
     
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  6. EG Nullified

    EG
    Joined:
    Oct 12, 2011
    Messages:
    4,265
    See? All this negativity and discussion at ways to improve on the current base has forced me to play the damn thing. :mad:
     
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  7. Metro Arcane Beg Auditor

    Metro
    Joined:
    Aug 27, 2009
    Messages:
    26,139
    People complaining about this game would probably kick Kate Upton* out of bed because her knees are too bony.

    *
    Show Spoiler
    Bee and Jaesun substitute Brad Pitt or David Beckham.
     
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  8. commie The Last Marxist Patron

    commie
    Joined:
    May 12, 2010
    Messages:
    1,864,876
    Location:
    Where one can weep in peace
    Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
    How come Grunker collects the brofists and not Ironyuri?
     
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  9. toro Arcane

    toro
    Joined:
    Apr 14, 2009
    Messages:
    8,142
    faggots
     
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  10. DarkUnderlord Bringing that old Raptor magic.

    DarkUnderlord
    Joined:
    Jun 18, 2002
    Messages:
    24,546
    How about simply implementing a better health system? IE: Make it take weeks to heal those wounds, like it actually would?
     
    • Brofist Brofist x 5
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  11. Haba Harbinger of Decline Patron

    Haba
    Joined:
    Dec 24, 2008
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    1,867,098
    Location:
    Land of Rape & Honey
    Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    That'd mean a complete rebalancing of the whole game. So eh.
     
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  12. Metro Arcane Beg Auditor

    Metro
    Joined:
    Aug 27, 2009
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    26,139
    Make it so if you die in-game you die in real life.
     
    • Brofist Brofist x 7
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  13. AN4RCHID Arcane

    AN4RCHID
    Joined:
    Jan 24, 2013
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    2,996
    Longer recovery times is a good idea, but I think you would have to a) let wounded soldiers fight with debuffs, b) drastically cut down on medicine required, like one or two per day per character, max, and c) minor - moderate wounds should gradually heal on their own but with a risk of infection if untreated, it's stupid how every little scratch means CERTAIN DEATH if you don't have medicine.
     
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  14. Liston Savant

    Liston
    Joined:
    Mar 28, 2013
    Messages:
    200
    There is a chance that condition will improve without treatment as well as worsen with treatment. Although the chance is pretty low so it's essentially there just for flavor, at least I never found it useful to take into consideration when making decisions.
     
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  15. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
    Joined:
    Dec 5, 2002
    Messages:
    15,721
    Location:
    Jersey for now
    Alright, looks like I'm getting this badass game.
     
    • Brofist Brofist x 1
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  16. jagged-jimmy Prophet

    jagged-jimmy
    Joined:
    Jan 25, 2008
    Messages:
    1,518
    Location:
    Freeside
    Codex 2012
    Started playing today - was almost put off by the obscuring jungle and the camera - seriously why not something like HoMM 3 map and movement?
    But then camped, did some fights and quests - good stuff. Especially the writing does not dissapoint.

    Technically - my gfx card and/or cpu are doing waaay too much for this kind of game. Strange.
     
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  17. Galdred Studio Draconis Patron Developer

    Galdred
    Joined:
    May 6, 2011
    Messages:
    2,438
    Location:
    Middle Empire
    Divinity: Original Sin 2
    I expected to enjoy the game for its combat, but I find it pretty repetitive, and lacking options. The setting and explorations are brillant though, if only they were not using the dumbest camera system ever...
    I end up having to rotate my viewpoint a lot in order to "exploit" the longer diagonals of my screen in order to see what is ahead. It gets old pretty fast. The difficulty is weird indeed. It is trivially easy when things go smoothly, but it is very slippery as soon as something goes wrong.
     
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  18. HiddenX The Elder Spy Patron

    HiddenX
    Joined:
    May 20, 2006
    Messages:
    1,630
    Location:
    Germany
    Divinity: Original Sin Shadorwun: Hong Kong
    • Brofist Brofist x 1
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  19. Broseph Fabulous Hoosier Patron

    Broseph
    Joined:
    Nov 24, 2012
    Messages:
    3,677
    Location:
    Indiana
    MCA will teleport outside your house with a sniper rifle and blow your brains out.
     
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  20. skyst Savant

    skyst
    Joined:
    Jul 26, 2010
    Messages:
    293
    Location:
    Philadelphia, PA
    I finished the game this weekend. Definitely solid, enjoyed the writing. Steam said I got ~35 hours out of it, well worth the $20 spent.
     
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  21. Tolknaz Savant Patron

    Tolknaz
    Joined:
    Dec 21, 2008
    Messages:
    479
    Location:
    Estonia
    Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
    Never thought i would see the day, but watch review is actually better.
     
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  22. villain of the story Arcane

    villain of the story
    Joined:
    Apr 2, 2010
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    7,427
    Location:
    Villainville
    MCA
    Oooh but don't you know; they did it that way for IMMERSHUN and REALISM while completely ignoring how different aspect ratios completely shit on their retarded idea of IMMERSHUN and REALISM by fucking the camera.

    Avonaeon
     
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  23. Avonaeon Logic Artists Developer

    Avonaeon
    Joined:
    Sep 20, 2010
    Messages:
    411
    Location:
    Denmark
    We understand that it's frustrating to some people and while we may tweak the camera some more, considering those criticisms, it's not gonna change in any drastic sort of way.
    If you feel that's still not enough, you can try typing in "vontrier" in the console to release the camera.
     
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  24. AN4RCHID Arcane

    AN4RCHID
    Joined:
    Jan 24, 2013
    Messages:
    2,996

    :hug: game is instantly a lot better, thanks.
     
    • Brofist Brofist x 2
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  25. Tical Arcane

    Tical
    Joined:
    Nov 29, 2007
    Messages:
    4,723
    Location:
    Your closet.
    lol the downward spiral of this thread

    [​IMG]
     
    • Brofist Brofist x 2
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