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Vapourware RPG Codex's Best RPGs - 2019 - REVIEW THREAD!

Dayyālu

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The only thing I'd add would be a quick reference to the genetics of Diablo, how it's pretty much a weird roguelike-in-real-time (limited enemies, Shrines and Black Deaths as the last remants of what it inspired it).

Also, the raising numbers thing :lol::lol::lol:
 
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Codex 2016 - The Age of Grimoire Bubbles In Memoria A Beautifully Desolate Campaign
It is my pleasure to review Underrail:

Fallout's influence on Underrail is everywhere: in its turn-based battles, its caustic conversations, and of course in its isometric, pixelated, grim post-apocalyptic world. In some areas, Underrail doesn't quite have the mastery Fallout had – but what it lacks in mesmerizing death animations and quantity of dialogs, it makes for in finely tuned combat mechanics, large build variety and innovative exploration with no worldmap.
Whether you play a heavily armored hammer-wielding warrior, a classic sniper, or a stealthy assassin relying on crossbows and homemade mines, the tremendous tactical depth and encounter variety of the game can keep you hooked for dozens of hours. Of course, it would also be a shame to ignore the psi abilities, a range of skills turning your character into a powerful spellcaster – and even there, three distinct schools of magi… sorry, three distinct schools of *psi* will give you delicous dilemmas every time you level up.
But wait, there's more! Surprisingly inventive quests will throw you inside a serial killer's den or into a hostage situation, an exploration-based XP system will reward your curiosity and sense of adventure, the wonders of the sprawling underground world will alternately amaze you and disgust you. Yes, it's still not Fallout. Because in some ways, it's so much better than Fallout.
 
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Gregz

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Diablo II

They don't make games like this anymore, and it's a damned shame. Diablo II is a masterclass on how a professional AAA game should be made. It expands upon the successful features of its predecessor while cementing seminal new mechanics like sockets, runewords, skill trees, and skill synergies. The gameplay is seamless, fluid, and intuitive. Easy to learn, difficult to master. With all of the hallmarks of a golden age Blizzard title represented in full force. Exceptional production values, the best voice acting I have ever heard, spare but pitch perfect writing, music that lavishes every scene with atmosphere, and the best itemization I have ever seen. All held together with addicting gameplay that keeps people coming back to this title after nearly twenty years. If you love RNG loot, theorycrafting, roguelikes, and fantasy roleplaying games, you are almost certainly going to love this game. If you enjoy co-op, trading, or PVP, the online lobby system and online gameplay is excellent. In fact, at the time of this writing, there are more people playing Diablo II online than are playing Diablo III. Diablo II has dozens of imitators, and after twenty years no one has managed to surpass it. For those who have already enjoyed vanilla Diablo II, check out what is probably the most popular cRPG mod of all time, Median XL.
 
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AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Here is my review of AoD, copy/pasted from Metacritic:

Age of Decadence, by Iron Tower Studios is an RPG which sets the standard against which RPG connoisseurs will measure future role-playing games for years to come.

The game has a number of features which set it apart from most RPG releases in recent years. To name a few such traits, I must refer to the realistic attitudes, motivations and interactions shown by its character cast and in its worldbuilding, the turn-based combat system with a heavy emphasis on tactics, which yet remains surprisingly intuitive, or to the mind-boggling variety of outcomes of its main story and secondary quests. AoD is truly an exceptional occurrence in the recent history of role-playing games.

The game takes place in a post-apocalyptic antiquity, depicting a world not all that different from how people of the Roman Empire probably used to perceive it in the days of the great Barbarian Invasions of IV-VI centuries. The setting is not strictly historical though, so expect partial "contaminations" and amalgamations of Roman era with Ancient Middle East and fantasy themes adapted to those two ingredients of the setting.

Whereas other games ask for fast reflexes or perseverance in mouse button clicking, good old-fashioned common sense will be the main requirement that AoD poses of you as a player. This may seem like it goes without mention, but really, in this game "think before you act" is your guiding principle, along with "save your game often". Whether it's about an ingame decision - like fighting a group of six armed-to-the-teeth thugs - or about your long term strategy in character-building - like spreading his character's skillpoints too thin over too many unrelated skills, being realistic about your character's capabilities is what will keep you alive. Putting yourself in your character's shoes, circumventing his limitations instead of playing superman - isn't this what role-playing is fundamentally about?

