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Codex Review RPG Codex Review: The Bard's Tale IV

Discussion in 'RPG News & Content' started by Infinitron, Oct 12, 2018.

  1. Nyast Savant

    Nyast
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    Just checked my last save before Maiden's Barrow: 32 hours. Steam play time: 53 hours.
     
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  2. theSavant Erudite

    theSavant
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    Yeah, I think Steam counts every minute you spend in the game, regardless if you reload or not.
    Reminds me of Dead Space 1, which showed me a playtime of only 12 hours after finishing it, but it seriously felt like 20 hours or more (it took me 3 days to finish). I think the game just counted the playtime where you actually got through the missions without reloads.
     
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  3. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    Yes, I lost a few hours due to bugs that forced me to reload, but certainly not 20 hours.

    My Steam clock is bloated because the game was in a shitty state when it came out, so I played it for a bit, gave up, idled for cards (used them to buy Loki on Steam) and then restarted the game when the second patch came out.
     
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  4. M. AQVILA Magister

    M. AQVILA
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    • Agree Agree x 8
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  5. Morkar illiterate

    Morkar
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    It's even worse with steam. I have hundred hours of Elite Dangerous and really played only 20 hours. The clock starts as soon as you click on the play button in Steam. For Elite Dangerous it opens the launcher which allos you to start the game. As long as I had the launcher open it counted to my playtime. In short: playtimes in Steam are hugely inflated.
     
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  6. Darkzone Arcane

    Darkzone
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    I haven't played it beyond the Kylearan's Tower, because i had not time to do it. But i want to address one point of felipepepe's criticism: 2 round fights.
    Fuck have you played BTI-III? If not then i recommend to you to play the remastered version to see it for yourself. Every fight in BTI late game is just 1-2 rounds long. I needed just one Round for the 4x99 Berserkers and for Mangar i need just 2 rounds.
     
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  7. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    So what? Their combat systems and encounter design are entirely different, nothing that applies for one serves for the other. Why are you even bringing this up?
     
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  8. Darkzone Arcane

    Darkzone
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    Because the critic that you apply is also part and the appeal of the entire BT series (with the emphasis upon MIBL, MAMA, FAFI, JOBO, NUKE) and the sequel is measured upon and compared to the predecessors, like in the case of Fallout or Ultima or Wizardry or etc series.
    So you have figured out a combo and build that lets you spare resources and win major or minor (i get from your review, that this were minor fights ) fights within 2 rounds. Good for you. But this was not different for the majority of fights in BTI - III.
    Think what you had to do to win the 2 round fights in BTIV and what was in BTI: R1(AAHU(Fire Horn)C(MIBL)C(MIBL)), R2(AAAU(Fire Horn)C(MIBL)C(MIBL)) (here spot the difference between R1 and R2).
     
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  9. Roguey Arcane Sawyerite Sawyerist Sawyer's Bride No Fun Allowed

    Roguey
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    As I mentioned in the Grimoire thread, Felipe is a poseur who doesn't play or like old non-anime-moeblob blobbers (moeblobbers?). :troll:
     
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  10. mondblut Arcane

    mondblut
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    All this is still a legit part of the package. When your third division team plays against league champions in a cup, you are happy for every dive if it brings them 20 seconds closer to the result.

    All entertainment is 95% filler. Average "good movie" has maybe 5 minutes of exciting stuff, the rest is boring exposition. Average "good album" has maybe half of a song that is actually great, the rest is padding to reach 45 minutes of running time. Average sports is maybe 30 seconds of excitement per match. How come games are suddenly expected to be about snorting weapons grade buttonawesomin without pausing from the moment you click "install"?

    Maybe it's just me, but I still fondly remember the times when an RPG was expected to play for at least a hundred of hours. And, guess what, 99 of that hundred was padding and filler. Yet they somehow still blow the buttonawesomin-powered crap out of the water.

    JRPGs lifted that from Wizardry, and Wizardry can do no wrong. :obviously:

    Of course, the main purpose of padding in an RPG is to treat you with that sweet, juicy, delightful XP. If game mechanics are trash and you get no reward for your persistence, there is no point in that padding. Then again, there is no point in such a game to exist to begin with.
     
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  11. Zombra Arcane Patron

    Zombra
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    Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    No. "Is it like the previous games" is not the purpose of a review. It's about whether the game is good.
     
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  12. felipepepe Prestigious Gentleman Codex's Heretic Patron

    felipepepe
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    I don't know how you played up to Kylearan's Tower without figuring this out, but this is not a real sequel. Besides the setting and a few spell names, it has fuck all to do with the previous games. I mentioned this at the start of the review and said I would judge it as its own thing.

