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RPG gameplay elements/habits you don't understand

Discussion in 'General RPG Discussion' started by JarlFrank, Apr 17, 2020.

  1. MotherMachinae Arcane

    MotherMachinae
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    Hoarding. Or more like junk vacuuming.
    Part of RPG is finding better items, junk have no place in my bag.

    I rather find something average or decent in way smaller number, choose to pick it or not, maybe drop on the ground when my character finds something more valuable or useful, without getting panick attacks from retrarded OCD or whatever people have these days in their brians in these situations.
    Plus less work in the equipement, even picky player have some work there...
    If I need money then I just come back.
    Which rarely happens.

    Sounds simple yet modern "players" bring all stupidity and make it standard that then haunt developers, then any time devs make something different they get spammed by people demanding same declined shit.
    Like - what's the point of doing something else then?
     
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  2. dacencora Educated

    dacencora
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    I think Baldur's Gate and Pillars did this aspect pretty well. While they were not "adventuring" parties per se, you still had battles against elite parties and it was awesome. One of the most memorable encounters from Pillars for me was the bounty contract in the White March out in the frozen fields right before the Alpine Dragon cave. There was a party that consisted of 6 Monks and 2 Priests, IIRC. That was a tough fight, but it was a lot of fun. To me, it felt like they were a party that was out there searching the frozen plains just like my party.

    Just did some googling, it was The Gleaming Society.

    Here is the description:
     
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  3. Carrion Arcane Patron

    Carrion
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    I hate linear, action-packed tutorial segments, RPGs or not. I've actually been meaning to make a thread about this, but I've been too lazy about it.

    Especailly nowadays the rule is that you have to get the player straight into the action, make the game easy to get into and generally make sure the player never has to RTFM. It just happens to suck when your epic action scene is constantly interrupted by important messages like "click on an enemy to attack it" or "press C to crouch". The handholding kills the fun and excitement straight away, making your bombastic introduction lose its impact. I vastly prefer a separate (preferably optional) tutorial level that doesn't even pretend to be anything else. The game makes sure that you know the essentials, and then the umbilical cord is cut and you're on your own.

    Compared to a lot of other games, I actually don't mind the Temple of Trials that much, at least not any more than the rest of the tribal thing in FO2. It's a lame tutorial, yes, but it's set up more as a learn-by-doing thing and a way to test your initial character than a scripted amusement park ride. The real game only starts after you're done with it.
     
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  4. Lilura RPG Codex Dragon Lady

    Lilura
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    The initial Fallout segment is far superior for learning-by-doing. ToT basically forces you to employ fists, spears or stealth-cheese. Veterans won't have any problems, but for newbies rolling with non-melee builds, its hell.

    ToT's design cannot be defended. It's terrible.
     
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  5. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    That's the case with many forced tutorial sections. They make you go through all the different motions just so you know which buttons you have to press, which is just ???????

    Anyone who ever played a game before, any game, will know how pressing buttons works.

    Those who don't can go through an optional tutorial. Don't force it on everyone.
     
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  6. Lilura RPG Codex Dragon Lady

    Lilura
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    Also, ToT isn't even a tutorial. It's a prologue. A pretty tough one if you're new and trying to get to grips with Fallout's systems. If you don't Tag melee-based skills/crank melee-based attributes/take solid traits, it's potentially off-putting. In Fallout, you've got the rats. And you can go melee or 9mm. But you can also go into the Vault and get used to other aspects of the game, such as dialogue, exploration and non-combat skill usage. The Overseer will even give you a few things to help you along.
     
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  7. Gangrelrumbler Arcane Patron

    Gangrelrumbler
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    Opening sequences in western RPGs are cancer in general. Often in RPGs I just want to create a character, do something, then create another character. There should always be an option to skip the prologue and get to straight to open world when starting a new game.

    Working your trade doesn't make you more powerful. You don't get to be a Jedi after 40 years of being a paper-pusher. Veteran combatants who train really hard can gain levels. I've been reading Forgotten Realms for ADnD and it's specifically mentioned that everyone at the Flaming Fist is at least a 5 level fighter. I don't think that the entire Flaming Fist is composed of PCs.
    On the other hand the book also states that the above fact makes the Flaming Fist the most elite and expensive mercenary company around.

    I've developed a trauma when I found the Ring of Endurance 20 hours into the game and realized that my gadgeteer cannot equip it.
     
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  8. Darth Canoli Cipher

    Darth Canoli
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    I have news for you, killing people or doing fetch quests doesn't make you a jedi either ... Except it does in cRPG.

    :philosoraptor:
     
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  9. Gangrelrumbler Arcane Patron

    Gangrelrumbler
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    You won't get stronger just by killing people. Commoners are worth like 5xp a head.
    But I agree with fetch quests. If you do something that is neither challenging, nor dangerous you shouldn't get any experience. Buying a milk at the store is not a quest it's a chore.
    For example it in Baldur's Gate 1 it's absurd that you get 50 xp each for getting a medicine for cow, bringing a guardsman his sword, finding a lost book, but only 20 xp for killing each of the assassins in Candlekeep. Assassination attempt would be a life-changing experience for every person living a normal life. Especially if the encounter in them killing the attacked in self-defence. How can they provide less experience than something everyone does all the time.
     