With realism being a chief design principle, building your character should be done with thought as to which skills will complement each other best. The two ends of the continuum are a pure fighter or a pure diplomat, but a player would rarely settle with a character concentrated solely on combat or on talking. In the majority of cases, your character will end up somewhere in between.

There is a lot of depth to AoD's combat, with weapons split into groups where increasing your skill with one weapon in a group provides synergic effect to your skill with other weapons of the same group. To add to that, the same weapons can execute different types of strikes, or be used to strike at different body parts, with varying action point cost and to-hit chance. The end result is that switching from one weapon to another, or from a single weapon to weapon and shield, coupled with changes to the types of strikes you will preform with that weapon, can dramatically alter the course of combat, without any changes to your skill levels with the given weapon.

Age of Decadence is unlike any other RPG you've played in that it will play out differently every time you replay it, depending on your character's background and skills distribution. The developers at Iron Tower Studios have spent a stupefying 10 years in mostly filling up the game with branches of the main and secondary quests, and with branches of the branches. Reactivity in an RPG can never be too much, and in AoD it reaches a point where the world begins to feel more real and alive than you are used to, especially if you have an affinity for its down-to-earth hardboiled novel-like writing style.

Age of Decadence is an RPG done right. The game combines great writing and storytelling with branching storylines more complex than anything you've seen in a computer game. It boasts a perfectly balanced turn-based combat system and deep classless skills-based character creation and development system. What makes the game stand out among the titles of recent years (and decades) is how the quality exectuion of its systems results in you playing an RPG in the way it's meant to be played - looking at the world through the eyes of your character, walking the dusty streets in your character's own sandals.

I can say without a doubt - AoD is a classic that just got released. I urge you to buy it and play it now, so that by the time the mainstream becomes alert and also proclaims it a classic, you will be ready to boast about how many times you finished it "before it was cool". And since the game is indie,it has the added benefit of being relatively cheap, so for the price of a triple-A game, you can buy two copies of AoD and gift one to a friend, who would later thank you for showing him the game.

With all this said, really, what could be better...? I'd say Age of Decadence II, hopefully.
 

Darth Canoli

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Tales of Maj'Eyal

Featuring 3 campaigns, an arena mode (which can be started from a regular campaign at any moment) and an infinite dungeon mode, there's also 2 new campaigns in development featuring new playable characters, Nagas and Trolls.

The world is huge, there's a lot of secrets and unlockables, like skill trees that will be available for other characters or new playable races and classes and your personal fortress.
Character creation is deep and the combat is step based, like in most rogue-likes with one innovation, depending on the choosen difficulty, you start the games with a number of lives you're free to use or not and you will earn more as your character grows or you can play it on iron man mode.

Warriors, archers, rogues and mages types have their own skills, tons of them, with a cool-down system.
The game rewards exploration but be wary as there is some dead end taking for of a high level dungeon closing its doors on you and eventually some death traps.
It's probably too much of a challenge for most Codexers, isn't it ?
 

Alpan

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Grab the Codex by the pussy Pathfinder: Wrath
Pillars of Eternity II: Deadfire

Deadfire represents Obsidian laying down the burden of the Infinity Engine, and as a (perhaps ironic) result the sequel is the superior game in the series. Freed from nostalgic expectations, Obsidian manages to make various improvements to the game systems: The multiclassing system is a fine fit for Josh Sawyer's signature balance philosophy, allowing for an unmatched variety of party compositions; unique items, each with their own mods and upgrade paths, address the blandness found in the first game; the greatly reduced number of filler combat encounters and the swashbuckling open-world put the emphasis on exploration. Finally, an underappreciated strength is the sheer customizability of the experience: Five difficulty levels, any combination of eleven challenge modes and new game bonuses, extensive AI scripting capabilites and even a turn-based mode ensure any RPG player will find something here to enjoy. And if you still need more, the DLC is uniformly excellent. Just ignore the plot.
 
