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RPG Mechanics Made Pointless By Game Features

Discussion in 'General RPG Discussion' started by DalekFlay, May 9, 2020.

  1. Funposter Savant

    Funposter
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    Oblivion and Skyrim's lockpicking minigames require no investment in the Lockpicking/Security skills to beat. Unlike Fallout 3/New Vegas which have hard limits on attempting to pick locks of certain levels, a character with 5 Lockpicking can always get into a Master level chest in Skyrim if the player is good enough. Same with Oblivion and Very Hard locks. Oblivion's was even funnier, because the 'Open' spells in the Alteration school of Magic DID have hard limits of when you could cast.
     
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  2. Pope Amole II Prestigious Gentleman Nerd Commando Game Studios Developer

    Pope Amole II
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    Aimed: Eye makes 95% of the character system of F1-2 obsolete. The only thing that pretty much matters is your AP count and that's it. And in F2 that matters even less as jet is overflowing and it's an easy way to ramp your AP count sky-high.

    To explain it in numbers - Aimed: Eye has 60-65% of basic crit chance. In comparison to that, any bonus that you receive from Luck, Finesse or More Criticals is barely significant. Even Sniper is overhyped for the actual snipers - it's pleasant but you can easily finish both games without it while sniping everything.

    Aimed: Eye costs 40 accuracy but that is way too easy to overcome. For any rifle with range 25+, a point of Perception provides 16% accuracy. Even for the shorter ranged pistols & rifles, it's still 8% accuracy. Even if you fail with your build, just a dose of Mentat or two will make you a sniper in no time. Furthermore, rifles have an innate two-handed bonus (which can be transitioned to pistols via One-Handed), some ammo has an -armor modifier for enemies (which is the same as +Accuracy) and some guns have a hidden Accurate perk (+20 Accuracy). And, with intelligence 10 being fashionable and no other ways of wasting your skillpoints, getting 150+ weapon skill rate is no problemo even in F2.

    In terms of damage, eye shot provides pretty much 300% bonus on the average. So, even without further aid, just going for the eye doubles your damage output for a cost of meager 1 AP. But, as if that's not enough, crits also ignore your enemies' Damage Resistance. And even ignoring a DR of 25-30 (which is pretty common across all the foes) means 30-40% DPS increase. That's in addition to that previous doubling, yeah.

    Furthermore, blue JHP ammo exists. Which provides double damage modifier as a trade-off for giving enemies more DR. While in natural state that ammo is disgustingly fair, if not self-defeating, once the Eye Shot comes into play you get all the bonuses (100% damage modifier, lel) without none of the punishment. So something like Magnum in F2 is better than a Plasma Pistol. Or that mega-hyped .223 pistol is only marginally better than a seemingly unamusing Desert Eagle. Heck, in terms of pure damage, DEagle might be better than freaking Sniper Rifle.

    And then we remember that Better Criticals exist. It does cost 6 Perception and 6 Luck to study but, given that you can gain +1/+2 luck from quests and +4 Perception from drugs (and additional +1 from implant but ok, that happens too late to matter), the actual stat cost is much lower than that. You can start F2 with 2 Pe, 4 Luck and still get that easily. And that ramps the damage even further while introducing that sweet, sweet 20% insta-kill chance. Which obviously enables bare hands playthroughs and shit like this because sure, once Better Criticals are in the play, you can kill enclave troopers with rocks for all you care.
     
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  3. lukaszek the determinator

    lukaszek
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    no one believed potato ex prime minister that cavemen were killing dinosaurs by throwing rocks at them
     
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  4. Lawntoilet Arbiter Patron

    Lawntoilet
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    Not new, but Swordflight does a lot of this.
    You can still savescum because of the NWN engine but it's otherwise good at disincentivizing rests when they shouldn't logically be safe.
     
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  5. Thac0 Maybe we have trash taste ... Patron

    Thac0
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    There are a lot of cool weapons in Baldurs Gate 1&2 which are made completely pointless by a much easier to obtain weapon being far stronger. Most of that is due to +1 apr on weapons being much better than any other enchantment. Bow of Tuigan and Shortbow of Gesen make all other ranged ammunition based weapons useless for a long stretch of the game(although Gesen is atleast somewhat hard to get). I constantly get cool shit for doing puzzles, combining artifact peaces or solving quests in that game just to stash it in the bag of holding never to be seen again, since the game is all about S P E E D.
     
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  6. DalekFlay Arcane Patron

    DalekFlay
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    Pathfinder is 150 hours long and my tank used a flaming bastard sword +2 for at least 100 hours of it.
     
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  7. Thac0 Maybe we have trash taste ... Patron

    Thac0
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    I take it you didnt kill the twice born Warlord for Ovirbane, Enemy of all enemies? That sword is sick, Bastard Sword +5 of speed.
    There was a fun bug with him on my playthrough Disintegration turns him into a puddle and leaves his loot on the floor, but still starts the spare/kill dialogue choice. So you can double dip on rewards while sparing him.
    After getting fucked by bugs for the first 60 hours of the game I enjoyed a beneficial bug for once.
     
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  8. UserNamer Cipher

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    Just wanted to say that quick save and quickload anywhere anytime is a mechanic I hate. In general a well designed game (not talking about Rpgs specifically) is a lot more memorable to me when you are restricted in saving. There is a lot more possible tension as well

    More games should not feature this
     
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  9. Wunderbar Arcane

    Wunderbar
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    In Ultima Underworld like a half of player's skills are useless.