    Because, as I mentioned, the logic is entirely different. Bard's Tale I-III are games about attrition, even more than Wizardry. Individual battles are meant to be extremely fast, but they will force you to spend spell points, decrease your HP and fuck you up with status effect, until you're forced to go back to town and spend a fortune to restore your party. Combat in those games is actually extremely simplistic, the entire gameplay loop hinges on exploring as much of the maps and gathering as much XP and gold as possible before going back - be too ambitious and you die, be too cowardly and you might not have enough money. At least that's the idea, because those games had some ludicrous balance mid-game and the solution becomes "grind like hell".

    Meanwhile, Bard's Tale IV has one save totem that fully restores health every 5 minutes, has no status effects that carry between battles, spell points are per battle and the game is filled to the brim with food & healing items. Your party is basically always at full power, there are no resources to manage or spare. Moreover, it has several spells and abilities that require channeling and/or saving mana, meaning you need battles to last multiple rounds, or those abilities are just useless. Even the speed is entirely different, you can do like two entire BT1 battles before even the passive buff animations play in BT4.

    That's why Bard's Tale 4 encounter design is retarded. Maybe the designer was bright like you and didn't figure this out, but they are operating under entirely different rules, pacing and concepts. BT4 battles need to have much more weight and challenge, since they are self-contained. Instead, they can be won just as easily, carry no consequence, take longer and have way less variety than even BT1. There's nothing like a dragon fucking your entire party up with his breath, spiders applying poison, vampires draining levels, etc. That's why it sucks.
     
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  13. sstacks Arcane

    sstacks
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    *reads felipepepe's review and the first couple of pages of comments*

    Well, that whole game release went South fast even by Codex standards.

    [​IMG]
     
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  14. Bohr Erudite

    Bohr
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    To be fair, a second happy customer has come forward

     
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  15. sstacks Arcane

    sstacks
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    To be fair, looking around it's not getting universe love and praise outside of the Codex either. Gamespot actually gave it a 40%. Steam users are at 58%.
     
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  16. sstacks Arcane

    sstacks
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    We both posted comments beginning "to be fair," at the exact same time :retarded:
     
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  17. Diggfinger Arbiter

    Diggfinger
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    So how far along are we, in terms of BT4 selling 2 million copies (which Fargo announced would trigger him to buy back Interplay)?

    Felipe bought a copy, obviously.
    Twitter-guy bought 1, and I saw a few other tweets like that so let's count 5.
    Then there's Steam...let's say 17 copies.
    Probably Cleveland Mark Blakemore bought a copy too, just to prove how inferior to Neanderthal us mere human beings actually are.
    ...adding GOG sales and rounding up....brings us to about 119 copies sold!
    Only 1,999,881 to go! Sally forth, brave comrades!
    :happytrollboy:

    *goes back to playing Grimoire*
     
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  18. Cleveland Mark Blakemore Golden Era Games Übermensch Developer

    Cleveland Mark Blakemore
    Joined:
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    Something went horribly wrong here.

    TEN MILLION DOLLARS, HOMEY
    THAT'S A LOT OF CHANGE FOR TEN HOURS OF LOUSY PLAY
    A MILLION DOLLARS AN HOUR FOR A RAILS POPAMOLE SHOOTER
    CHECK OUT THOSE TEXTURES
    UNITY STANDARD FOREST GRAPHICS 100%
    NOT EVEN A BUMP MAP OR TWO
    SO WHERE DID FARGO SPEND THE MONEY?
     
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  19. Grauken Arcane Patron

    Grauken
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    Imagine you would have had that budget, Grimoire could not have been played by mortals due to its greatness, it would have broken minds
     
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  20. Prime Junta Arcane

    Prime Junta
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    Okay, Cleve and Felipepepe bromance when?
     
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  21. Grauken Arcane Patron

    Grauken
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    Somebody needs to do some meme-worthy pictures of both of them
     
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  22. Bohr Erudite

    Bohr
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    inb4

    Show Spoiler
    [​IMG]
     
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  23. Themadcow Savant

    Themadcow
    Joined:
    Feb 17, 2012
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    SteamDB reckons about 600 peak active users this weekend (vs Pathfinder: 16000) , and it's sitting on an estimated 20--50k total sales. Plus, y'know, GOG sales. That's got to be at least 56 more.

    By my estimates, Fargo should have enough sales to be able to afford one or maybe two letters from Interplay. I'd go with 'P' and 'Y' since they're worth the most in Scrabble.
     
    Last edited: Oct 15, 2018
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  24. Prime Junta Arcane

    Prime Junta
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    Before I fully parsed the picture, I thought that Cleve had just shot Felipe.
     
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  25. Kit Walker Totally Not Captain Shrek

    Kit Walker
    Joined:
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    You know what is the most pathetic thing here? Fargo's conception of being rich is a Hollywood image of a palatial place that is grandiose and gaudy. The man is eternally poor.
     
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