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hivemind

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Battle Brothers

Repetitive, banal garbage. Mind numbingly boring game. I keep saying, as my played time climbs into the hundreds of hours.

Banal Brothers is an extremely addicting turn based tactics game(or an economic attrition simulator if you play ironman) where you command a mercenary group in a low magic fantasy world inspired by Germanic history, orks and zombies fully included. The game is played in real time over a procedurally generated campaign map in which you travel from town to town plying your violent trade and over a hex based procedurally generated combat map where you have your rough collections of fishermen, butchers, and melon fuckers gets maimed and killed in exchange for shiny gold with which you will eventually hire better men and this time buy them a helmet as well. It's pretty much a historical x-com without greater base building elements. The game offers multiple viable ways in which to build your dudes and the procedural generation of both the maps and the characters helps to keep every playthrough somewhat different form one another. Can get quite grindy at times and so a tinge of the ol' 'tism is recommended for full enjoyment. Comes with mod support and several content expansions that are all but necessary.
 
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AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Battle Brothers

Repetitive, banal garbage. Mind numbingly boring game. I keep saying, as my played time climbs into the hundreds of hours.

Banal Brothers is an extremely addicting turn based tactics game(or an economic attrition simulator if you play ironman) where you command a mercenary group in a low magic fantasy world inspired by Germanic history, orks and zombies fully included. The game is played in real time over a procedurally generated campaign map in which you travel from town to town plying your violent trade and over a hex based procedurally generated combat map where you have your rough collections of fishermen, butchers, and melon fuckers gets maimed and killed in exchange for shiny gold with which you will eventually hire better men and this time buy them a helmet as well. It's pretty much a historical x-com without greater base building elements. The game offers multiple viable ways in which to build your dudes and the procedural generation of both the maps and the characters helps to keep every playthrough somewhat different form one another. Can get quite grindy at times and so a tinge of the ol' 'tism is recommended for full enjoyment. Comes with mod support and several content expansions that are all but necessary.
Replace "gold" with "geld"
 

AwesomeButton

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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Here is a shortened version of my AoD review:

Age of Decadence is an RPG done right. The game combines great writing and storytelling with branching storylines more complex than anything you've seen in a computer game.

There is a lot of depth to AoD's perfectly balanced turn-based combat, and deep classless skills-based character creation and development system. Weapons are split into synergy-related groups. The same weapons can execute different types of strikes, or target different body parts, with varying action point cost and to-hit chance.

Good old-fashioned common sense will be what gets you through the story in one piece, along with saving your game often. Whether it's about an ingame decision - like fighting a group of six armed-to-the-teeth thugs - or about your long term strategy in character-building - like spreading his character's skillpoints too thin over too many unrelated skills, being realistic about your character's capabilities is what will keep you alive. Putting yourself in your character's shoes, circumventing his limitations instead of playing superman - isn't this what role-playing is fundamentally about?
 

felipepepe

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Ok, we got a bit over half of the reviews needed! Please keep them coming, here's the list with the games that still need them (I also updated the OP):

- Pathfinder: Kingmaker
- Dragon's Dogma: Dark Arisen
- Divinity: Original Sin 1
- Divinity: Original Sin 2
- Kingdom Come: Deliverance
- ELEX
- ATOM RPG: Post-apocalyptic indie game
- Pillars of Eternity
- Battle Brothers
- NieR: Automata
- Dark Souls III
- Kenshi
- Might and Magic II: Gates to Another World
- Diablo
- NEO Scavenger
- Prey
- Expedition: Vikings
- Space Rangers: HD
- Tales of Maj'Eyal (ToME)
- Gothic 3
- Realms of Arkania I: Blade of Destiny
- Undertale
- Tyranny
- Might and Magic X: Legacy
- Ultima VI: The False Prophet
- Lords of Xulima
 

Lady_Error

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Divinity: Original Sin

Hands down, one of the best RPG's of the last 10 years. The turn-based combat in particular is outstanding, offering a unique experience not seen before. For example, if you throw oil on an opponent, you can then set him on fire - which can in turn be put out with water or ice spells - which in turn creates a fog of steam, shielding the opponent from view. In this way, combat becomes partly a chemical laboratory and is quite unique in this respect. The tone of the game is relatively light and for some this may require getting used to. Almost everything about this game is top-notch and much better than I expected: very large world, good itemization, interesting enemies, puzzles, storylines. If you like RPG's, there is no way you will dislike Divinity: Original Sin.

