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RPG's that can be deep enough like books and movies.

Discussion in 'General RPG Discussion' started by Atleticano, Nov 12, 2017.

  1. NotAGolfer Arcane Patron

    NotAGolfer
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    Or maybe they can but then gameplay suffers too much so they automatically become shit games.
    And no, PS:T is not a counter example. The story there was pretty good for a game, not so much if it would have been a book.

    Any game will suffer from the fact that it has to constantly keep pulling the player away from the narrative so he can focus on the thing that's actually important, the moment to moment gameplay.
    Books don't have that, the good ones are called page turners for a reason. You don't want to be distracted from the narrative, you don't even want to eat or take a shit.

    about 2 deep 4 u books and movies or biographies and non-belletristic literature:
    Sure, games can be educational too, why not.
    But they usually aren't. Cause writers in gaming are usually way too illiterate and stupid to be able to teach you anything meaningful.
    And the ones that aren't are boring autists so you don't want them to add their ponderings about history to their games either.
    :littlemissfun:
     
    Last edited: Nov 15, 2017
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  2. Leitz Learned

    Leitz
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    VIDEO GAME has to understand that its a unique experience, when it wants to be a unique experience. VIDEO GAME should'nt copy movies and books. DOOM shows the way.
     
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  3. Iznaliu Arbiter

    Iznaliu
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    Do you mean the original Doom or the 2016 Doom?
     
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  4. fantadomat Dumbfuck! Dumbfuck Edgy

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    Well games and move can't really impact people because over saturation. Music in my opinion have the greatest impact on to people. In games the interactivity is making it hard to tell deep story. The greatest story that i recall in video game is the red baron in the Witcher 3. It was written very humanly if that makes any sense.
     
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  5. Jedi Master Radek Arcane

    Jedi Master Radek
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    Maybe not many books, movies and games are deep because life itself is not very deep? There are many things that are a part of human experience, but most of them are known to everyone either through experience or others (friends or any medium). So each subject that any particular piece of art want to tackle by definition is not deep and only a few authors who can look at mundane things from different perspective can be considered deep?
     
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  6. SausageInYourFace Codexian Sausage Patron

    SausageInYourFace
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    How can mirrors be real if our eyes aren't real?
     
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  7. Atleticano Shoutbox Addict

    Atleticano
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    Yes, my question is very silly. Obv good books and movies are deeper than any good games. In future, who knows, we can have better games. But why I would play Torment/Fallout/BG, if I have the possibility to read Dostoievski, Tolstoy, Hugo, Flaubert... or watch a Bergman, Coppola, Kubrick movie? Of course we have the interactivity, but, meh. Games are a waste of time if I think in this way.

    But the media have future.
     
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  8. Atleticano Shoutbox Addict

    Atleticano
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    Seems to be a very nice title. Very well written and have a artistic style that i appreciated. I will see if the gameplay is that good too.

    Tks for the suggestion.
     
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  9. Leitz Learned

    Leitz
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    Your question is not silly. Games are interactive, so the only deep moments are the ones you create yourself while playing. The layed out map of a book or movie is not comparable with games. Whoever has ears, let them hear.
     
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  10. anvi Cipher Village Idiot

    anvi
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    Of course. They could do anything a great book or film does. Although usually they don't because they all have ridiculously bad noob writers except like 3 games in the history of gaming.
     
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  11. Black Angel Arcane

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    No mention of Arcanum? Conversation with the dwarves about Shape and Stone, conversation with the elves of Qintarra about what they truly believe, conversation with the Bedokaan about warm-bloods, and finally the conversation with Kerghan about the nature of life, death, and souls.
     
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  12. Iznaliu Arbiter

    Iznaliu
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    Just because games are interactive doesn't mean the primary basis for storytelling has to be through interactivity.
     
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  13. fantadomat Dumbfuck! Dumbfuck Edgy

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    System shock 2 felt like a good sci-fi book.
     
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  14. Neanderthal Arcane

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    The New Vegas dlc Dead Money were in my opinion pretty much a perfect example of deep narrative presented through and confirmed by interactive gameplay mechanic. I'd go so far as to say that the story of the Sierra Madre could translate well to other mediums.

    On the opposite end of the spectrum i'd present Dungeon Siege, which had some interesting backstory by Neal Halford, but almost none of that connected to the game in any way.

    The latter is far more often the presentation of choice from modern developers i've found, who can't be arsed to present a coherent vision, and know that fanboys will forgive them their laziness.
     
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