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Codex Review RPG Codex Review: Stygian Reign of the Old Ones

Discussion in 'RPG Codex News & Content Comments' started by Infinitron, Oct 12, 2019.

  1. IHaveHugeNick Arcane

    IHaveHugeNick
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    It was the 90s dawg, Scott Everts had had to manually add tiles 1 by 1 in every single Fallout map because they had no copy & paste.
     
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  2. Van-d-all Savant

    Van-d-all
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    Even though it's more of an Lovecraftian wannabe game, reviewing it based on pure combat build playthrough and blantly ignoring crafting and occult sure is quite edgy.
     
    Last edited: Oct 12, 2019
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  3. CRD Savant Patron

    CRD
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    Divinity: Original Sin 2
    the cliffhanger ending is such a bullshit thing to do.

    You can leave some things open on secondary missions or sub-plots to prepare yourself to do a continuation, but the main story?

    fuck you
     
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  4. Deadman Arcane Patron

    Deadman
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    Pathfinder: Kingmaker
    Haven't read the review, but I am going to be very angry&dissapointed if it isn't positive.
     
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  5. Roguey Arcane Sawyerite

    Roguey
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    My experience is that killing everybody gives you more angst than making a progressive escape asap which gives you more angst than running away immediately (which still gives you a bit). That makes sense.

    Hey, I put points into subterfuge. I even avoided a fight near the end because I was able to steal a thing instead of fight for it.
     
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  6. Politician Lurker King

    Politician
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    The review is just like the game: it feels rushed, unfinished and superficial. It’s appropriate. :?
     
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  7. Verylittlefishes Scholar Patron

    Verylittlefishes
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    Very good review, thanks. Still want to buy the game, cause I LOVE failed experiments. Still better than successed popamole hits.
     
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  8. Politician Lurker King

    Politician
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    I LOVE EVEN MORE SUCCESSFUL EXPERIMENTS. A rushed and incomplete game is no different than an unfinished painting. It is a failure from an artistic point of view. It is a sad reminder of untapped potential and of what it could have been if the artists worked harder. You either put all your efforts and deliver something great, or you die trying. Quit in the middle of the process because of lack of funding makes no sense whatsoever because it wasn't supposed to be about that in the first place. What I admire the most about Vault Dweller and Styg is that they made anything they could to deliver what they promised. Bills be dammed. Otherwise, they could just as well make shovelware for cellphones.
     
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  9. Verylittlefishes Scholar Patron

    Verylittlefishes
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    I mean, technically all Ice Pick Lodge games are failed experiments, and they are cult classic now
     
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  10. Verylittlefishes Scholar Patron

    Verylittlefishes
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    Also I confess that for some time I thought that Stygian is a reference to Styg.
     
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  11. V_K Arcane

    V_K
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    I had it the other way around, and spent a few minutes puzzling over why they'd announce an expansion (Expeditions) to a yet unreleased game.
     
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  12. Verylittlefishes Scholar Patron

    Verylittlefishes
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    I know at least three great unfinished novels, but yes, in universities they study Faust, 60 years in the making AND finished.
     
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  13. Politician Lurker King

    Politician
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    It depends on what you mean by unfinished. Experiments can be both great and unfinished if they are too ambitious. So when they fail, they still do so much. See Arcanum, for example. I don’t think this is the case of Stygian. I wanted it to succeed, but it didn’t accomplish even half of what it tried to do.
     
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  14. Verylittlefishes Scholar Patron

    Verylittlefishes
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    Anxious about upcoming Disco Elysium in this matter.
     
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  15. rusty_shackleford Arcane

    rusty_shackleford
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    too lazy to play the entire game because it's boring, someone tell me the ending
    spoiler it if necessary
     
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  16. Verylittlefishes Scholar Patron

    Verylittlefishes
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    You throw the potato in Cthulhu , and

    Wait, its Another War's ending.
     
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  17. Gromlintroid Novice

    Gromlintroid
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    Nice, another game I can remove from my STEAM wishlist
     
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  18. Vorark Arbiter

    Vorark
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    :lol:

    Anyway, good review -- was right to the point and addressed the usual nasty suspects: crafting & survival elements, lack of manual saving, rt tacked on a tb game, unfinished story.
     