Realms of Arkania I: Blade of Destiny

This game is based on the German table-top RPG system called "Das Schwarze Auge" (Black or Dark Eye), which is also the name of the original German version of the game. Compared to its predecessor, "Spirit of Adventure", the user interface in Realms of Arkania is quite serviceable and less clunky - despite being over 25 years old. Exploration of towns and dungeons happens in first-person view with step-based movement, while the combat switches to an isometric tactical view. One of the most fun parts of the Realms of Arkania series is the world map travel with random events, as well as the necessity to have travel supplies (so as not to get sick), hunt, search for herbs, etc. Overall, the second installment of this series is a bit better game overall - yet the original "Blade of Destiny" is still much better than the recent uninspired and bug-ridden remake.

NEO Scavenger

This indie game got a surprising third place in one of the recent Game of the Year awards on the RPG Codex - and it completely deserved it. It is a roguelike where you have to survive in a post-apocalyptic environment starting with basically nothing. So you have to rely on anything and everything you can find: sticks, plastic bags, broken bottles, and later maybe even some of the good stuff (if you survive long enough). The items can also be combined and used on each other in a sort of crafting system. Combat is turn-based and a bit clunky, yet it works pretty well for what the game is trying to do. Graphics are better than most roguelike games, though also quite rudimentary. Overall, the game is simply fun and well-made.
 

Martyr

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Dark Souls III

Dark Souls III takes place in Lothric, another fallen kingdom. you start out at the Cemetery of Ash, where you will have to defeat Iudex Gundyr, who is there to test your abilities to show if you're worthy of the things to come. this time you're an Unkindled instead of a near-hollow and your quest is to return the remains of the five Lords of Cinder to their empty thrones at the Firelink Shrine.

the first thing you'll notice is that the pace has changed. in the first two games of the trilogoy the boss fights, and fights in general, were rather slow and you had to learn the enemies' patterns in order to survive. Dark Souls III however has taken over Bloodbornes' faster movement and attack speeds.
you will need ligthning fast reflexes in all the boss fights and the first few times you face them you most likely won't notice any patterns; most of the bosses also have two stages and/or you'll have to face multiple opponents at once. one example of this is the brilliant fight against the Abyss Watchers: in the initial stage you will have to face up to 3 Abyss Watchers at once (which can be easily evaded, but you have to know how). once the health of the main Watcher drops to zero, stage two is initiated. his sword starts burning, his speed becomes even faster and his attacks more aggressive and fierce than before.

Dark Souls III has hands down the best soundtrack and the best lore of the trilogy. bosses like the aforementioned Abyss Watchers, Pontiff Sulyvahn, the optional Nameless King, High Lord Wolnir and the twin princes Lorian and Lothric cannot be forgotten, even if you suffer from amnesia.
the locations aren't interconnected like in the other two Souls games, but they're visually varied and the level design itself is godly. there are also lots of references to the first Dark Souls, like the Firelink Shrine or a short visit to Anor Londo. you'll also encounter NPCs from the first game, like the blacksmith Andre or the (now dead) Giant Blacksmith.
the atmosphere is less oppressive and the world seems more alive and seems to almost have recovered in contrast to Dark Souls II, which had an almost post apocalyptic fantasy vibe.
I personally prefer the atmosphere and pace of Dark Souls II to Dark Souls III. if Dark Souls III was a bit more depressing, if the pace was a tiny bit slower and if you wouldn't have to face multiple enemies at the same time all the time, it would be my favorite Dark Souls by far. as it is, it's a very close second and one of my all time favorite games.
 