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  10. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    The best Fallout beginning is New Vegas'. Doctor patches you up, you get the option to do quests around town or head out straight away.
    Fallout 1 is second best with the rats in the cave. Get past them and you're good to go.
    Fallout 2 has Temple of Trials.
    Fallout 3 has the lengthy sequence of living in the Vault (which is shit).
    Fallout 4 has the pre-war sequence (which is equally shit).

    New Vegas has absolutely zero bullshit. You're dropped straight into the world.

    Arcanum is also pretty good. You start out at the blimp crash, then you can explore the crash site or just GTFO right away.

    Morrowind sets you loose straight after character creation.

    Jagged Alliance 2 gives you free reign from the start, too.

    ToEE lets you ignore the dumb fetch quests of Hommlett and head straight into the dungeon crawling.

    Plenty of western RPGs that drop you straight in with no mandatory tutorial section. Sadly the Biowarean school of EPIC PROLOGUE is more popular among designers.
     
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  11. Gangrelrumbler Arcane Patron

    Gangrelrumbler
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    The problem with Morrowind and New Vegas is that instead of long beginning they have needlessly long character creation. They would be perfect if you could tag "quick character creation" option and just get spawned in front of the doctor's house or the record office.
     
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  12. Jedi Master Radek Arcane

    Jedi Master Radek
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    I like humble origins. Starting games with epic shit is an aberration of Hitchcock ideas, games take at least 20 hours to complete, you don't need to pace them like if they were 2 hours long movie.
     
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  13. DraQ Prestigious Gentleman Arcane

    DraQ
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    Seems like Hitler had a hell of a powergaming plan. Fucking munchkin.

    Funny thing that I agree with that despite disagreeing with combat XP concept in cRPGs in general.
    There is no contradiction there, though you'd probably need to revisit the old combat XP thread (the PoE one) to see why.
     
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  14. Gangrelrumbler Arcane Patron

    Gangrelrumbler
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    If he actually gassed all those people by himself he could solo Stalingrad.
    But seriously commoners should give 0xp in most RPGs. Xp should be awarded for defeating opponents, not killing people.
     
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  15. Darth Canoli Cipher

    Darth Canoli
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    New Vegas is the most retarded of the bunch; i didn't touch FO4 though; after the questions thing they pulled off to replace the excellent character creation screen i lost interest in the game, i walked around for 5 minutes and forgot about this shit.

    Fallout 3, 4, NV, it's all the same garbage.

    Fallout 2 Temple of trials was a good idea, maybe inspired by CYOA books, it just didn't translate very well in an isometric cRPG but isn't there an option to skip it for non combat builds using the speech skill ?

    The best start for cRPG i've played were Dark Sun Shattered Lands and Wizardry 8, by far.
    Starting as a gladiator in the former was just brilliant and the Wizardry 8 Monastery is one of the most atmospheric dungeon ever created.
     
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  16. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    XP is usually shared among the party. And since everyone was a member of the nazi party... :M
     
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  17. Gangrelrumbler Arcane Patron

    Gangrelrumbler
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    The best start I've ever seen in an RPG is Ultima 4. Talk to Gipsy, get dropped into the world, have fun. They don't even put you in a town like in Wizardry. You start the wild but somewhere near the town. Getting a different starting location for different classes add to the reaplayability.
    [​IMG]
     
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  18. DraQ Prestigious Gentleman Arcane

    DraQ
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    Actually, XP should be given for dealing with all sorts of obstacles. You kill the enemy, you get XP, you get enemy to flee, you get XP, you subdue the enemy, you get XP, you evade the enemy... you bribe the enemy... and so on.

    As long as you are using XP at all it should be measure of achieving actual goals.
     
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  19. Darth Canoli Cipher

    Darth Canoli
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    You take a piss, you get XP ...
     
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  20. rusty_shackleford Arcane

    rusty_shackleford
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    The only experience worth learning is how to kill your enemy
     
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  21. Lilura RPG Codex Dragon Lady

    Lilura
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    That conveniently leaves out the fact that chargen itself consists of unskippable dialogues.
     
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  22. Poseidon00 Learned

    Poseidon00
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    Why every world, post apocalyptic to fantasy, has ready access to instant healing even in the most unlikely of places. Just once I'd like to feel like I'm having to manage scare resources rather than juggle and ever-growing item list.
     
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  23. Lilura RPG Codex Dragon Lady

    Lilura
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    But when it comes to Morrowind, repeatedly breaking your legs for +acrobatics is fine, amirite?
     
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  24. Poseidon00 Learned

    Poseidon00
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    It's great practice.
     
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  25. alyvain Learned

    alyvain
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    sounds like disco elysium to me.
     
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