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  19. Awakened_Yeti Arcane Developer

    Awakened_Yeti
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    :updatedmytxt:
     
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  20. Roguey Arcane Sawyerite

    Roguey
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    Show Spoiler
    You enter the witch house looking for a way to be transported into Miskatonic University to find the dreaded Necronomicon. Instead you meet a Chesire Smile who cuts a deal with you to escape the house in exchange for your bloodletting, and then you're mindscrewed and wake up in an insane asylum with many of the NPCs as your fellow inmates. The doctor briefly appears as the Dismal Man but it's ambiguous whether or not it's real or a hallucination. The game could end here, but you convince the bartender to mix you up a drug concoction to transport yourself back to Lovecraft Land before you're wheeled in for brain surgery. You wake up on a moon of Yuggoth surrounded by Elder Things who are are apparently at war with the Mi-Go. After navigating past some Mi-Go, you meet up with the Chesire Smile again who says that this time he can transport you to Miskatonic U for real, but now you have to kill one of your companions. If you don't, you're trapped forever on Nithon. It's suggested the Chesire Smile is really the Dismal Man is probably Nyarlathotep the Crawling Chaos. You find yourself in the University, but it appears as though you've been transformed into something akin to The Thing on the Doorstep. The narrator asks you if you're a bad enough dude to find the Necronomicon. End.
     
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  21. Fenix Cipher Vatnik

    Fenix
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    Btw, Russian translation was done from earluer version of the game, so final - dunno what's it - letter? or somehting which you decipher, in Russian version has something about "strings of Zann" or something.
    Didn't play.
     
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  22. Verylittlefishes Scholar Patron

    Verylittlefishes
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    But Erich Zann DID have a string. At least one.
     
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  23. ItsChon Resident Zoomer Patron

    ItsChon
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    I just read "The Thing on the Doorstep" cause of this post, and holy shit was it good. I see now why people always hyped up H.P Lovecraft. Any other short story suggestions?
     
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  24. Serious_Business Best Poster on the Codex

    Serious_Business
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    That's a bad, infantile point. You don't have successful experiments without failed ones. The only world where all experiments are successful is where there are none - which doesn't mean anything. The only way to assure a success is to follow a safe formula ; in effect, to avoid experimenting. To value experiment independent of their success or failure is essential to creative processes. What your interlocutor is trying to say, is that the game tried something "new" - and that is good and should be recognized.

    Review is boring as shit but it gets its point across. I think this is worth buying for 30 bucks if you're a Lovecraft fan ; I mean the kind of fan that listens to "lovecraftian esoteric black metal", like myself. Otherwise, I don't know, probably not such an amazing experience. Although I do think it has some very interesting aesthetics ; especially the music, it was a high point for me (even if it wasn't black metal). I would agree that the presentation is "safe", that it represents Lovecraft in a plain way - and that this is fairly boring, but I can't help but enjoy this nonsense. Paradoxically, there's something comfortable and lovely in Lovecraft : the sense that humanity is not the worst evil. The one major point this game works on is that it's a post-apocalyptic world - which doubles down the atmosphere, so to speak, presenting brutal environments (the mob, the cultists, or the indians trying to scalp me for obscure reasons). This works, but it's only the backdrop for the usual mythos. As was said elsewhere, a much better and original working of lovecraftian aesthetics is something like Bloodborne.

    I also feel like the game should be recognized for one feature that should absolutely be picked up by future titles : a negative experience system. A system where you character gets worst over time. You gain "bad levels" in this game. This is in a way revolutionary and goes against the usual power-dynamic of cRPGs. The review only mentions it as an after-note to the playthrough, but from a design perspective this is a big deal, I feel.
     
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  25. Fenix Cipher Vatnik

    Fenix
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    Isn't it "you get both negative and positive experience"? Because game with only negative progression is a bit boring, but those that have your character both developing AND degrading could be fun.
     
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