Martyr

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not sure if these apostrophes are correct:

- " the enemies' patterns "
- " has taken over Bloodbornes' faster movement "

also sorry about the length, but I wouldn't know where to shorten it. I've already left out half of the stuff I wanted to say in the Dark Souls II review .....
btw if the lenght isn't a problem I could rewrite my DS2 review anytime. :D
 

octavius

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Might and Magic II: Gates to Another World

The second Might&Magic game is in many ways the peak of the turn based blobber genre. The only thing it lacks is the map challenges of the Bard's Tale and some of the Wizardry games.

Like the other M&M games it has a big world that is a joy to explore, and it's more "gamey" than later M&M games and the Wizardries. You can encounter any mix of enemies (of any number from 1 to 255) that really don't make sense (eco)logically, but which provides much more fun than for example Wizardry 7. There's also many areas that are restricted by class, race and sex, and then there's the Class Quests. There are dozens of hirelings available throughout the game, and with so much fat loot to be found you can outfit whole parties of hirelings to accompany your lone party members on their Class Quests.

MM2 has the most diverse loot before the Diablo games, with lots of base items, various prefixes and suffixes, and with pluses up to +64. And from +8 the items are even alignment restricted, making outfitting your party (up to six members + two hirelings) something you can spend a lot of time on if you choose.
Different enemies drop different chests (or nothing at all if they are animals) with different loot potential. Nothing is more exciting in MM2 than seeing a Doomsday Box.

To me MM2 is the perfect loot whoring game. There's always new and better loot to be found, and if you play normally (no grinding) chances are that you won't even see the whole bestiary before the end. And with the best tactical combat of any blobber the game never gets stale, despite its size.
Just about the only flaw of the game is that it has level scaling (mixed with area scaling), and some gamers may be turned off by the goofy humour.

EDIT:
felipepepe, a trimmed down version:

This may be the peak of the turn based blobber genre. The only thing it lacks is map challenges.

Like the other M&M games it has a big world that is a joy to explore. You can encounter any mix of enemies of highly variable quantity, that really don't make sense (eco)logically, but which is fun and unpredictable. There's also many areas that are restricted by class, race and sex, and then there's the Class Quests. There are dozens of hirelings available throughout the game, and with so much fat loot to be found you can outfit whole parties of hirelings to accompany your lone party members on their Class Quests.

MM2 has the most diverse loot before the Diablo games, with lots of base items, various prefixes and suffixes, and with pluses up to +64. And from +8 the items are even alignment restricted. Different enemies drop different chests with different loot potential. Nothing is more exciting in MM2 than seeing a Doomsday Box.

To me MM2 is the perfect loot whoring game. There's always new and better loot to be found, and new enemies to kill. And with the best tactical combat of any blobber the game never gets stale, despite its size.
Just about the only flaw of the game is that it has level scaling (mixed with area scaling).
 
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Codex 2016 - The Age of Grimoire Bubbles In Memoria A Beautifully Desolate Campaign
Will try to do Battle Brothers, NEO Scavenger, possibly even DOS2.

also sorry about the length, but I wouldn't know where to shorten it. I've already left out half of the stuff I wanted to say in the Dark Souls II review .....
btw if the lenght isn't a problem I could rewrite my DS2 review anytime. :D

It's always easier when someone else cuts. Here:

The first thing you'll notice in Dark Souls III is that the pace has changed. in the first two games of the trilogoy the boss fights, and fights in general, were rather slow and you had to learn the enemies' patterns in order to survive. Dark Souls III however has taken over Bloodbornes' faster movement and attack speeds.
You will need ligthning fast reflexes in all the boss fights and the first few times you face them you most likely won't notice any patterns; most of the bosses also have two stages and/or you'll have to face multiple opponents at once.