    Search? You can easily find secrets without investing in this skill.
    Swimming? You can easily swim without levelling that skill at all, and there is a water walk magic.
    Sneaking? With oil lamp / torch equipped enemies will spot you regardless of your sneak skill, and without a light source you can't see shit.
    Appraise and Charm allow you to get lower prices when bartering, except there is a ton of gold/gems in this game, and barely anything worth a buy.
    Track? Shows what kind of enemy is close to you. Now i know that there is a goblin nearby, wow!
    Traps skill is useless, because there are no traps in this game.
    Picklock? Doors can be easily bashed in or opened with magic, and lockpicks are very rare.
     
    Last edited: May 14, 2020
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  10. DraQ Prestigious Gentleman Arcane

    DraQ
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    Those are more like mechanics made pointless by game content.
     
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  11. Citizen Arcane

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    The worst thing is how most games are just designed around it. I often forget to quicksave if I'm invested enough into the game, so playing stuff where you can just randomly die in absolutely any moment (STALKER: SOC, I'm looking at you) can be frustrating
     
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  12. DraQ Prestigious Gentleman Arcane

    DraQ
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    [citation needed]
     
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  13. Tacgnol Shitlord Patron

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    Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Unmodded SOC is pretty easy even on master. About the only time it gets instadeathy is if you're fighting enemies with high end AP ammo whilst lightly armoured, and those really only appear around end game.
     
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  14. DraQ Prestigious Gentleman Arcane

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    You can get a facefull of gauss/RPG if you are not extra careful in Pripyat.
    But you can still prevent that by being properly paranoid.
     
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  15. Tacgnol Shitlord Patron

    Tacgnol
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    Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Yeah those gauss fuckers in the NPP were annoying.

    I think in SOC the Gauss projectiles were classified as electrical damage, which made them tear through most armoured suits. iirc, you could make them really easy by equipping 5 electrical artefacts.
     
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  16. DraQ Prestigious Gentleman Arcane

    DraQ
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    Looks like bad news when equipping a bunch of moonlights for better sprinting.
     
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  17. jac8awol Learned

    jac8awol
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    Games where you can take advantage of the experience system and it kills the difficulty curve. Where you can pick the lock, hack the computer, pass the diplomacy checks and finally kill the guy anyway and get experience for each of those things. Ok that's an extreme example but you know what I mean. Designers should not allow you to game the system like that, and don't tell me I'm just an autist and it's my fault for playing the game that way, that's like putting heroin in front of a junkie.
     
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  18. Rat King Educated

    Rat King
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    You're an autist and it's your fault for playing the game that way.
     
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  19. jackofshadows Learned

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    Flash news: basically no dev cater to hardcore gamers. Bashing Obsidian for not allegedly letting go blind into the game with iron man on seems weird. If anything, even presence of triple crown solo achievment and the fact that it's possible to get w/o any crazy abusing afaik is enough to deserve some respect.

    By the way, it's difficult for me to grasp complains ITT about design 'around' save-scumming . F5-F9 spam is player's choice, simple as that. Don't get me wrong, sometimes I do that too, just did it in Wiz8 to avoid many random encounters with my crooked underdeveloped party but I did that deliberately and not blaming game for that, obviously.

    I played Eschalon 1 w/o reloading before every chest like many others (iirc I had iron man check anyway) and as a result, loot was scarce but I completed the game anyway because it was designed that way. And then I had a good laugh when I saw new special option in the sequel for savescummers from the first game! It didn't change loot inside chests after reloading but increaced average value in it.
     
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  20. Harthwain Scholar

    Harthwain
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    Newsflash: you're missing the point. The problem wasn't the ironman itself, it was ironman combined with the baked-in inability to retreat from the fight you realized you couldn't win. There are games out there that include ironman mode, but also don't have a retarded feature that prevents you from disengaging from the battle altogether (not just to kite enemies to death). Yes, in some games (Darkest Dungeon, to name one) it was made harder to do on purpose, but it was entirely possible and was more risk vs reward kind of thing.
     
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  21. jackofshadows Learned

    jackofshadows
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    What exactly are you implying? That the game is not designed around iron man? Well, it's not. On the other hand, all examples you've listed are games that were clearly designed exactly for that mode (DD, BB, Neo).

    And it's totally possible to disengage in PoE w/o dying.
     
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  22. JarlFrank I like Thief THIS much Patron

    JarlFrank
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    Absolutely.

    This is the main reason why NWN is the worst D&D CRPG ever made, especially since it's D&D, a system fundamentally designed around party members complementing each other. You can't have a good D&D party with less than 3 characters (3 is the absolute minimum, but 4-6 is ideal).

    Fallout's combat would also turn from "enjoyable because of cool death animations" to genuine tactical fun with controllable party members.

    Many such cases.
     
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  23. DraQ Prestigious Gentleman Arcane

    DraQ
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    That's because XP systems in general are deep lalaland.
    The only way to make them work other than having living, breathing GM, is making them strictly goal based.

    Something Balance Man set out to do before he pussied out and then lost his track.

    Or you can give up making an RPG and make a Diablo. That'll work too.
     
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  24. vota DC Arbiter

    vota DC
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    Low level swimming can be useful of you play fighter (2 mana starting) without never invest on magic skills but you need just few points to explore even large bodies without losing health of water of level 3...you can even explore with zero if you rest sometimes since health drop from drowning is slow.
    Traps is useless, you can't disarm traps but there are some traps like the spider pits in level 7.
    Lockpick never broke but picklock doesn't work on massive door, you just open doors without noise maybe useful only if you want to steal from friendly factions without alarm them but really small gain Just like charm and appraise skills. Smashing door Is free, you just require some patience, you get even an unbreakable sword to do It faster.
     
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  25. Harthwain Scholar

    Harthwain
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    It fits the theme of this thread (somewhat), so I mentioned it. That's all. It's not that big of a deal ultimately.
     
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