No, all rpgs are shit
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Serious answer: Of course RPGs can be just as good in the writing department as movies/books, it all depends on who's writing. That said, I think people put too much stock on "teaching truth" when it comes to fiction. If you're interested in real life, study science or history. The primary purpose of fiction is to escape from real life and to stimulate the imagination.
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I think the idea of exploring concepts and ideas, rather than baseless escapism, is at the core of the purpose, even when people don't realize it themselves, and that that is part of what makes a good author and creator - a 'what if' that is presented by the author and essentially explored together. This is why "teaching moment" literature and gaming always lack the fundamental essence, the core foundation that makes people appreciate it far beyond it's own time has passed. They're trying to fulfil a set of necessary criteria, and teach a set of tenets or tenuous morals, pre-packaged and trite, not explore new concepts or vistas together.
Things that have endured, like Deus Ex and Planescape and Fallout weren't just escapism, nor did they try to merely tell us a story or teach us some point about war is bad or have no regrats or don't trust the man, man; they were explorations by the writers, and we were along for the ride.
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Escapism was one of the main caracteristics of the romantic era in literature, and dont necessary is a bad thing in art, although many authors criticized this model.
But, I agree with you that Fallout and Planescape was not a mere escapism form of art. They were just a fantasy setting that dealed with topics and questions that are universal.
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I dunno, I think we could just have vaguely different definitions at play here, and while escapism is obviously
part of tons of literature, I don't think it's the
core of the greatest works. I think the romantic era in literature is a good example, because much like most eras, we've picked and chosen the best parts of it to hold aloft in history, whereas the vast majority of works, although they helped define that era, is largely forgotten.
You could say much the same about modern-day gaming, that escapism is a big part of it, but most of the things being produced are trite bullshit. Escapism for the sake of escapism rarely interests for long, and are easily replaced by the latest thing, whereas explorative and speculative fiction has a greater tendency to inspire and be remembered. I think it could be argued that it's all forms of escapism, but I would argue that the distinction is still important. Planescape as a setting, for example, is an example of shared exploration and speculation in the confines of a given scenario and all it's various situations and possibilities given within the limitations of that, whereas Numenera as a setting is pure unadulterated escapism where absolutely anything goes, yet few would argue Numenera superior by any stretch of the imagination.
The same goes for a lot of modern-day CRPG:s. Skyrim, for example, purports to be about exploration, but it doesn't actually explore anything at all, except on a surface level. It's pure escapism, and ultimately rings hollow and is about as inspiring or thought-provoking as opening a window to an alleyway. To someone completely starved for meaningful interaction with the world, that window into the rancid alleyway is mind-blowing, but it achieves nothing a walk in the park wouldn't do better, so it's no small wonder people curl up in front of the latest hiking simulator.
Have you perhaps considered the fact that games are an entirely different medium and as such they require different storytelling than literature, namely, storytelling through gameplay, location design, soundwork etc.
There's depth to be found outside of monologues
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It's incredibly sad that we have this amazing medium that showed such promise, capable of outclassing any book just by the fact that it's potentially reactive and employs dimensions simply impossible by means of
de facto monologue, and yet we find ourselves now on a level that essentially fuses Cultural Marxism and Stephanie Meyer.
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