Dark Souls III has hands down the best soundtrack and the best lore of the trilogy. Bosses like the Abyss Watchers, Pontiff Sulyvahn, the optional Nameless King, High Lord Wolnir and the twin princes Lorian and Lothric cannot be forgotten, even if you suffer from amnesia.
The locations aren't interconnected like in the other two Souls games, but they're visually varied and the level design itself is godly. there are also lots of references to the first Dark Souls, like returning NPCs, the Firelink Shrine or a short visit to Anor Londo.
The atmosphere is less oppressive and the world seems more alive and seems to almost have recovered in contrast to Dark Souls II, which had an almost post apocalyptic fantasy vibe. If Dark Souls III was a bit more depressing, if the pace was a tiny bit slower and if you wouldn't have to face multiple enemies at the same time all the time, it would be my favorite Dark Souls by far.

Still a bit too long, but not 250% of the maximum length.
 

Martyr

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Will try to do Battle Brothers, NEO Scavenger, possibly even DOS2.

also sorry about the length, but I wouldn't know where to shorten it. I've already left out half of the stuff I wanted to say in the Dark Souls II review .....
btw if the lenght isn't a problem I could rewrite my DS2 review anytime. :D

It's always easier when someone else cuts. Here:

The first thing you'll notice in Dark Souls III is that the pace has changed. in the first two games of the trilogoy the boss fights, and fights in general, were rather slow and you had to learn the enemies' patterns in order to survive. Dark Souls III however has taken over Bloodbornes' faster movement and attack speeds.
You will need ligthning fast reflexes in all the boss fights and the first few times you face them you most likely won't notice any patterns; most of the bosses also have two stages and/or you'll have to face multiple opponents at once.

Dark Souls III has hands down the best soundtrack and the best lore of the trilogy. Bosses like the Abyss Watchers, Pontiff Sulyvahn, the optional Nameless King, High Lord Wolnir and the twin princes Lorian and Lothric cannot be forgotten, even if you suffer from amnesia.
The locations aren't interconnected like in the other two Souls games, but they're visually varied and the level design itself is godly. there are also lots of references to the first Dark Souls, like returning NPCs, the Firelink Shrine or a short visit to Anor Londo.
The atmosphere is less oppressive and the world seems more alive and seems to almost have recovered in contrast to Dark Souls II, which had an almost post apocalyptic fantasy vibe. If Dark Souls III was a bit more depressing, if the pace was a tiny bit slower and if you wouldn't have to face multiple enemies at the same time all the time, it would be my favorite Dark Souls by far.

Still a bit too long, but not 250% of the maximum length.

but now all the parts about the story, recurring characters and the example of a boss fight are gone :negative:


btw I could also write a review about Kenshi and Ultima 6. need more time for these, though.
 
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Codex 2016 - The Age of Grimoire Bubbles In Memoria A Beautifully Desolate Campaign
but now all the parts about the story, recurring characters and the example of a boss fight are gone :negative:
Cutting a text is always a tragedy. But in this case I cut the examples because they were not specific enough. It's "show, don't tell". I don't care that I'm here to defeat Iudex Gundyr or save the Lords of Cinder ashes because I don't know any of them - it's your job to make me care. Just trying to help btw, you still do whatever you want. Happy to discuss more in PM instead of derailing the thread further.
 

Martyr

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Kenshi

in the character creation you've already got some important choices to make that will influence your playstyle for the rest of the game.
you want to join the Holy Nation? well, too bad they don't like you because you've created a female Shek with the Holy Sword background and they will attack you on sight.

this also shows one of the core elements of the game: constant learning and improving through making mistakes and failing. Kenshi literally is "what doesn't kill you, makes you stronger" - the game. your whole party got wiped out in a fight, is heavily wounded or some of you even lost a limb? congratulations, your toughness just went up! overburdoned your inventory, which massively slows down your movement speed and reduces your chances of escaping raiders. bandits or slavers? congratulations, you're leveling up strength right now!

Kenshi is a sandbox survival game in a massively sized open world. you can play it however you want, you can actively seek out fights you'll lose to level up your toughness, you can play it safe and mine copper and ore near a city, buy a house inside a city and do some research, build your own settlement in the midst of nowhere and risk attracting some unwanted attention or you can join one of the factions like the aforementioned Holy Nation and fight for their cause.
if Kenshi isn't edgy enough for you as it is there are also mods that allow you to play as a slaver or cannibal. this game is literally one of the most sandboxy games to be released since the outstanding Daggerfall and you'll not only see your character's stats rising constantly, but also the number of hours you've played it. sandbox roleplaying hasn't been that much fun in quite some time.
 

Darth Canoli

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Lords of Xulima

Brace yourself for the ultimate adventure, inspired by the Might & Magic series.
What i like the most in Xulima is the bestiary, monsters have very different characteristics from one another like in the pre-3D M&M.
There's also the ambient which is its strong suit and all the little things, the earth giants, the riddles, you being hunted, the witches, the optional dungeons and their puzzles, the Titans ...

On a down side, the main story isn't really engaging anymore after the second town, castle, temple cycle and the weapons combat skills could have been handled better; wounds, poison and bleed feels redundant; some aoe attacks would have been great.
So, Xulima isn't perfect, it's an indie game but it barely shows (outside of the copy/pasted towns), prepare for an epic adventure and fight in the arena if you dare!


Might & Magic X : Legacy

Incline of Decline ?
A bit of both actually, i like what they did to the combat system and the artifacts gaining experience, the bestiary is interesting too, dragons, cyclops, manticores, this part doesn't disappoint.

On a down side, the world feels small, it's gated which adds a lot of backtracking and even cities are mazes-like, if you add the dumbed down Lloyd's beacon (spirit beacon) which can only save one teleport point even with multiple casters, you'll get why some M&M fans hate it so much, kiss fly, walk on water and teleport goodbye, welcome to Might Legacy, magic isn't allowed anymore ...

Disappointing M&M game, Legacy is still a good blobber, a lot of interesting fights, quests and riddles await if you can turn a blind eye to their mistakes.
 
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Martyr

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Ultima 6

Ultima 6 is the pinnacle of the venerable Ultima series, which has always been known for simulating a living fantasy world full of NPCs with their own personalities and activity schedules. it is also the last Ultima to feature the character creation through answering moral dilemmas and party based, turn based combat. Ultima 7 took a different route, focusing almost exclusively on the simulation of its' world and storytelling, which led to a more watered down roleplaying experience.

in Ultima 6 you're pretty much free to do everything the game allows you to do. of course you can strictly follow the plotline, which starts out by asking you to cleanse the eight Shrines of Virtue, which have been corrupted by the demon-like Gargoyles and then takes some really nice twists and turns. but you can also freely explore the open world by foot, horse, ship or teleportation, which is instantly available by traversing Moongates through the use of Orbs of the Moon, which can be found in Lord British's Castle.
you can also pick up NPCs, get side-quests or carry around cannons to shoot at everyone you see or open locked doors with them.
there's still lots of fun to be had with Ultima 6, which is one of my favorite RPGs of all time. it's also nice to play one of the ancestors of modern open world simulationist action RPGs like Skyrim, as a history lesson for newcomers of the genre.
 

MpuMngwana

Arbiter
Joined
Sep 23, 2016
Messages
337
Pathfinder: Kingmaker

Plagued on release by ridiculously long loading screens and a plethora of game breaking bugs, Pathfinder: Kingmaker hasn't been warmly received by the mainstream. Once you get past the technical issues, though, you will find an extremely ambitious spiritual successor to the Baldur's Gate series.

Kingmaker is more than just a clone, however; it adds a few twists of its own. Most notably, there is the kingdom management system, where you build and upgrade your towns, and assign NPCs to solve various problems or participate in numerous projects. Also, the game finally solves the rest spamming problem the Infinity Engine games always had, by combining heavy and costly camping supplies with (fairly generous) time limits, thus giving you the incentive to make as much progress as possible before replenishing your health and spells. Finally, the Pathfinder ruleset allows for a wide variety of builds, making character development more involved than the game's major source of inspiration.

While most technical problems have been fixed since release, the quality of the game still sharply drops in the last two chapters; the good parts, however, still offer more unique and interesting content than most other RPGs, and I can wholeheartedly recommend Kingmaker to any fan of Infinity Engine games.
 

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